On Thu, 2010-09-09 at 10:26 +0300, thorsten.i.r...@jyu.fi wrote:
> You misunderstood - I don't want to set the properties directly (far too
> complicated to recompute all that in Nasal), I would like to pass an
> argument to the existing code that modifies the way the light is created
> by desaturating and darkening it.

There is now support for a /rendering/scene/saturation property in git
which if set to 1.0 (default) sets the colors as before and when set to
0.0 turns everything dark.

Erik


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