Re: [Flightgear-devel] Positioning Aircraft: accuracy

2013-06-24 Thread Jon S. Berndt
> It seems that we have a problem with the FG/JSBSim-interface or it's a > rounding error during JSBSim-initialisation?! > > Summarizing my observations: > - immediately after FG is started the property browser shows the > correct values > - this values hold true as long as the splash-screen appea

Re: [Flightgear-devel] reminder: entering feature freeze now

2013-06-24 Thread grtuxhangar team
Hello, By the way , does the terrain object bug, has been fixed, can we land on buildings and any others solid objects. I for days (may be weeks) i won't have any access to Git , so i won't be able to check it. Thank Ahmad On 24 June 2013 23:14, James Turner wrote: > > On 24 Jun 2013, at

[Flightgear-devel] Rembrandt Investigations

2013-06-24 Thread Stuart Buchanan
Hi All, I spent a little time this weekend looking through the Rembrandt shader code to gain some familiarity and (naively) see if I could find any obvious performance improvement, in particular by unwrapping loops/if tests, as Rembrandt is just a little too slow on my machine to be usable. Unfor

Re: [Flightgear-devel] reminder: entering feature freeze now

2013-06-24 Thread Stuart Buchanan
On Thu, Jun 20, 2013 at 11:57 AM, Renk Thorsten wrote: >> - ALS now works much better with the random trees. I think >> there's still work to be done with other shaders (presumably >> the wake shader has still to be ported?) > > Yes (if that is really a major holdup, I can probably do this within

Re: [Flightgear-devel] reminder: entering feature freeze now

2013-06-24 Thread Torsten Dreyer
> I apologize for missing the point. No need to apoligize at all. If anybody is annoying somebody, it's me with my scheduled emails about release deadlines, my requests for following a specific release procedure and for raising discussions about version numbers. Some time ago, we agreed on sett

Re: [Flightgear-devel] reminder: entering feature freeze now

2013-06-24 Thread James Turner
On 24 Jun 2013, at 07:53, Gijs de Rooy wrote: > Wherever I mentioned 2.12, it was because that's the logical follow up on > 2.10. If we didn't decide anything, we'd "automatically" end up with 2.12 > instead of 3.0. > > That's all. I wouldn't worry too much about someone who's telling what ot

Re: [Flightgear-devel] Positioning Aircraft: accuracy

2013-06-24 Thread D-NXKT
> The hang glider is using the UIUC fdm, right? Perhaps that is using a > float (6-7 digits of precision) to represent it's initial > conditions ... or somewhere in the startup pipeline or the flightgear > interface to the uiuc > model, the initial lon/lat is stored as a float? Curt, you poin

Re: [Flightgear-devel] FlightGear voice communication

2013-06-24 Thread Clement de l'Hamaide
Hi all, I've now implemented all what I wanted about FGCom. Now FGCom built-in is stable and fully working. As stated with James, it's planned to add the feature once 2.12 branch is created. Also Vivian will add the new dialog ( http://i83.servimg.com/u/f83/16/09/76/33/captur13.png ) in fgdata

[Flightgear-devel] FlightGear Framerate

2013-06-24 Thread Omar Ashraf
Hi, I am a new player in FlightGear and I am suffering from the low FPS. Is there a way to fix it? If you want information about the device, tell me. Hope you answer me soon, Omar/AAL0118 -- This SF.net email is sponsored