Re: [Flightgear-devel] Download_and_compile.sh

2013-07-18 Thread Francesco Angelo Brisa
good job put, yesterday I received my new PC, so I have a fully new fast
pc to test it on :-)
In August I will have plenty of time to further help.

My best compliments to Pat !


2013/7/18 Pat pat.callah...@gmail.com

 An updated version of Download_and_compile.sh is available with
 numerous changes.  without specifying version it will build next.  -s
 builds 2.8.0.  It can also build 2.12.0, 2.10.0 and 2.8.0, or any other
 branch, tag or commit. (-B and -V options.) -D 1 will use a more
 efficient directory structure.m-G lets you choose a different version
 of OSG.

 You can download it from the download_and_compile.sh team share:.


 https://www.gitorious.org/+fg-download-and-compile/fg/fg-download-and-compile-fgmeta/blobs/next/download_and_compile.sh

 The changes are numerous and significant.

 Francesco Brisa, the maintainer of download_and_compile.sh has not
 reviewed the changes so this remains on the tean repo for now.

 I'm using this version on a regular basis, but I need others to test
 this version and give feedback before I'll ask Francesco to approve it.

 Please let me know if you'd like to help.

 -Pat


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Re: [Flightgear-devel] plib error with download compile on 64bit Ubuntu 12.10

2012-11-20 Thread Francesco Angelo Brisa
The script is updated, sending now to Thorsten...


2012/11/20 Michael scrat_h...@yahoo.com

 Thanks, that worked: --disable-sl



 --- On Tue, 11/20/12, James Turner zakal...@mac.com wrote:

  From: James Turner zakal...@mac.com
  Subject: Re: [Flightgear-devel] plib error with download  compile on
 64bit Ubuntu 12.10
  To: FlightGear developers discussions 
 flightgear-devel@lists.sourceforge.net
  Date: Tuesday, November 20, 2012, 10:02 AM
 
  On 20 Nov 2012, at 08:46, Michael wrote:
 
   Hi
   trying to compile with downloadcompile script on
  Ubuntu 12.10 64bit and get:
  
   ../../../../plib/src/sl/slDSP.cxx: In member function
  ‘void slDSP::open(const char*, int, int, int)’:
   ../../../../plib/src/sl/slDSP.cxx:59:22: error:
  ‘SOUND_PCM_WRITE_CHANNELS_is_obsolete_use_SNDCTL_DSP_CHANNELS_instead’
  was not declared in this scope
   ../../../../plib/src/sl/slDSP.cxx:60:22: error:
  ‘SOUND_PCM_WRITE_BITS_is_obsolete_use_SNDCTL_DSP_SETFMT_instead’
  was not declared in this scope
   ../../../../plib/src/sl/slDSP.cxx:61:22: error:
  ‘SOUND_PCM_WRITE_RATE_is_obsolet_use_SNDCTL_DSP_SPEED_instead’
  was not declared in this scope
   ../../../../plib/src/sl/slDSP.cxx: In member function
  ‘void slDSP::sync()’:
   ../../../../plib/src/sl/slDSP.cxx:148:31: error:
  ‘SOUND_PCM_SYNC_is_obsolete_use_SNDCTL_DSP_SYNC_instead’
  was not declared in this scope
   ../../../../plib/src/sl/slDSP.cxx: In member function
  ‘void slDSP::stop()’:
   ../../../../plib/src/sl/slDSP.cxx:153:31: error:
  ‘SOUND_PCM_RESET_is_obsolete_use_SNDCTL_DSP_HALT_instead’
  was not declared in this scope
   make[2]: *** [slDSP.o] Error 1
 
  I'm not sure what the script does, but in general we only
  need a few parts of PLIB: for the Mac autobuild, I configure
  it as follows:
 
  ./configure --disable-pw --disable-sl
  --disable-psl --disable-ssg --disable-ssgaux
 
 
  Hopefully you can adjust the script to disable those
  modules, or at least 'sl', and get things building.
 
  Regards,
  James
 
 
 
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Re: [Flightgear-devel] download_and_compile.sh

2012-11-12 Thread Francesco Angelo Brisa
Yes, reading :-)


2012/11/12 ThorstenB bre...@gmail.com

 On 12.11.2012 14:25, Pat wrote:
  I've been learning a lot about Linux development by reading the
  download_and_compile.sh.  I have a few ideas for enhancements to the
  script.
 
  Is anyone keeping a list of requested enhancements to the script?
 
