Re: [Flightgear-devel] Shaders flicker

2011-04-19 Thread Arnt Karlsen
On Tue, 19 Apr 2011 04:13:45 +0200, Robert wrote in message banlktim5dkxvgxyh5owvjwrcv23odt6...@mail.gmail.com: I also have the flickering issue with shaders on. ..white flickering? (ATI/AMD, ..which ATI/AMD? Debian, ..which Debian, Squeeze? fglrx) ..url to screenshots? ..try the

Re: [Flightgear-devel] terragear-cs segfault

2011-04-19 Thread Geoff McLane
On Mon, 2011-04-18 at 16:14 +0200, Csaba Halász wrote: On Mon, Apr 18, 2011 at 1:38 PM, Christian Schmitt ch...@ilovelinux.de wrote: Csaba Halász wrote: Info registers, and something like x/10i $eip (or $rip on 64 bit) Here you go (still on Atom), Phenom this evening. (gdb) info

Re: [Flightgear-devel] terragear-cs segfault

2011-04-19 Thread Curtis Olson
On Tue, Apr 19, 2011 at 9:13 AM, Geoff McLane ubu...@geoffair.info wrote: Quite some time ago now ran into this NULL ptr passed to the merge_left() (internal) gpc library function, when trying to process dense (very detailed) data, but even after adding code 'protecting' against such a

Re: [Flightgear-devel] terragear-cs segfault

2011-04-19 Thread Geoff McLane
On Tue, 2011-04-19 at 09:29 -0500, Curtis Olson wrote: [] Yup, this is definitely a problem. In order to keep file sizes down, the index into the vertex, normal, and texture coordinate lists is a short ... it might even be a signed short. [] Tradeoffs ... if we switch from short to int, we

Re: [Flightgear-devel] Shaders flicker

2011-04-19 Thread Robert
here is a screenshot: http://img251.imageshack.us/i/fgfsscreen077.png/ If you ask me it looks pretty much like z-fighting artefacts. Maybe a shader that doesnt account for near and far frustum? -- Benefiting from Server

Re: [Flightgear-devel] Shaders flicker

2011-04-19 Thread Robert
I had to fly pretty low to cause this flickering. Also there is a flickering problem with panel instruments and cockpit itself, But in about 300 screenshots I couldn't catch this issue because it lasts only a few frames and I don't have the reaction time of a machine :) I think a video would be