Hi,
I've pushed a fix for a larger memory issue, mainly affecting
effects/texture images, but also other objects. Once loaded, these stuck
in memory until shutting down flightgear - so memory consumption was
continually growing when flying larger distances.
Probably wasn't much of an issue ini
> What is the exact g-buffer format rembrandt tries to set up?
> NV4x/NV5x have some serious restrictions.
1 attachment is RG16 (normals.xy)
2 attachments are RGBA8 (diffuse color, and monochrome specular, emissive and
shininess)
1 GL_DEPTH_COMPONENT32 (depth)
Regards,
-Fred
---
What is the exact g-buffer format rembrandt tries to set up? NV4x/NV5x
have some serious restrictions.
On Wed, Mar 28, 2012 at 10:45 PM, Martin Spott wrote:
> Frederic Bouvier wrote:
>
>> Can you check that your card support extension ARB_texture_rg (
>> glxinfo | grep ARB_texture_rg ) ?
>
> jive
Am 28.03.12 15:08, schrieb James Turner:
>
> The real issue is that we're finding zlib.h in /opt/local/include, but using
> the libz from /usr. (The Apple supplied version)
>
> I tried to find a solution, so that we use one header + library consistently,
> but didn't yet figure this out. Since zl
On 28 Mar 2012, at 12:21, HB-GRAL wrote:
> I had some problems compiling simgear release/2.6.0 using zlib 1.2.6 on
> OSX. Looks like the main problem is here (independent of platform?):
>
> lowlevel.hxx
>
> void sgReadString ( gzFile fd, char **var ) ;
>
> lowlevel.cxx
> -
Hi all
I had some problems compiling simgear release/2.6.0 using zlib 1.2.6 on
OSX. Looks like the main problem is here (independent of platform?):
lowlevel.hxx
void sgReadString ( gzFile fd, char **var ) ;
lowlevel.cxx
int c = gzgetc ( fd ) ;
While this seems to work
Frederic Bouvier wrote:
> Can you check that your card support extension ARB_texture_rg (
> glxinfo | grep ARB_texture_rg ) ?
jive: 11:40:31 ~> glxinfo | grep -1 ARB_texture_rg
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, G
Hi Martin,
- Mail original -
> De: Martin Spott
>
> Martin Spott wrote:
>
> > http://foxtrot.mgras.net/bitmap/FGFS/fgfs-rembrandt_01.png
>
> Default console output is here - nothing particularly exciting:
>
> http://foxtrot.mgras.net/bitmap/FGFS/fgfs-rembrandt_01.txt
The interestin
Martin Spott wrote:
> http://foxtrot.mgras.net/bitmap/FGFS/fgfs-rembrandt_01.png
Default console output is here - nothing particularly exciting:
http://foxtrot.mgras.net/bitmap/FGFS/fgfs-rembrandt_01.txt
Cheers,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its
Frederic Bouvier wrote:
> The Rembrandt renderer is enabled with the --enable-rembrandt option.
> *ALL SHADERS SHOULD BE SET TO OFF* unless someone want to begin to
> convert other shaders.
On Linux Debian/AMD64 (6.0) using Nvidia's 295.33 driver and a one-hour
old GIT checkout plus this:
jive:
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