  Is this list the right place for discussion of the script and changes
  to it?

 The script is maintained by Francesco Brisa. Not sure if he's reading
 this list. Otherwise try contacting him directly (see contact details in
 script header).

 cheers,
 Thorsten


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Re: [Flightgear-devel] a small set of minor aircraft model question...

2012-03-06 Thread Francesco Angelo Brisa
Thanks for the answers;

based on you suggestions I think I will add instruments in the C337 way
(With a little thin glass in front of them with almost no reflection
effect).

Cheers
Francesco
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[Flightgear-devel] a small set of minor aircraft model question...

2012-03-05 Thread Francesco Angelo Brisa
Hi

I was going to take some time to put my hands on some aircraft, before
beginning I have some little questions:

Aerostar 700:
* The airspeed indicator looks like to be a default one (With no colored
bars for velocities). is this due to the fact that it is as in the real
aircraft or just because nobody worked on it ?

Generic questions...
* asi-300:
how was the asi-300.rgb (under Aircraft/Instruments-3d/asi300 folder)  made
? is it from some sort of svg ? if yes, where can I find it ?

* Analogic instruments:
 I was looking at two amazing done aircrafts: the DR400 and the Cessna 337;
the DR400 has instruments with a glass reflection (Which is very nice and
realistic) the C337 does not have it. I personally slightly prefer the C337
way, a little more clean, but it is just my feeling. the question: what
would you suggest to do, if I want to take an aircraft, add a instrument,
which type should I use ? i.e. if I want to add instruments to the C310.

http://i41.tinypic.com/10huog1.jpg

[image: Immagine in linea 1]

http://wiki.flightgear.org/images/f/fd/Cessna337-avionics.png
[image: Immagine in linea 2]

* I was looking on internet to some cockpit image of some FG aircraft. what
I have found is a lot of different custom instruments set of the same
aircraft model. If I want to take an empty cockpit aircraft and I want to
add instruments to it, can I just choose a cockpit model and use it as
reference ? or is some kind of basic instruments set for any aircraft type
? I hope I explained myself well...

Thanks for any suggestion

cheers
Francesco Angelo Brisa
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Re: [Flightgear-devel] Arduino

2012-03-05 Thread Francesco Angelo Brisa
I work with Arduino, and I have used it to build some controllore for FG...

If you need anything, just ask;

2 years ago I did a little project (Like many others), here you can find
some photo/info:
http://flightgear.org/forums/viewtopic.php?f=24t=11017#p114215

Tomorrow I will give a check your article... and see if there is something
to discuss.

Cheers
Francesco

Il giorno 05 marzo 2012 23:09, Roberto Inzerillo rob...@gmx.net ha
scritto:

 Hi everybody.

 I'm spending some time with Arduino lately. I made a few replica of
 input/output systems for FlightGear. It makes fun :-)

 For the (very) few who don't know, Arduino is a prototyping platform
 based on ATmel microprocessors, it communicates easily over any serial
 connection and that makes it very easy to interface it with FGFS.

 Anyway, now I'm starting to write some pages on Arduino's Playground;
 it's kind of a public wiki where everybody can contribute. It helped me
 a lot when I first started with Arduino. I hope the guides I'm going to
 publish will be usefull to others. I'll try and explain the basics
 first, then I hope I can dig deeper and add some more sophisticated
 scenarios in the next future.

 This is the first guide I wrote:
 http://arduino.cc/playground/Main/FlightGear

 I'm asking you people in the devel mailing list to give a quick look at
 what I'm writing because I'm no FlightGear developer at all, and I may
 miss some details when explaining what's going on with the FlightGear
 side of things. I'd appreciate if someone would share
 opinions/comments/suggestions so that the Arduino Playground pages about
 FlightGear may not mislead any reader.


 Thank you in advance,
   Roberto


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Re: [Flightgear-devel] proposal: new keybing to show map

2012-01-16 Thread Francesco Angelo Brisa
Hi, looks like nobody has added the keybinding for the map I suggested some
time ago, my proposal is to modify the 109 key binding in the keyboard.xml
file

from:

 key n=109
  namem/name
  descMixture richer/desc
  repeatable type=booltrue/repeatable
  binding
   commandnasal/command
   scriptcontrols.adjMixture(1)/script
  /binding
 /key

to -

 key n=109
  namem/name
  descMixture richer/desc
  repeatable type=booltrue/repeatable
  binding
   commandnasal/command
   scriptcontrols.adjMixture(1)/script
  /binding
  mod-alt
   descShow map/desc
   binding
commanddialog-show/command
dialog-namemap/dialog-name
   /binding
  /mod-alt
 /key

Cheers
Francesco
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Re: [Flightgear-devel] pthread error compiling simgear under ubuntu 11.10 (beta2)

2011-09-27 Thread Francesco Angelo Brisa
success !

using cmake ended in a successful compilation :-D

ok, now I will cmake fgfs too and send the new script to Thorsten.

