Re: [Flightgear-devel] Discussion culture clashes

2013-02-23 Thread Renk Thorsten
> While I think that sometimes Thorsten may give > people more benefit of the doubt... After sleeping over it, I have to admit that Stefan is right. I was angry about the way the discussion was turning away from being productive, and that colored my response to Lorenzo, which is not how thin

Re: [Flightgear-devel] Low visibility issues

2013-02-23 Thread Renk Thorsten
Let's please be honest here. > I'll repeat it once more, I don't have a personal problem with you, I > have a problem with your methods, and AFAIK I'm not the only one, but > (un)fortunately, the other ones chose to stay silent... If you refer to my methods of coding, I don't think we've had

Re: [Flightgear-devel] Adds on FlightGear.org

2013-02-23 Thread Roland Haeder
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 02/23/2013 03:50 PM, Olivier wrote: > Hi Gijs, > > > > > *De :* Gijs de Rooy > *Envoyé le :* Samedi 23 février 2013 11h13 ** >> I won't ask for the adds to be removed (appar

Re: [Flightgear-devel] Adds on FlightGear.org

2013-02-23 Thread Olivier
Hi Gijs, De : Gijs de Rooy Envoyé le : Samedi 23 février 2013 11h13 > I won't ask for the adds to be removed (apparently that is not possible), but > I do want to bring the result of that decision under > your attention. Is this really what we want? Using A

Re: [Flightgear-devel] Low visibility issues

2013-02-23 Thread Emilian Huminiuc
I'll repeat it once more, I don't have a personal problem with you, I have a problem with your methods, and AFAIK I'm not the only one, but (un)fortunately, the other ones chose to stay silent... I guess that's it, we all have to bow to the great leader I'l remove myself from this list, an

Re: [Flightgear-devel] Discussion culture clashes

2013-02-23 Thread Renk Thorsten
> Buildings/trees are generated at tile load time currently, and remain > resident > in memory, for as long as the tile is loaded. If you don't se them on > screen > doens't mean they're not there. Yes, but strangely enough, this part of the discussion happened to be about LOD systems and per

Re: [Flightgear-devel] Low visibility issues

2013-02-23 Thread Renk Thorsten
Emilian, just up-front to keep this discussion focused on what it actually is about: Do you, or do you not agree that 20 (or 16) km terrain loaded regardless of the visibility is a sane value? Somehow, you still haven't really answered the question, you're just expressing unspecified 'concern

Re: [Flightgear-devel] Low visibility issues

2013-02-23 Thread Emilian Huminiuc
On Saturday, February 23, 2013 13:09:29 Stefan Seifert wrote: > Why do you want the user to have to repeatedly press a key after starting > the sim instead of setting the maximum visibility once and for all in the > advanced weather dialog? In other words: why should the user press a key > _n_ tim

Re: [Flightgear-devel] Low visibility issues

2013-02-23 Thread Stefan Seifert
On Saturday 23 February 2013 13:20:49 Emilian Huminiuc wrote: > Guess what happens when memory is limited and visibility is set to 120km? > You see the "end of the world", because no more tiles can be loaded to reach > that distance. > Guess what you need to adjust then, independent of what the "r

Re: [Flightgear-devel] Adds on FlightGear.org

2013-02-23 Thread Roland Haeder
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Sorry for empty message. Here it is. :) Here is now an alternative tracker (I also track my FGFS-related torrents to the original + in addition to my tracker) for all BitTorrent download: http://flightgear.mxchange.org:23456/ Just click on the links

Re: [Flightgear-devel] Adds on FlightGear.org

2013-02-23 Thread Roland Haeder
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 02/23/2013 11:26 AM, Durk Talsma wrote: > Hi Gijs, et al., > > Slowly coming back to FlightGear land, now that my deadline is met. > :-) > > Yes, I think that this is undesirable. Having adds inside the > content area of a website is usually consi

Re: [Flightgear-devel] Low visibility issues

2013-02-23 Thread Emilian Huminiuc
On Saturday, February 23, 2013 11:51:55 Stefan Seifert wrote: > The solution is not to give crude tools like limiting visibility to the > user. The solution is to fix FG to be consious about how much memory is > available and make the best use of it. Yes, many games simply limit > visibility if m

Re: [Flightgear-devel] Low visibility issues

2013-02-23 Thread Stefan Seifert
On Saturday 23 February 2013 12:21:02 Emilian Huminiuc wrote: > So in the default scheme we load 9 tiles at startup, then we keep loading > tiles in the direction we're traveling, and those initial tiles remain > resident in the tile cache for a while (in case you decide to double back). So there

Re: [Flightgear-devel] Adds on FlightGear.org

2013-02-23 Thread Durk Talsma
Hi Gijs, et al., Slowly coming back to FlightGear land, now that my deadline is met. :-) Yes, I think that this is undesirable. Having adds inside the content area of a website is usually considered to be poor design, from a usability perspective. I don't mind if we have some adds on the top, o

Re: [Flightgear-devel] Adds on FlightGear.org

2013-02-23 Thread Erik Hofman
On 02/23/2013 11:13 AM, Gijs de Rooy wrote: > Hi all, > > I won't ask for the adds to be removed (apparently that is not > possible), but I do want to bring the result of that decision under your > attention. Is this really what we want? One quick option would be to move the navigation bar below t

Re: [Flightgear-devel] Discussion culture clashes

2013-02-23 Thread Emilian Huminiuc
On Saturday, February 23, 2013 09:36:23 Renk Thorsten wrote: > It's a fact that the distances out to which we draw trees and buildings are > considerably less than how far we potentially draw terrain (120 km max.) So > these things are separated even now - we don't attempt to render random > build

Re: [Flightgear-devel] Low visibility issues

2013-02-23 Thread Emilian Huminiuc
On Saturday, February 23, 2013 07:08:41 Renk Thorsten wrote: >A lot of stuff, mostly deflecting the discussion to other irelevant points > > * Thorsten While I should know better than to answer to this, as it will again get deflected to other areas, let's imagine ourselves a simple scenario: L

[Flightgear-devel] Adds on FlightGear.org

2013-02-23 Thread Gijs de Rooy
Hi all, I won't ask for the adds to be removed (apparently that is not possible), but I do want to bring the result of that decision under your attention. Is this really what we want? http://www.flightsim.com/vbfs/content.php?13546-FlightGear-v2-10-Is-Released#comments http://www.flightsim.com/

Re: [Flightgear-devel] Discussion culture clashes

2013-02-23 Thread Arnt Karlsen
On Sat, 23 Feb 2013 07:13:21 +, Renk wrote in message : ..see? Here you go again, snipping away too agressively, so the pointer to my forgotten point, is lost. Fix that. ;o) > > ..a point I forgot to make: you (or your MUA?) don't attribute > > properly what I wrote below, which may be par

Re: [Flightgear-devel] Discussion culture clashes

2013-02-23 Thread Renk Thorsten
> Actually, I think what he tried to suggest was, that the needs of > visuals and the needs equipment like radar should not be mixed. For visuals > we need > the terrain and all the objects like trees and buildings which are hard on > performance. It's a fact that the distances out to which

Re: [Flightgear-devel] Discussion culture clashes

2013-02-23 Thread Stefan Seifert
On Saturday 23 February 2013 07:33:54 Renk Thorsten wrote: > -> I agree with Vivian, we can't do realistic distances for radar because of > memory issues > Lorenzo: > > the reason to be of the EQUIPMENT is to override the limit of the EYE > > vision. > > Are we doing the error to merging this two