Le 01/03/2010 00:22, Vivian Meazza a écrit :
> I think both effects should be in cvs so that we can do a bit of testing. We
> can then make some informed comment.
>
The urban shader is in CVS. I find that the houses are too small,
compared to 3D models, and I would like to crop the texture a b
Hi guys ,
This is another patch for the overspeed
It keeps the overspeed properties out of property tree when airspeed
indicator is not 'overspeed ' enabled
No sense putting unused properties in an already heavily populated property
tree .
Could someone apply please ?
Thanks .
? airspeed
On 03/12/2010 05:13 PM, Tim Moore wrote:
>> 262383395d78565
OK!
Sign backs are all nice and gray now.
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On Sat, Mar 13, 2010 at 1:04 AM, John Denker wrote:
> On 03/12/2010 04:10 PM, Tim Moore wrote:
>
> > There shouldn't be any black or white
> > sign backs in the most recent code.
>
> Please say what commits constitute the appropriately
> recent code, so I don't need to grovel through the
> logs .
On 03/12/2010 04:10 PM, Tim Moore wrote:
> There shouldn't be any black or white
> sign backs in the most recent code.
Please say what commits constitute the appropriately
recent code, so I don't need to grovel through the
logs ... or at least so that I know what I'm looking
for when I grovel thr
On Fri, Mar 12, 2010 at 11:50 PM, John Denker wrote:
> On 03/12/2010 12:05 PM, Tim Moore wrote:
>
> >> I flew over there in the ufo and saw gray sign backs there...
>
> FWIW, if I limit the flight to the default screensize and
> default field of view, I find it difficult to reproduce
> this bug.
On 03/12/2010 12:05 PM, Tim Moore wrote:
>> I flew over there in the ufo and saw gray sign backs there...
FWIW, if I limit the flight to the default screensize and
default field of view, I find it difficult to reproduce
this bug.
On the other hand, if I expand the screen to HDTV size
and/or zoom
Hi,
with latest SVN of openscenegraph, SimGear stops at
scene/model/SGClipGroup.cxx because RenderBinProxy does not seem to exist any
longer in osg.
SGClipGroup is not used anywhere, neither in SimGear nor in FlightGear. Should
we remove it from Makefile.am?
FlightGear is running happily wit
> The FlightGear wiki has a reference to a discussion of this by
> Roberto Inzerillo (http://www.geocities.com/robitabu/
> blender_ac3d_material_translation/blender.html) but it is a dead
> link. Have his tutorials moved somewhere else?
Sorry Andrew, Geocities has been closed some time ago, and al
On Fri, Mar 12, 2010 at 7:43 PM, John Denker wrote:
> 2) The problem is not entirely gone. The window for
>> observing the bug is much smaller, but not zero.
>>
>> The symptom is the same: depending on camera tilt
>> angle, the backside of certain signs switches from
>> black to white.
>>
>
On Fri, Mar 12, 2010 at 7:43 PM, John Denker wrote:
> On 03/12/2010 06:54 AM, Tim Moore wrote:
> > I've checked in a fix for the sign-back problem. The airport sign code is
> > not fast graphics code and needs another look, but for the moment it
> works.
>
> 1) Thanks, the signs are much improved
On 03/12/2010 06:54 AM, Tim Moore wrote:
> I've checked in a fix for the sign-back problem. The airport sign code is
> not fast graphics code and needs another look, but for the moment it works.
1) Thanks, the signs are much improved.
2) The problem is not entirely gone. The window for
observin
> Torsten
>
> Yes, this compiles fine.
>
> I haven't checked the operation as I do not have a UDP joystick setup.
Let's assume, it's working ;-)
That's commited. Thanks for reporting.
Torsten
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Torsten
Yes, this compiles fine.
I haven't checked the operation as I do not have a UDP joystick setup.
Thanks
Alan
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From: "Torsten Dreyer"
Sent: Friday, March 12, 2010 3:35 PM
> Alan, could you check if this patch solves your issue?
> Index
Melchior FRANZ schrieb:
>
> While not perfect
> for that (there are MIL standards for this), it would have to be checked if
> an optimized GUI font is a reasonable replacement.
>
Just to point to some documents if someone wants to study this standards:
- MIL-STD-1787B, http://www.hf.faa.gov/docs
> Torsten Dreyer wrote:
> > Am 12.03.10 15:06, schrieb Alan Teeder:
> >>> From current CVS
> >>
> >> jsclient.cxx compilation with windows fails at line 108
> >>int32_t *msg = (int32_t *)buf;
> >>
> >> Solution seems easy - just add
> >> typedef int int32_t;
> >
> > Proba
Torsten Dreyer wrote:
> Am 12.03.10 15:06, schrieb Alan Teeder:
>>> From current CVS
>> jsclient.cxx compilation with windows fails at line 108
>> int32_t *msg = (int32_t *)buf;
>>
>> Solution seems easy - just add
>> typedef int int32_t;
>>
> Probably not on 64bit
--
From: "Torsten Dreyer"
Sent: Friday, March 12, 2010 2:15 PM
To: "FlightGear developers discussions"
Subject: Re: [Flightgear-devel] jsclient.cxx - windows compilation
> Am 12.03.10 15:06, schrieb Alan Teeder:
>> > From current CVS
>>
>> jscl
> From: Tim Moore
> Sent: 12 March 2010 13:55
>
>
> I'm not sure what "instead of changing the shading on the panel, we
change the shading on the
> scenery too" means. The scenery and 3d panels are shaded the same way
using the global lighting
> direction. The shading on the panel can change qu
Am 12.03.10 15:06, schrieb Alan Teeder:
> > From current CVS
>
> jsclient.cxx compilation with windows fails at line 108
> int32_t *msg = (int32_t *)buf;
>
> Solution seems easy - just add
> typedef int int32_t;
>
Probably not on 64bit. Maybe something like (untested)
#i
>From current CVS
jsclient.cxx compilation with windows fails at line 108
int32_t *msg = (int32_t *)buf;
Solution seems easy - just add
typedef int int32_t;
Alan
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Download Intel® Parallel
I've checked in a fix for the sign-back problem. The airport sign code is
not fast graphics code and needs another look, but for the moment it works.
As for the other complaints...
On Thu, Mar 11, 2010 at 11:13 PM, Heiko Schulz wrote:
> Hi,
> >
> > FWIW, when I'm flying, I see the shading on the
Aryabrata Basu wrote:
> Hello All,
>
> I am a FlightGear user and I have written a program that communicates
> with the FlightGear using UDP sockets.
>
> Now, I was wondering if one can pause the FlightGear instance without
> using the pause button 'P' via sockets while communicating with the
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