Thaank you !

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Re: [Flightgear-devel] pthread error compiling simgear under ubuntu 11.10 (beta2)

2011-09-26 Thread Francesco Angelo Brisa
2011/9/26 Mathias Fröhlich mathias.froehl...@gmx.net:

 Hi,

 On Sunday, September 25, 2011 02:10:27 Francesco Angelo Brisa wrote:
  Can you retry?

 Same problem, nothing changed
 Did you regenerate the Makefile.in's from Makefile.am's using autogen.sh in
 simgears toplevel directory?


yes, I always remove the simgear folder. The script downloads
everything from the beginning.

Just tried now, nothing new.


  Also since we want to move to cmake, does this work already?

 How do I compile it using cmake ?

 Basically, instead of

 configure --prefix=/path

 call

 cmake CMAKE_INSTALL_PREFIX=/path

 then run

 make  make install

 as usual.


thanks very much, this is what I needed !

I will now try using cmake.

 Greetings

 Mathias

Thanks for suggestions,
I hope I will find a way to solve the issue...

Cheers
Francesco

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Re: [Flightgear-devel] pthread error compiling simgear under ubuntu 11.10 (beta2)

2011-09-24 Thread Francesco Angelo Brisa
2011/9/24 Mathias Fröhlich mathias.froehl...@gmx.net:

 Hi,


 Can you retry?

Same problem, nothing changed


 Also since we want to move to cmake, does this work already?


How do I compile it using cmake ?


 thanks

 Mathias


Cheers
Francesco

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[Flightgear-devel] pthread error compiling simgear under ubuntu 11.10 (beta2)

2011-09-23 Thread Francesco Angelo Brisa
Hi,

I am trying to take one step ahead, and start adapting the script to
work with the upcoming ubuntu relase of october.

after a little modification (libapr1-dev needed and renaming
libboost1.46-dev) I failed to succeed cause simgear does not compile,
it complains about pthread during compilation:


g++  -g -O2 -Wall -D_REENTRANT
-L/home/francesco/fgfs/install/simgear/lib
-L/home/francesco/fgfs/install/OpenSceneGraph/lib -o socktest
socktest.o libsgio.a ../../simgear/structure/libsgstructure.a
../../simgear/threads/libsgthreads.a ../../simgear/debug/libsgdebug.a
../../simgear/bucket/libsgbucket.a ../../simgear/misc/libsgmisc.a -lz
-lOpenThreads -lrt -lm  -lrt -lm   -lrt -lm
../../simgear/threads/libsgthreads.a(SGThread.o): In function `~PrivateData':
/home/francesco/fgfs/simgear/simgear/simgear/threads/SGThread.cxx:194:
undefined reference to `pthread_detach'
../../simgear/threads/libsgthreads.a(SGThread.o): In function
`SGThread::PrivateData::start(SGThread)':
/home/francesco/fgfs/simgear/simgear/simgear/threads/SGThread.cxx:209:
undefined reference to `pthread_create'
../../simgear/threads/libsgthreads.a(SGThread.o): In function
`SGThread::PrivateData::join()':
/home/francesco/fgfs/simgear/simgear/simgear/threads/SGThread.cxx:222:
undefined reference to `pthread_join'


./configure says that pthread is availeable and he can find it.

what makes me worry is this (generated during ./configure):

checking pthread.h usability... yes
checking pthread.h presence... yes
checking for pthread.h... yes
checking for library containing pthread_exit... none required

looks like the configure thinks he does not need pthread at all, so it
does not add it to g++ calls. (This is my noob c++ opinion).

is there a solution ? I even tried with:
export LIBS=-lpthread

before launching the configure, but no success at all...

Thanks in advance.

Cheers
Francesco

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[Flightgear-devel] proposal: new keybing to show map

2011-09-20 Thread Francesco Angelo Brisa
Hi,

I was wondering why not to have a keybinding to show the map under
equipment section...

something like ALT + m to be added to the keyboard.xml.
I have found the map useful, specially for a short look out, which if
best used using a key press.

