Re: [Flightgear-devel] Shaders experiments

2010-03-12 Thread Frederic Bouvier
Le 01/03/2010 00:22, Vivian Meazza a écrit : > I think both effects should be in cvs so that we can do a bit of testing. We > can then make some informed comment. > The urban shader is in CVS. I find that the houses are too small, compared to 3D models, and I would like to crop the texture a b

[Flightgear-devel] airseed fix

2010-03-12 Thread syd adams
Hi guys , This is another patch for the overspeed It keeps the overspeed properties out of property tree when airspeed indicator is not 'overspeed ' enabled No sense putting unused properties in an already heavily populated property tree . Could someone apply please ? Thanks . ? airspeed

Re: [Flightgear-devel] scenery appearance depends on camera tilt angle

2010-03-12 Thread John Denker
On 03/12/2010 05:13 PM, Tim Moore wrote: >> 262383395d78565 OK! Sign backs are all nice and gray now. -- Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactiv

Re: [Flightgear-devel] scenery appearance depends on camera tilt angle

2010-03-12 Thread Tim Moore
On Sat, Mar 13, 2010 at 1:04 AM, John Denker wrote: > On 03/12/2010 04:10 PM, Tim Moore wrote: > > > There shouldn't be any black or white > > sign backs in the most recent code. > > Please say what commits constitute the appropriately > recent code, so I don't need to grovel through the > logs .

Re: [Flightgear-devel] scenery appearance depends on camera tilt angle

2010-03-12 Thread John Denker
On 03/12/2010 04:10 PM, Tim Moore wrote: > There shouldn't be any black or white > sign backs in the most recent code. Please say what commits constitute the appropriately recent code, so I don't need to grovel through the logs ... or at least so that I know what I'm looking for when I grovel thr

Re: [Flightgear-devel] scenery appearance depends on camera tilt angle

2010-03-12 Thread Tim Moore
On Fri, Mar 12, 2010 at 11:50 PM, John Denker wrote: > On 03/12/2010 12:05 PM, Tim Moore wrote: > > >> I flew over there in the ufo and saw gray sign backs there... > > FWIW, if I limit the flight to the default screensize and > default field of view, I find it difficult to reproduce > this bug.

Re: [Flightgear-devel] scenery appearance depends on camera tilt angle

2010-03-12 Thread John Denker
On 03/12/2010 12:05 PM, Tim Moore wrote: >> I flew over there in the ufo and saw gray sign backs there... FWIW, if I limit the flight to the default screensize and default field of view, I find it difficult to reproduce this bug. On the other hand, if I expand the screen to HDTV size and/or zoom

[Flightgear-devel] SimGear does not compile with latest OSG (RenderBinProxy unknown)

2010-03-12 Thread Torsten Dreyer
Hi, with latest SVN of openscenegraph, SimGear stops at scene/model/SGClipGroup.cxx because RenderBinProxy does not seem to exist any longer in osg. SGClipGroup is not used anywhere, neither in SimGear nor in FlightGear. Should we remove it from Makefile.am? FlightGear is running happily wit

Re: [Flightgear-devel] Exporting .ac files from Blender

2010-03-12 Thread Roberto Inzerillo
> The FlightGear wiki has a reference to a discussion of this by > Roberto Inzerillo (http://www.geocities.com/robitabu/ > blender_ac3d_material_translation/blender.html) but it is a dead > link. Have his tutorials moved somewhere else? Sorry Andrew, Geocities has been closed some time ago, and al

Re: [Flightgear-devel] scenery appearance depends on camera tilt angle

2010-03-12 Thread Curtis Olson
On Fri, Mar 12, 2010 at 7:43 PM, John Denker wrote: > 2) The problem is not entirely gone. The window for >> observing the bug is much smaller, but not zero. >> >> The symptom is the same: depending on camera tilt >> angle, the backside of certain signs switches from >> black to white. >> >

Re: [Flightgear-devel] scenery appearance depends on camera tilt angle

2010-03-12 Thread Tim Moore
On Fri, Mar 12, 2010 at 7:43 PM, John Denker wrote: > On 03/12/2010 06:54 AM, Tim Moore wrote: > > I've checked in a fix for the sign-back problem. The airport sign code is > > not fast graphics code and needs another look, but for the moment it > works. > > 1) Thanks, the signs are much improved

Re: [Flightgear-devel] scenery appearance depends on camera tilt angle

2010-03-12 Thread John Denker
On 03/12/2010 06:54 AM, Tim Moore wrote: > I've checked in a fix for the sign-back problem. The airport sign code is > not fast graphics code and needs another look, but for the moment it works. 1) Thanks, the signs are much improved. 2) The problem is not entirely gone. The window for observin

