I was toying with this for a while, but now I have a reasonably cheap solution
to render moonlight effects:
http://www.flightgear.org/forums/viewtopic.php?f=47t=14755start=195#p170250
Now, all I need is the info about the current moon phase and if the moon is
above the horizon which is
Interesting, looks good. So effectively it glows...
On Fri, Nov 9, 2012 at 9:19 PM, Renk Thorsten thorsten.i.r...@jyu.fiwrote:
I was toying with this for a while, but now I have a reasonably cheap
solution to render moonlight effects:
On Fri, 9 Nov 2012 10:49:30 +, Renk wrote in message
e495a106ff5f31448739e79d34138c191e161...@mbs1.ad.jyu.fi:
I was toying with this for a while, but now I have a reasonably cheap
solution to render moonlight effects:
Interesting, looks good. So effectively it glows...
Not really - unlike glowing stuff, it is actually obscured by cloud cover for
instance.
* Thorsten
--
Everyone hates slow websites. So do we.
Make your web apps
Just a quick note for now, because I've got a lecture coming up in about 30
minutes...
If you need any information about the moon's position and/or phase, just let me
know. It should be trivial to extract these values from the ephemeris code.
Cheers,
Durk
On 09 Nov 2012, at 13:25, Renk
Hi Thorsten,
One more tidbit of info on phase of the moon. The phase of the moon is
proportional to the relative location of the sun and the moon in the sky;
more specifically the angle between them. For example, a full moon will be
rising precisely when the sun is setting -- in this case they
Hi Curt,
But now with Rembrandt maybe we can begin to cast the earth's shadow onto the
moon? What do you think Fred? :-)
It should be just a matter of rendering two spheres inside an FBO and using the
resulting shadow map when rendering the moon sphere to show moon eclipses, or
altering
Am 08.11.2012 23:24, schrieb Stuart Buchanan:
I'm confused. From my reading of Durk's post, 3D clouds would appear to work
fine for a multi-display system out-of-the-box, but your comment
here indicates
that there is an issue that requires fixing by restricting the random seed.
Hi Stuart,
On Mon, Sep 10, 2012 at 12:26 PM, Jan Comans wrote:
We should have a random number generator in simgear that returns the
same random number within the same period of time (I believe it was set
to 1 second) to prevent short time quirks between different machines.
This was specially added for
On Thu, Nov 8, 2012 at 11:12 PM, John wrote:
Yes, your are correct it you run a single instance of fg with three
displays with whichever scheme you use; e.g. using the XML file to create a
left, center, and right camera for the scene or one of the video splitters
to break a single large
I'm running the latest FlightGear (64 bit v2.8.0.5, under Windows 7). I'm
driving it from an external instance of JSBSim, and it's working very well
except that no terrain is loaded. I can see what looks like a planet below
me that is covered in fog. Altitude ranges from about 40kft to 200kft, and
Another thing: the Moon descends through the fog and is still visible -
there doesn't seem to be any terrain that gets in the way and occludes it.
Even when I am right on top of where the runway should be, there is nothing
except blue water.
Jon
-Original Message-
From: Jon S. Berndt
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