On Thu, May 16, 2013 at 10:28 AM, Renk Thorsten wrote: >> I'm slightly surprised that Thorsten's >> new system doesn't >> support this, as evidenced from his screenshots. > > glxinfo claims that it does - I get several instances of GL_ARB_multisample > or GLX_ARB_multisample shown in the resulting list (at least under Linux, > maybe it's a bug in the Windows driver of the card only??? - I'll check next > time I boot up Windows).
Someone pointed out to me off-list that there are other control properties for multisampling, which I had set in my .fgfsrc file and had forgotten about completely. I've updated the effects file to check for these. I'd highly recommend setting them as I think they improve the visuals on the vegetation significantly: /sim/rendering/multi-sample-buffers=true /sim/rendering/multi-samples=2 I've just checked in something that should fix both issues, along with .xcf source files for the existing trees that shows how they should be created, and a little perl script to generate .dds and low resolution .pngs from a source .png file. I'm going to have one more attempt to fix the black hat in a square texture before looking into reducing the number of variations. -Stuart ------------------------------------------------------------------------------ AlienVault Unified Security Management (USM) platform delivers complete security visibility with the essential security capabilities. Easily and efficiently configure, manage, and operate all of your security controls from a single console and one unified framework. Download a free trial. http://p.sf.net/sfu/alienvault_d2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel