On Thu, May 16, 2013 at 10:28 AM, Renk Thorsten wrote:
>> I'm slightly surprised that Thorsten's
>> new system doesn't
>> support this, as evidenced from his screenshots.
>
> glxinfo claims that it does - I get several instances of GL_ARB_multisample 
> or GLX_ARB_multisample shown in the resulting  list (at least under Linux, 
> maybe it's a bug in the Windows driver of the card only??? - I'll check next 
> time I
boot up Windows).

Someone pointed out to me off-list that there are other control
properties for multisampling, which I had set in my .fgfsrc file and
had forgotten about completely.  I've updated the effects file to
check for these.

I'd highly recommend setting them as I think they improve the visuals
on the vegetation significantly:

/sim/rendering/multi-sample-buffers=true
/sim/rendering/multi-samples=2

I've just checked in something that should fix both issues, along with
.xcf source files for the existing trees that shows how they should be
created, and a little perl script to generate .dds and low resolution
.pngs from a source .png file.

I'm going to have one more attempt to fix the black hat in a square
texture before looking into reducing the number of variations.

-Stuart

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