Here my xml adding to the keyboard.xml if ok.

 key n=109
  namem/name
  descShow map/desc
  mod-alt
binding
 commanddialog-show/command
 dialog-namemap/dialog-name
/binding
  /mod-alt
 /key


Cheers
Francesco

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[Flightgear-devel] fork android project question...

2011-09-02 Thread Francesco Angelo Brisa
Hi,

Hi have been trying to contact Alexander Nilsen, which has been
developing an android app for flightgear.
Since that app is open source, I extended it  (
http://www.flightgear.org/forums/viewtopic.php?f=18t=10761start=15#p133884
) and I wanted to tell it to the original project owner.
Since it has been almost a month I tried to contact him (email,
private forum message) but I have not received any response.

I wonder, does anybody knows hot to reach him ? Otherwise I was
considering on cretinga a new app in the android market (Making a
fork), but I would like to avoid it if possible.

Cheers and thanks
Francesco

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Re: [Flightgear-devel] scripted compile from source... results in run_fgrun buttons greyed out, or fgfs cannot open shared object file

2011-08-04 Thread Francesco Angelo Brisa
Hi,

the script is made to duild both fgrun and fgfs if you give no
arguments, unfortunatelly, it is quite easy that something can go
wrong (Compilation,data fetching etc...). when this happens, you can
end up with an inconsistent fgdata folder that makes the git problems.
Further more if data fetching stops before finishing, the script is
set to stop, so you don't get fgfs nor fgrun.
You have to try again, best to wipe out fgdata folder under
installation/fgfs prior to relaunch the script.

The problem with the blanck parameters in fgrun are due to the fist
launch of it, I don't know yet how to make it work without user
interaction.

If you have problems with fgrun, just launch fgfs only first (sh
run_fgfs.sh) and see if it works or not.

Cheers
Francesco

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Re: [Flightgear-devel] Proposal: Move airplanes to an SVN repository

2011-08-02 Thread Francesco Angelo Brisa
Any news about a possible separation of aircrafts data from the fgdata
folder ?
I am afraid this topic is sligtly falling into the forget about it folder
:-(


Cheers
Francesco
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Re: [Flightgear-devel] Martin is responding slowly ....

2011-07-26 Thread Francesco Angelo Brisa
2011/7/25 Martin Spott martin.sp...@mgras.net

 Hi, if anyone is wondering why I'm responding even slower as usual,
 this might be caused by the simple fact that I'm being distracted by
 our daughter who was given birth last night.


:-)

I am very happy for you Martin !

ciao ciao !
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Re: [Flightgear-devel] Proposal: Move airplanes to an SVN repository

2011-06-24 Thread Francesco Angelo Brisa
2011/6/24 TDO_Brandano - tdo_brand...@hotmail.com

  Ok, before I get flamed to a crisp, let me explain what is my reasoning
 behind this. Right now the fgdata repository is about 9 GB. [...]


I agree with Brandano, airplanes data is way too big for git, and the
problem will only get worst with time.
I would keep in git only a maximum of 3 aircrafts + UFO for scenery
building.
The rest should be kept away (I have no good idea right now). Can't the
repository be hosted on the same server of the fgdata ?

Cheers
Francesco




 Waiting for comments, flames and people asking who is this guy?, yours
 sincerely,

 Alessandro Garosi (aka Brandano on IRC)


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[Flightgear-devel] question about btg files.

2011-06-04 Thread Francesco Angelo Brisa
I am successfully generating now pdf with maps of the surrounding of an
airport, but something worries me about:

If I generate a map of KSFO, I see a hole just south west of HALF MOON BAY,
just upon the ocean.

my question is: Am I badly rendering the pdf or the triangles are
intentionally missing over the ocean ?

to make myself clear: here is the resulting pdf with a black rectangle in
the second page (Intentionally black for this email).
http://assistenza.larasrl.net/brisa/fgfs/temp/KSFO.pdf

cheers
Francesco
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Re: [Flightgear-devel] question about btg files.

2011-06-04 Thread Francesco Angelo Brisa
thanks Martin,

further research: zooming out the map makes more holes just only on the
oceans... fixed using default background color as ocean.

cheers
Francesco



2011/6/4 Martin Spott martin.sp...@mgras.net

 Ciao Franceso,

 Francesco Angelo Brisa wrote:

  I am successfully generating now pdf with maps of the surrounding of an
  airport, but something worries me about:
 
  If I generate a map of KSFO, I see a hole just south west of HALF MOON
 BAY,
  just upon the ocean.
 
  my question is: Am I badly rendering the pdf or the triangles are
  intentionally missing over the ocean ?

