> It seems that we have a problem with the FG/JSBSim-interface or it's a
> rounding error during JSBSim-initialisation?!
>
> Summarizing my observations:
> - immediately after FG is started the property browser shows the
> correct values
> - this values hold true as long as the splash-screen appea
Hello,
By the way , does the terrain object bug, has been fixed, can we land on
buildings and any others solid objects.
I for days (may be weeks) i won't have any access to Git , so i won't be
able to check it.
Thank
Ahmad
On 24 June 2013 23:14, James Turner wrote:
>
> On 24 Jun 2013, at
Hi All,
I spent a little time this weekend looking through the Rembrandt
shader code to gain some familiarity and (naively) see if I could find
any obvious performance improvement, in particular by unwrapping
loops/if tests, as Rembrandt is just a little too slow on my machine
to be usable.
Unfor
On Thu, Jun 20, 2013 at 11:57 AM, Renk Thorsten wrote:
>> - ALS now works much better with the random trees. I think
>> there's still work to be done with other shaders (presumably
>> the wake shader has still to be ported?)
>
> Yes (if that is really a major holdup, I can probably do this within
> I apologize for missing the point.
No need to apoligize at all.
If anybody is annoying somebody, it's me with my scheduled emails about
release deadlines, my requests for following a specific release
procedure and for raising discussions about version numbers.
Some time ago, we agreed on sett
On 24 Jun 2013, at 07:53, Gijs de Rooy wrote:
> Wherever I mentioned 2.12, it was because that's the logical follow up on
> 2.10. If we didn't decide anything, we'd "automatically" end up with 2.12
> instead of 3.0.
>
> That's all. I wouldn't worry too much about someone who's telling what ot
> The hang glider is using the UIUC fdm, right? Perhaps that is using a
> float (6-7 digits of precision) to represent it's initial
> conditions ... or somewhere in the startup pipeline or the flightgear
> interface to the uiuc
> model, the initial lon/lat is stored as a float?
Curt, you poin
Hi all,
I've now implemented all what I wanted about FGCom.
Now FGCom built-in is stable and fully working.
As stated with James, it's planned to add the feature once 2.12 branch is
created.
Also Vivian will add the new dialog (
http://i83.servimg.com/u/f83/16/09/76/33/captur13.png ) in fgdata
Hi,
I am a new player in FlightGear and I am suffering from the low FPS.
Is there a way to fix it? If you want information about the device, tell me.
Hope you answer me soon,
Omar/AAL0118
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