Are these the current ones...
Strange problem is I think its outta sync
with
deb http://ppa.launchpad.net/saiarcot895/flightgear-edge/ubuntu raring main
deb-src http://ppa.launchpad.net/saiarcot895/flightgear-edge/ubuntu raring
main
and I get..
mash@z:~$ /usr/games/fgfs --aircraft=777-200ER
--fg
: Stuart
> Sent: 16 May 2013 22:46
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Tree issues
>
> On Thu, May 16, 2013 at 10:28 AM, Renk Thorsten wrote:
> >> I'm slightly surprised that Thorsten's new system doesn't support
> >> this, as evidenced from his screenshots.
On Thu, May 16, 2013 at 10:28 AM, Renk Thorsten wrote:
>> I'm slightly surprised that Thorsten's
>> new system doesn't
>> support this, as evidenced from his screenshots.
>
> glxinfo claims that it does - I get several instances of GL_ARB_multisample
> or GLX_ARB_multisample shown in the resulting
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Hi Roland,
Am 2013-05-16 19:20, schrieb Roland Haeder:
> as you may know I'm running latest master of SG/FG and OSG (3.1.7
> now) and I got a crash on bootstrap with no .fgfsrc and no call
> parameters:
>
> http://pastie.org/7916877
>
> I kindly ask
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Hello James,
hello Thomas,
as you may know I'm running latest master of SG/FG and OSG (3.1.7 now)
and I got a crash on bootstrap with no .fgfsrc and no call parameters:
http://pastie.org/7916877
I kindly ask you to investigate this bug because I hav
On Mon, May 13, 2013 at 9:29 PM, Thomas Albrecht wrote:
> If I had a limited number of "complex" (as in > 8 vertices per model) shared
> models, and place a total of 5 instances in a scene, could this be made to
> occupy significantly less RAM than 5 individual models?
In theory yes - that
Hi Stuart,
sorry for the silence from my side, I haven't been able to start FG up for the
last week or so, I am a bit swamped in work and family issues at the moment...
> I'm slightly surprised that Thorsten's
> new system doesn't
> support this, as evidenced from his screenshots.
glxinfo clai
On Thu, May 16, 2013 at 8:58 AM, Vivian Meazza wrote:
> I'm rather surprised that you can't see the black outline around the trees.
> It's around all of them, but is more or less visible according to the range
> and angle of incidence. It is also the cause of the "spike" arising from the
> centre o
Stuart
> Sent: 14 May 2013 09:34
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Tree issues
>
> Hi Vivian,
>
> On Sat, May 11, 2013 at 9:57 AM, Vivian Meazza wrote:
> > That works - the hat artefact is gone. If I look very carefully I can
> > see a vertical artefact e
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