> > So, was there a reason we texture and fog during the first pass and
> > should I see any unexpected side effects, or can I simply use the
> > trivial shaders and get my 12% framerate?
>
> The main reason to render textures at this stage is that textures
> with transparency do change the fragme
> The main reason to render textures at this stage is that textures with
> transparency do change the fragments that are rendered. Calculating
> the fog color seems wrong, but I don't have the sources in front of me
> and gitorious is acting up.
So since we're not using transparent textures for te
On Wed, Jul 18, 2012 at 8:27 AM, Renk Thorsten wrote:
>
> May I ask yet another dumb question?
>
Yes, although this isn't a dumb question.
> In the first rendering pass of default terrain rendering, we use default.vert
> and terrain-nocolor.frag as shaders. I have so far mindlessly copied the
>
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