Re: [Flightgear-devel] jsclient.cxx - windows compilation

2010-03-12 Thread Torsten Dreyer
> Torsten > > Yes, this compiles fine. > > I haven't checked the operation as I do not have a UDP joystick setup. Let's assume, it's working ;-) That's commited. Thanks for reporting. Torsten -- Download Intel® Parall

Re: [Flightgear-devel] jsclient.cxx - windows compilation

2010-03-12 Thread Alan Teeder
Torsten Yes, this compiles fine. I haven't checked the operation as I do not have a UDP joystick setup. Thanks Alan -- From: "Torsten Dreyer" Sent: Friday, March 12, 2010 3:35 PM > Alan, could you check if this patch solves your issue? > Index

Re: [Flightgear-devel] New GUI Font

2010-03-12 Thread HB-GRAL
Melchior FRANZ schrieb: > > While not perfect > for that (there are MIL standards for this), it would have to be checked if > an optimized GUI font is a reasonable replacement. > Just to point to some documents if someone wants to study this standards: - MIL-STD-1787B, http://www.hf.faa.gov/docs

Re: [Flightgear-devel] jsclient.cxx - windows compilation

2010-03-12 Thread Torsten Dreyer
> Torsten Dreyer wrote: > > Am 12.03.10 15:06, schrieb Alan Teeder: > >>> From current CVS > >> > >> jsclient.cxx compilation with windows fails at line 108 > >>int32_t *msg = (int32_t *)buf; > >> > >> Solution seems easy - just add > >> typedef int int32_t; > > > > Proba

Re: [Flightgear-devel] jsclient.cxx - windows compilation

2010-03-12 Thread Erik Hofman
Torsten Dreyer wrote: > Am 12.03.10 15:06, schrieb Alan Teeder: >>> From current CVS >> jsclient.cxx compilation with windows fails at line 108 >> int32_t *msg = (int32_t *)buf; >> >> Solution seems easy - just add >> typedef int int32_t; >> > Probably not on 64bit

Re: [Flightgear-devel] jsclient.cxx - windows compilation

2010-03-12 Thread Alan Teeder
-- From: "Torsten Dreyer" Sent: Friday, March 12, 2010 2:15 PM To: "FlightGear developers discussions" Subject: Re: [Flightgear-devel] jsclient.cxx - windows compilation > Am 12.03.10 15:06, schrieb Alan Teeder: >> > From current CVS >> >> jscl

Re: [Flightgear-devel] scenery appearance depends on camera tiltangle

2010-03-12 Thread Richard Bytheway
> From: Tim Moore > Sent: 12 March 2010 13:55 > > > I'm not sure what "instead of changing the shading on the panel, we change the shading on the > scenery too" means. The scenery and 3d panels are shaded the same way using the global lighting > direction. The shading on the panel can change qu

Re: [Flightgear-devel] jsclient.cxx - windows compilation

2010-03-12 Thread Torsten Dreyer
Am 12.03.10 15:06, schrieb Alan Teeder: > > From current CVS > > jsclient.cxx compilation with windows fails at line 108 > int32_t *msg = (int32_t *)buf; > > Solution seems easy - just add > typedef int int32_t; > Probably not on 64bit. Maybe something like (untested) #i

[Flightgear-devel] jsclient.cxx - windows compilation

2010-03-12 Thread Alan Teeder
>From current CVS jsclient.cxx compilation with windows fails at line 108 int32_t *msg = (int32_t *)buf; Solution seems easy - just add typedef int int32_t; Alan -- Download Intel® Parallel

Re: [Flightgear-devel] scenery appearance depends on camera tilt angle

2010-03-12 Thread Tim Moore
I've checked in a fix for the sign-back problem. The airport sign code is not fast graphics code and needs another look, but for the moment it works. As for the other complaints... On Thu, Mar 11, 2010 at 11:13 PM, Heiko Schulz wrote: > Hi, > > > > FWIW, when I'm flying, I see the shading on the

Re: [Flightgear-devel] To Pause FlightGear Instance using sockets

2010-03-12 Thread Erik Hofman
Aryabrata Basu wrote: > Hello All, > > I am a FlightGear user and I have written a program that communicates > with the FlightGear using UDP sockets. > > Now, I was wondering if one can pause the FlightGear instance without > using the pause button 'P' via sockets while communicating with the