Re: [Flightgear-devel] Global Weather

2010-09-12 Thread HB-GRAL
Am 13.09.10 00:25, schrieb Torsten Dreyer: >> > Should I really apply a patch from the forum before I use this menu? >> > >> > Thanks, Yves > Hi Yves, > > these messages come from the "Local Weather" nasal based implementation. The > mentioned patch is not necessary to run the local weather but i

Re: [Flightgear-devel] Global Weather

2010-09-12 Thread Torsten Dreyer
> Hi > > This is what I get when I try to acitvate 'Global Weather' in the GUI: > > Compatibility layer: Checking available Nasal APIs: > (this may cause harmless error messages when hard-coded support is lacking) > ## > Warning: invalid line segment passed

[Flightgear-devel] Global Weather

2010-09-12 Thread HB-GRAL
Hi This is what I get when I try to acitvate 'Global Weather' in the GUI: Compatibility layer: Checking available Nasal APIs: (this may cause harmless error messages when hard-coded support is lacking) ## Warning: invalid line segment passed to IntersectVis

Re: [Flightgear-devel] NASA 3D Models

2010-09-12 Thread Jon S. Berndt
> Reading the NASA guidelines it seems to be compatible with GPL, so I > put > the VAB is in git in Models/Structures. Do you have any plans for it? > > Vivian Not for the VAB, so much, but to launch things from KSC the launch pad is needed. :-) And the Ares-1 vehicle would be nice, too. I'll tr

Re: [Flightgear-devel] NASA 3D Models

2010-09-12 Thread Vivian Meazza
Jon S. Berndt wrote > > Can these be converted to the format that FlightGear uses - particularly > the > crawler, the VAB, and the launch complex - as well as the launch vehicle > models? > Reading the NASA guidelines it seems to be compatible with GPL, so I put the VAB is in git in Models/Stru

Re: [Flightgear-devel] NASA 3D Models

2010-09-12 Thread Vivian Meazza
Jon S. Berndt wrote > > Can these be converted to the format that FlightGear uses - particularly > the > crawler, the VAB, and the launch complex - as well as the launch vehicle > models? > Trivial task - about 30 secs work - here's one I did earlier in AC3D format http://img408.imageshack.us/

Re: [Flightgear-devel] NASA 3D Models

2010-09-12 Thread Jon S. Berndt
How did I manage to forget to post the link! :-\ JB From: Leonardo Fabian Grodek [mailto:fabian.gro...@gmail.com] Sent: Sunday, September 12, 2010 9:41 AM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] NASA 3D Models What a coincidence! I discovered those

Re: [Flightgear-devel] Arrivals

2010-09-12 Thread Prof. K.Venkata Rao
Dear Durk Can I get a copy of your development code of the smooth landing process? I was looking for the same since long. Cheers Prof. Rao --- On Sun, 8/29/10, Durk Talsma wrote: > From: Durk Talsma > Subject: [Flightgear-devel] Arrivals > To: "FlightGear developers discussions" > > Date:

Re: [Flightgear-devel] NASA 3D Models

2010-09-12 Thread Gijs de Rooy
I got the shuttle into FlightGear a "long" time ago: http://www.flightgear.org/forums/viewtopic.php?p=32000#p32000 FlightGear can read .3ds files directly IRC, so does Blender (then export to .ac). Blender also opens .obj, so the Crawler shouldn't be a problem either. Cheers, Gijs

Re: [Flightgear-devel] NASA 3D Models

2010-09-12 Thread Leonardo Fabian Grodek
What a coincidence! I discovered those models just yesterday! I managed to open the Shuttle model in Blender, so I guess it would be possible to have them exported to Flightgear. BTW, here's the link to the site: http://www.nasa.gov/multimedia/3d_resources/models.html Regards, Fabián On Sun, Se

[Flightgear-devel] NASA 3D Models

2010-09-12 Thread Jon S. Berndt
Can these be converted to the format that FlightGear uses - particularly the crawler, the VAB, and the launch complex - as well as the launch vehicle models? Jon -- Start uncovering the many advantages of virtual applia

Re: [Flightgear-devel] Ambient light

2010-09-12 Thread thorsten . i . renk
> There is now support for a /rendering/scene/saturation property in git > which if set to 1.0 (default) sets the colors as before and when set to > 0.0 turns everything dark. Thanks, much appreciated! * Thorsten -- Sta

Re: [Flightgear-devel] Ambient light

2010-09-12 Thread Erik Hofman
On Thu, 2010-09-09 at 10:26 +0300, thorsten.i.r...@jyu.fi wrote: > You misunderstood - I don't want to set the properties directly (far too > complicated to recompute all that in Nasal), I would like to pass an > argument to the existing code that modifies the way the light is created > by desatura

Re: [Flightgear-devel] Updating MSVC 100 project files by hand

2010-09-12 Thread Frederic Bouvier
- "James Turner" a écrit : > On 11 Sep 2010, at 22:38, Frederic Bouvier wrote: > > > saw that you updated MSVC project files and that's nice of you, but > it happens that for the MSVC100 (2010) files, things are a little bit > more complicated than for MSVC90 (2008). > > > > Basically, you

Re: [Flightgear-devel] Updating MSVC 100 project files by hand

2010-09-12 Thread James Turner
On 11 Sep 2010, at 22:38, Frederic Bouvier wrote: > saw that you updated MSVC project files and that's nice of you, but it > happens that for the MSVC100 (2010) files, things are a little bit more > complicated than for MSVC90 (2008). > > Basically, you added .hxx files in FlightGear.vcxproj