Hi John
Many thanks to provide your important list. Would it be possible to add
this to the wiki list here:
http://wiki.flightgear.org/World_Scenery_2.0_Project
Thanks a lot, Yves
Am 28.02.12 18:17, schrieb J. Holden:
> Here is a list of scenery I have generated. Some of the scenery is not on
>The smoke is particle system based and thus uses a slightly different
>mechanism -- is the smoke really still reversed? The steam off the
>catapult on the Vinson is correct. Wind heading is typically the direction
>the wind is coming from, not the direction it is blowing to.>
>Curt.
Yup!
Tested
Certainly it would seem like all the wind turbines would need to share the
same alignment for them to all point correctly into the wind.
The windturbine uses wind-from-heading-deg which should be correct, but
also includes a -90 degree offset and reverses the sense of rotation --
perhaps to addres
Argh!
And I thought this issue would be fixed within a few minutes!
< just checked a few turbines in the Netherlands around EHAM - they all
grep windturbine */* > e005n51.txt
And the result is: a lot of windturbines with orientation 0 and a lot of with
180!
Picked this two:
1.) e004n51/3023736
On 28.02.2012 18:00, Gene Buckle wrote:
> Yes. I needed to use the machine.:)
> I've re-enabled the MSVC host.
And I just triggered a rebuild for Windows/next. Hope the load stays low...
>> > I think the problem is that a build is redone every time fgrun is
>> > changed because there is no rel
On 28.02.2012 18:02, Gene Buckle wrote:
> The error shown is related to CMake I think.
Yes, it was. Result of incorrect syntax in simgear's cmakelist.txt.
Should be fixed now - let me know otherwise.
cheers,
Thorsten
--
On Tue, 28 Feb 2012, Stuart Buchanan wrote:
> On Mon, Feb 27, 2012 at 10:44 PM, Gene Buckle wrote:
>> Spotted this and figured Fred or other cmake guru might want to know about
>> it.
>>
>> g.
>>
>> D:\FGFSReleaseBuild\build-sg>cmake ..\simgear -G "Visual Studio 10"
>> -DMSVC_3RDPARTY_ROOT=D:\FGFS
On Tue, 28 Feb 2012, Frederic Bouvier wrote:
> Hi Gene,
>
>>
>> It appears that the windows-release target rebuilds _everything_
>> regardless of whether or not it's necessary. This build gets
>> triggered multiple times for some reason and due to disk
>> thrashing, renders the machine basically
Here is a list of scenery I have generated. Some of the scenery is not on the
mapserver, but should not be considered "private", as I have always intended
for this scenery to be included in the "public" server.
Switzerland (partially replaces Bodensee)
Juneau/Sitka
Colorado (entire state)*
San F
Hi Stuart, thanks a lot for taking the time to write such an elaborate
statement !
Stuart Buchanan wrote:
> At present this is handled by changes being emailed to Martin or
> myself [...]
or via merge request on Gitorious ;-)
Cheers,
Martin.
--
Unix _IS_ user friendly - it's ju
Hi Jorg,
Firstly, apologies for being so late to comment. Too many other
things going on, and not enough time to think about and comment
properly.
The main thrust of your proposal is to change the current process,
which can broadly be described as:
Latex -> PDF/HTML
to one where you have
Wiki
> I just checked a few turbines in the Netherlands around EHAM - they all
> look good to me. Is there any specific example or area to check?
AFAIK all windturbines I orignally submitted with 0 degrees orientation, until
Jon told
me to set it to 180 (and elevation to -); I think Jon set
Am 28.02.2012 10:11, schrieb Stuart Buchanan:
> On Tue, Feb 28, 2012 at 12:27 AM, Curtis Olson wrote:
>> Interesting -- if smoke is also going the wrong way, maybe a bug was
>> recently introduced with wind/environment?
>
> I recall a big change to a lot of vector classes quite a while ago,
> possi
thorsten.i.r...@jyu.fi wrote:
> That's my two cents to the new paradigm.
Hear, hear !
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
--
---
Hi Erik,
Erik Hofman wrote:
> Wouldn't it be beneficial to split up the datasets into rectangular
> chunks like the scenery parser does? In my mind it would be possible to
> favor hand crafted work over automatically created scenery quite easily
> that way. It might even speed up processing?
Gen
I discovered I really need a break from coding and debugging (found myself
dreaming about haze rendering lately, and that's usually a warning sign),
so I may have time for some philosophy (feel free to skip, it's not about
FGFS in particular).
> I was surprised that this shift in Paradigms has su
On Tue, Feb 28, 2012 at 12:27 AM, Curtis Olson wrote:
> Interesting -- if smoke is also going the wrong way, maybe a bug was
> recently introduced with wind/environment?
I recall a big change to a lot of vector classes quite a while ago,
possible changing
from SGVec3f to osg::vec3f?
The created a
On Mon, Feb 27, 2012 at 10:44 PM, Gene Buckle wrote:
> Spotted this and figured Fred or other cmake guru might want to know about
> it.
>
> g.
>
> D:\FGFSReleaseBuild\build-sg>cmake ..\simgear -G "Visual Studio 10"
> -DMSVC_3RDPARTY_ROOT=D:\FGFSReleaseBuild
> -DCMAKE_INSTALL_PREFIX:PATH=D:\FGFSRele
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