Re: [Flightgear-devel] Color-shifts for textures

2013-01-28 Thread Renk Thorsten
> You may be right that I did not pick the exactly right person for every > line of code. > But I also did not get the completely wrong one as you never cared for > the state of the art even if being pointed to. Quoting myself: "You did no such thing, Mathias. You gave a completely incomprehe

Re: [Flightgear-devel] Color-shifts for textures

2013-01-28 Thread Mathias Fröhlich
On Monday, January 28, 2013 09:27:53 Renk Thorsten wrote: > Ah, now I understand what Mathias is after: > > That would be ok if this would be optional in the sense that it does not > > impact what is there performance wise. But since this is all runtime > > configured > > by an uebershader with a l

Re: [Flightgear-devel] Ati viewport bug

2013-01-28 Thread James Turner
On 28 Jan 2013, at 22:52, Curtis Olson wrote: > On Mon, Jan 28, 2013 at 4:42 PM, James Turner wrote: > Yes of course, that's probably wise. > > This does mean that the default behavior is still broke for the people we are > trying to help with this, but it at least offers a fix for anyone who

Re: [Flightgear-devel] Ati viewport bug

2013-01-28 Thread Curtis Olson
> On 28 Jan 2013, at 19:09, Torsten Dreyer wrote: > > > Any chance to wrap this into something like > > > > if( true == getprop("/sim/use-ati-hack") ) { > > addTheEmptyPrerenderCamera(); > > } else { > > doNothing(); > > } > On Mon, Jan 28, 2013 at 4:42 PM, James Turner wrote: > Yes of course

Re: [Flightgear-devel] Ati viewport bug

2013-01-28 Thread James Turner
On 28 Jan 2013, at 19:09, Torsten Dreyer wrote: > Any chance to wrap this into something like > > if( true == getprop("/sim/use-ati-hack") ) { > addTheEmptyPrerenderCamera(); > } else { > doNothing(); > } Yes of course, that's probably wise. James ---

Re: [Flightgear-devel] Ati viewport bug

2013-01-28 Thread Torsten Dreyer
Any chance to wrap this into something like if( true == getprop("/sim/use-ati-hack") ) { addTheEmptyPrerenderCamera(); } else { doNothing(); } Am 28.01.2013 18:56, schrieb James Turner: > http://code.google.com/p/flightgear-bugs/issues/detail?id=385 > > Is about a problem with the viewport

[Flightgear-devel] Ati viewport bug

2013-01-28 Thread James Turner
http://code.google.com/p/flightgear-bugs/issues/detail?id=385 Is about a problem with the viewport behaving very oddly, in certain Ati catalyst drivers. A kind person has worked out a hack, which fixes the issue, or at least avoids it. It add an empty, pre-render camera to the scene, which I as

Re: [Flightgear-devel] Default shader level for 2.10

2013-01-28 Thread Stuart Buchanan
Agreed, though I think the GUI is Gijs' work rather than mine. -Stuart -- Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS, MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current with L

Re: [Flightgear-devel] Default shader level for 2.10

2013-01-28 Thread Renk Thorsten
> After some discussion / observation, I am going to change the default > shader level for 2.10 (and probably next) to '1' instead of '3' (...) > Comments / objections? Complete agreement, after looking at the Intel and Mac problems in the forum, I was about to suggest the same thing. * Thorst

[Flightgear-devel] Default shader level for 2.10

2013-01-28 Thread James Turner
Heads up: After some discussion / observation, I am going to change the default shader level for 2.10 (and probably next) to '1' instead of '3' '3' is causing folks with underpowered hardware to die, and not realise there's a setting they can tweak. I'd rather we make the default setting pessim

Re: [Flightgear-devel] Color-shifts for textures

2013-01-28 Thread James Turner
On 28 Jan 2013, at 10:41, Emilian Huminiuc wrote: > Just to set things straight, models don't need to be modified. The "local" > effect inheriting from model-combined*.eff needs to have those, and this is a > workaround to Flightgear not handling graciously untextured models fed to the > bino

Re: [Flightgear-devel] Color-shifts for textures

2013-01-28 Thread Emilian Huminiuc
On Monday, January 28, 2013 09:27:53 Renk Thorsten wrote: > Ah, now I understand what Mathias is after: > > That would be ok if this would be optional in the sense that it does not > > impact what is there performance wise. But since this is all runtime > > configured > > by an uebershader with a l

Re: [Flightgear-devel] Color-shifts for textures

2013-01-28 Thread Renk Thorsten
Ah, now I understand what Mathias is after: > That would be ok if this would be optional in the sense that it does not > impact what is there performance wise. But since this is all runtime > configured > by an uebershader with a lot of uniforms this is not the case. Any > additional > featur

Re: [Flightgear-devel] Color-shifts for textures

2013-01-28 Thread Stefan Seifert
On Monday 28 January 2013 08:46:02 Renk Thorsten wrote: > Well, yes, that I know - this is why the performance/quality steps in the > framework utilize mostly different shaders rather than one shader with > if-statements. > > But we were talking about *optional* usage of the framework making thin

Re: [Flightgear-devel] Color-shifts for textures

2013-01-28 Thread Renk Thorsten
> No, I think what he meant is that (without me ever even seeing shader > code) > something like: > if (enable_light_scattering) { > a = b + c; > } > compromises performance, even if light_scattering is disabled because the > compiler would assign registers to this code (the a = b + c), even

Re: [Flightgear-devel] Color-shifts for textures

2013-01-28 Thread Stefan Seifert
On Monday 28 January 2013 08:02:14 Renk Thorsten wrote: > > Any > > additional uniform takes time to be set up in the driver. Any code that > > is in the shader and that cannot be optimized away at *link* time of the > > shader may > > take registers which affects the partitioning and the amoun

Re: [Flightgear-devel] Color-shifts for textures

2013-01-28 Thread Renk Thorsten
Dear Mathias, > But what I saw lately - especially from this finish guy - is noting close > there. I continue to have a name (which is Thorsten), that name doesn't actually sound very Finnish, and that would be because I am actually German (I do live in Finland). There's no need to pretend you