Am 13.09.10 00:25, schrieb Torsten Dreyer:
>> > Should I really apply a patch from the forum before I use this menu?
>> >
>> > Thanks, Yves
> Hi Yves,
>
> these messages come from the "Local Weather" nasal based implementation. The
> mentioned patch is not necessary to run the local weather but i
> Hi
>
> This is what I get when I try to acitvate 'Global Weather' in the GUI:
>
> Compatibility layer: Checking available Nasal APIs:
> (this may cause harmless error messages when hard-coded support is lacking)
> ##
> Warning: invalid line segment passed
Hi
This is what I get when I try to acitvate 'Global Weather' in the GUI:
Compatibility layer: Checking available Nasal APIs:
(this may cause harmless error messages when hard-coded support is lacking)
##
Warning: invalid line segment passed to IntersectVis
> Reading the NASA guidelines it seems to be compatible with GPL, so I
> put
> the VAB is in git in Models/Structures. Do you have any plans for it?
>
> Vivian
Not for the VAB, so much, but to launch things from KSC the launch pad is
needed. :-)
And the Ares-1 vehicle would be nice, too. I'll tr
Jon S. Berndt wrote
>
> Can these be converted to the format that FlightGear uses - particularly
> the
> crawler, the VAB, and the launch complex - as well as the launch vehicle
> models?
>
Reading the NASA guidelines it seems to be compatible with GPL, so I put
the VAB is in git in Models/Stru
Jon S. Berndt wrote
>
> Can these be converted to the format that FlightGear uses - particularly
> the
> crawler, the VAB, and the launch complex - as well as the launch vehicle
> models?
>
Trivial task - about 30 secs work - here's one I did earlier in AC3D format
http://img408.imageshack.us/
How did I manage to forget to post the link!
:-\
JB
From: Leonardo Fabian Grodek [mailto:fabian.gro...@gmail.com]
Sent: Sunday, September 12, 2010 9:41 AM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] NASA 3D Models
What a coincidence! I discovered those
Dear Durk
Can I get a copy of your development code of the smooth landing process?
I was looking for the same since long.
Cheers
Prof. Rao
--- On Sun, 8/29/10, Durk Talsma wrote:
> From: Durk Talsma
> Subject: [Flightgear-devel] Arrivals
> To: "FlightGear developers discussions"
>
> Date:
I got the shuttle into FlightGear a "long" time ago:
http://www.flightgear.org/forums/viewtopic.php?p=32000#p32000
FlightGear can read .3ds files directly IRC, so does Blender (then export to
.ac). Blender also opens .obj, so the Crawler
shouldn't be a problem either.
Cheers,
Gijs
What a coincidence! I discovered those models just yesterday!
I managed to open the Shuttle model in Blender, so I guess it would be
possible to have them exported to Flightgear.
BTW, here's the link to the site:
http://www.nasa.gov/multimedia/3d_resources/models.html
Regards,
Fabián
On Sun, Se
Can these be converted to the format that FlightGear uses - particularly the
crawler, the VAB, and the launch complex - as well as the launch vehicle
models?
Jon
--
Start uncovering the many advantages of virtual applia
> There is now support for a /rendering/scene/saturation property in git
> which if set to 1.0 (default) sets the colors as before and when set to
> 0.0 turns everything dark.
Thanks, much appreciated!
* Thorsten
--
Sta
On Thu, 2010-09-09 at 10:26 +0300, thorsten.i.r...@jyu.fi wrote:
> You misunderstood - I don't want to set the properties directly (far too
> complicated to recompute all that in Nasal), I would like to pass an
> argument to the existing code that modifies the way the light is created
> by desatura
- "James Turner" a écrit :
> On 11 Sep 2010, at 22:38, Frederic Bouvier wrote:
>
> > saw that you updated MSVC project files and that's nice of you, but
> it happens that for the MSVC100 (2010) files, things are a little bit
> more complicated than for MSVC90 (2008).
> >
> > Basically, you
On 11 Sep 2010, at 22:38, Frederic Bouvier wrote:
> saw that you updated MSVC project files and that's nice of you, but it
> happens that for the MSVC100 (2010) files, things are a little bit more
> complicated than for MSVC90 (2008).
>
> Basically, you added .hxx files in FlightGear.vcxproj
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