 It's a bit difficult to tell what precisely is causing the hole as
 long as we don't know how your procedure works.  Anyhow I suspect that
 it's exactly this: A hole in the terrain, a region which is not covered
 by _any_ land cover type and therefore is left blank.  Terrain holes
 default to ocean in FlightGear.

 Cheers,
Martin.
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Re: [Flightgear-devel] Modified download_and_compile.sh script

2011-05-19 Thread Francesco Angelo Brisa
Hi, I merged the script, applying fixes from Brandano (Who I really thank)
and moved version number to 1.4

you can download new script version here as usual:

http://assistenza.larasrl.net/brisa/fgfs/download_and_compile.sh

noob question: how to make a git request ?

Cheers
Francesco
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[Flightgear-devel] download_and_compile.sh script link

2011-04-11 Thread Francesco Angelo Brisa
Hi

I saw that in the wiki page the link to the download_and_compile.sh script
has been moved to gitorious, which is good, but, in the last weeks I have
done some fixes to the script to let it compile with new changes in
simgear/osg etc How can I update the script on gitorious ?

for example some changes are to use osg 2.8.3 as default (Always use stabel
version) since last versions does not compile with simgear.

btw, last script version is here:
http://assistenza.larasrl.net/brisa/fgfs/download_and_compile.sh

Cheers
Francesco
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Re: [Flightgear-devel] download_and_compile.sh script link

2011-04-11 Thread Francesco Angelo Brisa
2011/4/11 Geoff McLane ubu...@geoffair.info

 Hi Francesco,

 Good to see your post...

 Re: download_and_compile.sh

 Thank you, thank you, and thank you for your scripts ;=))


happy to see that the script is usefull to you !


 It was, and _IS_, the basis of my own script, 'makefg',
  http://geoffair.org/tmp/makefg
 in which I acknowledge your script, and your script
 continues to be one of my 'references'...

 BUT, could you please 'bump' the version number, which
 seems 'stuck' at :-
 VERSION=1.2

 it is not stuck, it is that somebody else was updating the version number
to 1.2 in the git repo, while mine was still at 1.1 
now I updated at 1.2 and the version numbers are equal, but different
scripts...


 For those of us who continue to 'monitor' your script
 changes, I for one would appreciate knowing the 'latest'
 version number, like say 1.2.1, .2, .3, etc...

 Further, you now give a NEW link to your latest script,
  http://assistenza.larasrl.net/brisa/fgfs/script
 so perhaps you could also correct the 'link' given
 inside the script of -
  http://brisa.homelinux.net
 which for me, no longer seems to function ;=((

 While, as you point out, using OSG-2.8.3 stable will
 ALWAYS works, and I know OSG-2.9.9 also works, recent
 posts indicate OSG-trunk will _ALSO_ compile, but I have
 yet to fully personally 'verify' this... But perhaps this
 should be a user 'option' to the script...

 Again, thank you for sharing such a 'powerful', all
 inclusive script. Be the user be a 'power' user, or a
 casual sg/fg 'git' builder, such a script is _VERY_
 useful, at the very least, just to see the ideas of
 others...

 In answer to your specific question -
  How can I update the script on gitorious ?
 As I understand it :-
 (a) you have to be awarded 'maintainer' status to
 directly 'push' a change to gitorious, or
 (b) you can register on gitorious/fg, and create
 a merger request, and wait for a 'maintainer' to do
 the necessary 'merge', or
 (c) simply wait for other 'maintainers' to pick up your
 changes, at their desire, convenience...


thanks for answer. I will check for option B


 Again, thanks for continuing your script efforts...
 always VERY MUCH appreciated...

 Regards,
 Geoff.

 Cheers
Francesco





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Re: [Flightgear-devel] download_and_compile.sh script link

2011-04-11 Thread Francesco Angelo Brisa
2011/4/11 Alex D-HUND f...@beggabaur.de

 Am Mon, 11 Apr 2011 12:13:52 +0200
 schrieb Francesco Angelo Brisa fbr...@gmail.com:

  for example some changes are to use osg 2.8.3 as default (Always use
  stabel version) since last versions does not compile with simgear.


