How does one develop an autoland system atop that ?
As I understand it the localiser signal is always pretty accurate in CAT3
protected ILS..
But the glideslope should be unreliable from 150ft ish which is why there
is a "decision height" ie runway in sight..
My basic question is actually, is th
Stuart Buchanan wrote:
> On Tue, Feb 7, 2012 at 5:04 PM, Martin Spott wrote:
>> They _are_ being used, anyhow, retiring the old values and transferring
>> the respective meaning into their 'modern' counterparts whould
>> facilitate understanding of what's going on for those who don't deal
>> with
On Tue, Feb 7, 2012 at 5:04 PM, Martin Spott wrote:
> Stuart Buchanan wrote:
>> On Tue, Feb 7, 2012 at 4:15 PM, Martin Spott wrote:
>>> From my perspective the meaning of the different properties
>>> "tree-density" and "wood-coverage" gets a little bit confusing, but
>>> I'd probably leave fiddling
Am 07.02.2012 21:34, schrieb Curtis Olson:
> The main reason for a version check between the binary and the data is
> that we often make parallel changes to both (similar reason why we do a
> simgear minimum version check when compiling flightgear.) If there are
> version mismatches, things could
On Tue, Feb 7, 2012 at 2:29 PM, ThorstenB wrote:
> On 07.02.2012 21:13, HB-GRAL wrote:
> > Is it a good or bad idea for the FGx launcher to check against the
> > version file if it is a valid fgdata folder AT ALL ? I will need some
> > kind of check.
>
> Seems a good idea. Same check is hard-code
On 07.02.2012 21:13, HB-GRAL wrote:
> Is it a good or bad idea for the FGx launcher to check against the
> version file if it is a valid fgdata folder AT ALL ? I will need some
> kind of check.
Seems a good idea. Same check is hard-coded inside fgfs (of course, fgfs
also requires correct content
Hi all
Is it a good or bad idea for the FGx launcher to check against the
version file if it is a valid fgdata folder AT ALL ? I will need some
kind of check.
In case it is a bad idea, do you have other suggestions ?
(Sorry for the dumb question but thanks in advance for your comments).
-Yves
Stuart Buchanan wrote:
> On Tue, Feb 7, 2012 at 4:15 PM, Martin Spott wrote:
>> From my perspective the meaning of the different properties
>> "tree-density" and "wood-coverage" gets a little bit confusing, but
>> I'd probably leave fiddling with the new values to those with more
>> powerful hardwa
Hi Adrian,
Would go with 1. As you say signal strength does not have a major
influence on the functionality itself. It works or you have a flag. Only
of the very border of reception the respective indicator will wander
out. But that also is a signal strength issue and can be modelled
according
On Tue, Feb 7, 2012 at 4:15 PM, Martin Spott wrote:
> Stuart Buchanan wrote:
>
>> I've just committed to simgear/next and fgdata/master code to allow
>> the placement and rotation of random objects and vegetation to be
>> masked based on a bitmap.
>
> That's a nice approach !
> >From my perspective
Stuart Buchanan wrote:
> I've just committed to simgear/next and fgdata/master code to allow
> the placement and rotation of random objects and vegetation to be
> masked based on a bitmap.
That's a nice approach !
>From my perspective the meaning of the different properties
"tree-density" and "wo
On Mon, 6 Feb 2012 07:39:22 -0800 (PST), Gene Buckle wrote:
> On Mon, 6 Feb 2012, Chris Wilkinson wrote:
>
>> http://flightsimulatorplus.com/terms.html
>>
>> Seems FSP or PFS or FPS or whatever has reinvented itself - that
>> link
>> showed on my Facebook page just now for the first time in perhap
Hi,
While working to add support for realistic radio capabilities of navradio
equipment, I have transitioned the radio code to a subsystem, thanks to
valuable advice from Torsten, which should remove performance issues and make
the system more flexible and useful for other development, like int
> Gary adressed those creating the 3d-models and aircraft in FGFS.
Yes, quite. And since your own aircraft doesn't repeat and is there
independent of visibility range, so in some sense this is a special case
anyway.
Problem is, once you have created a model, you don't control what others
do with
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