Re: [Flightgear-devel] Shader menu structure

2012-06-25 Thread Gijs de Rooy
Just to let you know that I'm aware of the issue and working on a fix. Hope to push it tomorrow. Cheers, Gijs > Date: Mon, 25 Jun 2012 23:12:50 +0200 > From: tom...@gmail.com > To: flightgear-devel@lists.sourceforge.net > Subject: Re: [Flightgear-devel] Shader menu structure > > Hi, > > Am 201

Re: [Flightgear-devel] Shader menu structure

2012-06-25 Thread Thomas Geymayer
Hi, Am 2012-06-25 09:46, schrieb Frederic Bouvier: > Hi Gijs, > >> De: "Gijs de Rooy" > >> Pushed the dialog fixes yesterday, please report any issues. > > Please try this : or even simpler: - Disable custom settings - Set slider to 5 - Enable custom settings - Have a look at the Shader

[Flightgear-devel] mpserver07 back online

2012-06-25 Thread tom betka
Hello all... I saw the message about mpserver07 last week, so I checked on it and found that fgms wasn't running. I have no idea why it wasn't, as "uptime" showed the machine to be online for over 181 days. Surely someone would have noticed before now, if mpserver07 hadn't been working for 6 m

Re: [Flightgear-devel] socket communication

2012-06-25 Thread Geoff McLane
Hi Sanny, If you want to communicate via sockets, and 'get' or 'set' properties then this is the page - http://wiki.flightgear.org/Telnet_usage But to expand that a little 1. server - Need to run fgfs with a command - --telnet= This connects fgfs to localhost:port, but the read/write is o

[Flightgear-devel] Rembrandt landing lights visible in MP or AI

2012-06-25 Thread Frederic Bouvier
Hi All, several aircraft have now landing lights in Rembrandt (DR400-jsbsim from PAF, c172p, Hurricane, ...). But not all are visible when seen as MP or AI models. With some changes and the help of Clément, we managed to have that : http://frbouvi.free.fr/flightsim/fgfs-rembrandt-dr400-multiplay

Re: [Flightgear-devel] Shader menu structure

2012-06-25 Thread Frederic Bouvier
Hi Gijs, > De: "Gijs de Rooy" > Pushed the dialog fixes yesterday, please report any issues. Please try this : - start fg without Rembrandt enabled - enable atmospheric scattering - exit fg properly (to record your settings) - start fg with Rembrandt enabled - see the problem ;-) Regards, -Fr