 Ahoy Brisa,


Hi D-HUND !



 a few weeks ago I startet some testing with different versions of OSG on
 FG git 'next' and 'releases/2.2.0'. Version 2.8.3, the first one to
 test, turned out to seg fault FG quite often. More of them on two days
 than the 6 months before that test. I used the version from the Debian
 [1] repo and did not compile it myself.

 After that I decided to find the newest developer release that works
 properly here. Atm. I am using 2.9.10 [2] which seems to be pretty
 stable.

 With version 2.9.11 and newer there are, at least, issues with OsgText.


well ,I will make some experiments on 2.9.10  if it finds out to compile
easly and to be quite stable, I will make it the default behaviour, with
2.8.3 as stable option.



 System: ATI Technologies Inc RS880 [Radeon HD 4200]
Catalyst 10.11 and 11.2 used during testing
Kernel: 2.6.32-5-amd64

 [1] Debian GNU/Linux Stable 6.x (Squeeze); libopenscenegraph-dev 2.8.3-5
 [2] svn co

 http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.9.10


 Alex 8-)


Cheers
Francesco




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Re: [Flightgear-devel] Ridding Multiplayer of Abusers

2010-10-20 Thread Francesco Angelo Brisa
just a small idea:

why can't we use the flightgear phpbb forum accounts ?

we already have a table containing users/emails/md5 passwords. the server
could check for an user/password against this table (ok, not with a direct
connection to the mysql db, but calling an ad-hoc php page that verifies
username/password for us using a simple http request.).

this would be quite easy to do. and would be easy to kick an account if
someone is bad behaving.

my 2 cents

cheers
Francesco
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Re: [Flightgear-devel] Aircraft and Debian Packages

2010-03-07 Thread Francesco Angelo Brisa

 1) Have you got the scripts? would look to see how its done.

Yes, you first have to use the:
http://brisa.homelinux.net/fgfs/download_and_compile-2.0.0.sh
(save it in an empty folder and run it)
to have fgfs 2.0 up and runnning

then:
http://brisa.homelinux.net/fgfs/debCreator-2.0.0.tar.gz
unpackit and change the fift line ORI_PATH= to point to the folder you
build FlightGear
run it. it will recompile and build packages.
 
 2) As far as where to put them, Launchpad PPA's would be an obvious
 choice.

I would like to do it, but it seems to me you have to work with src debs,
and you can't send them binary debs. And since these are not programs, bat
data for FlightGear  don't know what to do.  

 3) Can the deb's be created via an automated process.. eg check is
 changed in cvs, make package, upload.
 
There is an other script that creates packages for cvs version, the script
compare the compilation folder with the local folder and if it finds files
differences it will build a new package for aircraft with new version
number.
here:
http://brisa.homelinux.net/fgfs/download_and_compile.sh
and after:
http://brisa.homelinux.net/fgfs/debCreator.tar.gz

If any problem, let me know. 


 pete

Cheers
Francesco


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Re: [Flightgear-devel] Aircraft and Debian Packages

2010-03-06 Thread Francesco Angelo Brisa



On Fri, 05 Mar 2010 12:06:09 +, Pete Morgan ac...@daffodil.uk.com
wrote:
 Has anyone looked at packaging individual aircraft as *.debs ?
 
 Are there any problems with trying this?

no, in fact I already did it from the cvs ones, categorizing them by
production state (dev, stable prod etc...)
The problem is where to put the debs :-)

 
 I assume a core package would be the Aircraft/generic,
 Aircraft/instruments*.
 and then each aircraft eg
 flightgear-777-200-stable.deb
 flightgear-bravo-dev.deb
 
 regards
 Pete
 

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Re: [Flightgear-devel] FlightGear 2.0.0 release process: Update

2010-02-02 Thread Francesco Angelo Brisa


On Mon, 1 Feb 2010 18:52:40 +0100, Durk Talsma d.tal...@xs4all.nl wrote:
 Hi All,

 Here's just a quick update regarding the 2.0.0 release. The final release
 is
 really close now. We had planned to have a third release candidate by
 now,
 which we would promote to the final release within a few days from now,
 provided that no further showstopping bugs show up.

Do you need me to create deb packages for ubuntu (9.10)/debian(5.0) for
this release ?
if yes I need to know a couple of things:
1) where to get the exact fgfs/simgear/osg code for this realease (I mean I
don't think I can get it througt csv).
2) which aircraft to include ?

 [...]

Cheers
Francesco


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