On Thu, 2010-09-09 at 10:26 +0300, thorsten.i.r...@jyu.fi wrote: > You misunderstood - I don't want to set the properties directly (far too > complicated to recompute all that in Nasal), I would like to pass an > argument to the existing code that modifies the way the light is created > by desaturating and darkening it.
There is now support for a /rendering/scene/saturation property in git which if set to 1.0 (default) sets the colors as before and when set to 0.0 turns everything dark. Erik ------------------------------------------------------------------------------ Start uncovering the many advantages of virtual appliances and start using them to simplify application deployment and accelerate your shift to cloud computing http://p.sf.net/sfu/novell-sfdev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel