Re: [Flightgear-devel] Download_and_compile.sh
good job put, yesterday I received my new PC, so I have a fully new fast pc to test it on :-) In August I will have plenty of time to further help. My best compliments to Pat ! 2013/7/18 Pat pat.callah...@gmail.com An updated version of Download_and_compile.sh is available with numerous changes. without specifying version it will build next. -s builds 2.8.0. It can also build 2.12.0, 2.10.0 and 2.8.0, or any other branch, tag or commit. (-B and -V options.) -D 1 will use a more efficient directory structure.m-G lets you choose a different version of OSG. You can download it from the download_and_compile.sh team share:. https://www.gitorious.org/+fg-download-and-compile/fg/fg-download-and-compile-fgmeta/blobs/next/download_and_compile.sh The changes are numerous and significant. Francesco Brisa, the maintainer of download_and_compile.sh has not reviewed the changes so this remains on the tean repo for now. I'm using this version on a regular basis, but I need others to test this version and give feedback before I'll ask Francesco to approve it. Please let me know if you'd like to help. -Pat -- See everything from the browser to the database with AppDynamics Get end-to-end visibility with application monitoring from AppDynamics Isolate bottlenecks and diagnose root cause in seconds. Start your free trial of AppDynamics Pro today! http://pubads.g.doubleclick.net/gampad/clk?id=48808831iu=/4140/ostg.clktrk ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- See everything from the browser to the database with AppDynamics Get end-to-end visibility with application monitoring from AppDynamics Isolate bottlenecks and diagnose root cause in seconds. Start your free trial of AppDynamics Pro today! http://pubads.g.doubleclick.net/gampad/clk?id=48808831iu=/4140/ostg.clktrk___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] plib error with download compile on 64bit Ubuntu 12.10
The script is updated, sending now to Thorsten... 2012/11/20 Michael scrat_h...@yahoo.com Thanks, that worked: --disable-sl --- On Tue, 11/20/12, James Turner zakal...@mac.com wrote: From: James Turner zakal...@mac.com Subject: Re: [Flightgear-devel] plib error with download compile on 64bit Ubuntu 12.10 To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Date: Tuesday, November 20, 2012, 10:02 AM On 20 Nov 2012, at 08:46, Michael wrote: Hi trying to compile with downloadcompile script on Ubuntu 12.10 64bit and get: ../../../../plib/src/sl/slDSP.cxx: In member function ‘void slDSP::open(const char*, int, int, int)’: ../../../../plib/src/sl/slDSP.cxx:59:22: error: ‘SOUND_PCM_WRITE_CHANNELS_is_obsolete_use_SNDCTL_DSP_CHANNELS_instead’ was not declared in this scope ../../../../plib/src/sl/slDSP.cxx:60:22: error: ‘SOUND_PCM_WRITE_BITS_is_obsolete_use_SNDCTL_DSP_SETFMT_instead’ was not declared in this scope ../../../../plib/src/sl/slDSP.cxx:61:22: error: ‘SOUND_PCM_WRITE_RATE_is_obsolet_use_SNDCTL_DSP_SPEED_instead’ was not declared in this scope ../../../../plib/src/sl/slDSP.cxx: In member function ‘void slDSP::sync()’: ../../../../plib/src/sl/slDSP.cxx:148:31: error: ‘SOUND_PCM_SYNC_is_obsolete_use_SNDCTL_DSP_SYNC_instead’ was not declared in this scope ../../../../plib/src/sl/slDSP.cxx: In member function ‘void slDSP::stop()’: ../../../../plib/src/sl/slDSP.cxx:153:31: error: ‘SOUND_PCM_RESET_is_obsolete_use_SNDCTL_DSP_HALT_instead’ was not declared in this scope make[2]: *** [slDSP.o] Error 1 I'm not sure what the script does, but in general we only need a few parts of PLIB: for the Mac autobuild, I configure it as follows: ./configure --disable-pw --disable-sl --disable-psl --disable-ssg --disable-ssgaux Hopefully you can adjust the script to disable those modules, or at least 'sl', and get things building. Regards, James -- Monitor your physical, virtual and cloud infrastructure from a single web console. Get in-depth insight into apps, servers, databases, vmware, SAP, cloud infrastructure, etc. Download 30-day Free Trial. Pricing starts from $795 for 25 servers or applications! http://p.sf.net/sfu/zoho_dev2dev_nov ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Monitor your physical, virtual and cloud infrastructure from a single web console. Get in-depth insight into apps, servers, databases, vmware, SAP, cloud infrastructure, etc. Download 30-day Free Trial. Pricing starts from $795 for 25 servers or applications! http://p.sf.net/sfu/zoho_dev2dev_nov ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Monitor your physical, virtual and cloud infrastructure from a single web console. Get in-depth insight into apps, servers, databases, vmware, SAP, cloud infrastructure, etc. Download 30-day Free Trial. Pricing starts from $795 for 25 servers or applications! http://p.sf.net/sfu/zoho_dev2dev_nov___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] download_and_compile.sh
Yes, reading :-) 2012/11/12 ThorstenB bre...@gmail.com On 12.11.2012 14:25, Pat wrote: I've been learning a lot about Linux development by reading the download_and_compile.sh. I have a few ideas for enhancements to the script. Is anyone keeping a list of requested enhancements to the script? Is this list the right place for discussion of the script and changes to it? The script is maintained by Francesco Brisa. Not sure if he's reading this list. Otherwise try contacting him directly (see contact details in script header). cheers, Thorsten -- Monitor your physical, virtual and cloud infrastructure from a single web console. Get in-depth insight into apps, servers, databases, vmware, SAP, cloud infrastructure, etc. Download 30-day Free Trial. Pricing starts from $795 for 25 servers or applications! http://p.sf.net/sfu/zoho_dev2dev_nov ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Monitor your physical, virtual and cloud infrastructure from a single web console. Get in-depth insight into apps, servers, databases, vmware, SAP, cloud infrastructure, etc. Download 30-day Free Trial. Pricing starts from $795 for 25 servers or applications! http://p.sf.net/sfu/zoho_dev2dev_nov___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] a small set of minor aircraft model question...
Thanks for the answers; based on you suggestions I think I will add instruments in the C337 way (With a little thin glass in front of them with almost no reflection effect). Cheers Francesco -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] a small set of minor aircraft model question...
Hi I was going to take some time to put my hands on some aircraft, before beginning I have some little questions: Aerostar 700: * The airspeed indicator looks like to be a default one (With no colored bars for velocities). is this due to the fact that it is as in the real aircraft or just because nobody worked on it ? Generic questions... * asi-300: how was the asi-300.rgb (under Aircraft/Instruments-3d/asi300 folder) made ? is it from some sort of svg ? if yes, where can I find it ? * Analogic instruments: I was looking at two amazing done aircrafts: the DR400 and the Cessna 337; the DR400 has instruments with a glass reflection (Which is very nice and realistic) the C337 does not have it. I personally slightly prefer the C337 way, a little more clean, but it is just my feeling. the question: what would you suggest to do, if I want to take an aircraft, add a instrument, which type should I use ? i.e. if I want to add instruments to the C310. http://i41.tinypic.com/10huog1.jpg [image: Immagine in linea 1] http://wiki.flightgear.org/images/f/fd/Cessna337-avionics.png [image: Immagine in linea 2] * I was looking on internet to some cockpit image of some FG aircraft. what I have found is a lot of different custom instruments set of the same aircraft model. If I want to take an empty cockpit aircraft and I want to add instruments to it, can I just choose a cockpit model and use it as reference ? or is some kind of basic instruments set for any aircraft type ? I hope I explained myself well... Thanks for any suggestion cheers Francesco Angelo Brisa -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Arduino
I work with Arduino, and I have used it to build some controllore for FG... If you need anything, just ask; 2 years ago I did a little project (Like many others), here you can find some photo/info: http://flightgear.org/forums/viewtopic.php?f=24t=11017#p114215 Tomorrow I will give a check your article... and see if there is something to discuss. Cheers Francesco Il giorno 05 marzo 2012 23:09, Roberto Inzerillo rob...@gmx.net ha scritto: Hi everybody. I'm spending some time with Arduino lately. I made a few replica of input/output systems for FlightGear. It makes fun :-) For the (very) few who don't know, Arduino is a prototyping platform based on ATmel microprocessors, it communicates easily over any serial connection and that makes it very easy to interface it with FGFS. Anyway, now I'm starting to write some pages on Arduino's Playground; it's kind of a public wiki where everybody can contribute. It helped me a lot when I first started with Arduino. I hope the guides I'm going to publish will be usefull to others. I'll try and explain the basics first, then I hope I can dig deeper and add some more sophisticated scenarios in the next future. This is the first guide I wrote: http://arduino.cc/playground/Main/FlightGear I'm asking you people in the devel mailing list to give a quick look at what I'm writing because I'm no FlightGear developer at all, and I may miss some details when explaining what's going on with the FlightGear side of things. I'd appreciate if someone would share opinions/comments/suggestions so that the Arduino Playground pages about FlightGear may not mislead any reader. Thank you in advance, Roberto -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] proposal: new keybing to show map
Hi, looks like nobody has added the keybinding for the map I suggested some time ago, my proposal is to modify the 109 key binding in the keyboard.xml file from: key n=109 namem/name descMixture richer/desc repeatable type=booltrue/repeatable binding commandnasal/command scriptcontrols.adjMixture(1)/script /binding /key to - key n=109 namem/name descMixture richer/desc repeatable type=booltrue/repeatable binding commandnasal/command scriptcontrols.adjMixture(1)/script /binding mod-alt descShow map/desc binding commanddialog-show/command dialog-namemap/dialog-name /binding /mod-alt /key Cheers Francesco -- RSA(R) Conference 2012 Mar 27 - Feb 2 Save $400 by Jan. 27 Register now! http://p.sf.net/sfu/rsa-sfdev2dev2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] pthread error compiling simgear under ubuntu 11.10 (beta2)
success ! using cmake ended in a successful compilation :-D ok, now I will cmake fgfs too and send the new script to Thorsten. Thaank you ! -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2dcopy1 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] pthread error compiling simgear under ubuntu 11.10 (beta2)
2011/9/26 Mathias Fröhlich mathias.froehl...@gmx.net: Hi, On Sunday, September 25, 2011 02:10:27 Francesco Angelo Brisa wrote: Can you retry? Same problem, nothing changed Did you regenerate the Makefile.in's from Makefile.am's using autogen.sh in simgears toplevel directory? yes, I always remove the simgear folder. The script downloads everything from the beginning. Just tried now, nothing new. Also since we want to move to cmake, does this work already? How do I compile it using cmake ? Basically, instead of configure --prefix=/path call cmake CMAKE_INSTALL_PREFIX=/path then run make make install as usual. thanks very much, this is what I needed ! I will now try using cmake. Greetings Mathias Thanks for suggestions, I hope I will find a way to solve the issue... Cheers Francesco -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2dcopy1 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] pthread error compiling simgear under ubuntu 11.10 (beta2)
2011/9/24 Mathias Fröhlich mathias.froehl...@gmx.net: Hi, Can you retry? Same problem, nothing changed Also since we want to move to cmake, does this work already? How do I compile it using cmake ? thanks Mathias Cheers Francesco -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2dcopy2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] pthread error compiling simgear under ubuntu 11.10 (beta2)
Hi, I am trying to take one step ahead, and start adapting the script to work with the upcoming ubuntu relase of october. after a little modification (libapr1-dev needed and renaming libboost1.46-dev) I failed to succeed cause simgear does not compile, it complains about pthread during compilation: g++ -g -O2 -Wall -D_REENTRANT -L/home/francesco/fgfs/install/simgear/lib -L/home/francesco/fgfs/install/OpenSceneGraph/lib -o socktest socktest.o libsgio.a ../../simgear/structure/libsgstructure.a ../../simgear/threads/libsgthreads.a ../../simgear/debug/libsgdebug.a ../../simgear/bucket/libsgbucket.a ../../simgear/misc/libsgmisc.a -lz -lOpenThreads -lrt -lm -lrt -lm -lrt -lm ../../simgear/threads/libsgthreads.a(SGThread.o): In function `~PrivateData': /home/francesco/fgfs/simgear/simgear/simgear/threads/SGThread.cxx:194: undefined reference to `pthread_detach' ../../simgear/threads/libsgthreads.a(SGThread.o): In function `SGThread::PrivateData::start(SGThread)': /home/francesco/fgfs/simgear/simgear/simgear/threads/SGThread.cxx:209: undefined reference to `pthread_create' ../../simgear/threads/libsgthreads.a(SGThread.o): In function `SGThread::PrivateData::join()': /home/francesco/fgfs/simgear/simgear/simgear/threads/SGThread.cxx:222: undefined reference to `pthread_join' ./configure says that pthread is availeable and he can find it. what makes me worry is this (generated during ./configure): checking pthread.h usability... yes checking pthread.h presence... yes checking for pthread.h... yes checking for library containing pthread_exit... none required looks like the configure thinks he does not need pthread at all, so it does not add it to g++ calls. (This is my noob c++ opinion). is there a solution ? I even tried with: export LIBS=-lpthread before launching the configure, but no success at all... Thanks in advance. Cheers Francesco -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2dcopy2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] proposal: new keybing to show map
Hi, I was wondering why not to have a keybinding to show the map under equipment section... something like ALT + m to be added to the keyboard.xml. I have found the map useful, specially for a short look out, which if best used using a key press. Here my xml adding to the keyboard.xml if ok. key n=109 namem/name descShow map/desc mod-alt binding commanddialog-show/command dialog-namemap/dialog-name /binding /mod-alt /key Cheers Francesco -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2dcopy1 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] fork android project question...
Hi, Hi have been trying to contact Alexander Nilsen, which has been developing an android app for flightgear. Since that app is open source, I extended it ( http://www.flightgear.org/forums/viewtopic.php?f=18t=10761start=15#p133884 ) and I wanted to tell it to the original project owner. Since it has been almost a month I tried to contact him (email, private forum message) but I have not received any response. I wonder, does anybody knows hot to reach him ? Otherwise I was considering on cretinga a new app in the android market (Making a fork), but I would like to avoid it if possible. Cheers and thanks Francesco -- Special Offer -- Download ArcSight Logger for FREE! Finally, a world-class log management solution at an even better price-free! And you'll get a free Love Thy Logs t-shirt when you download Logger. Secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsisghtdev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] scripted compile from source... results in run_fgrun buttons greyed out, or fgfs cannot open shared object file
Hi, the script is made to duild both fgrun and fgfs if you give no arguments, unfortunatelly, it is quite easy that something can go wrong (Compilation,data fetching etc...). when this happens, you can end up with an inconsistent fgdata folder that makes the git problems. Further more if data fetching stops before finishing, the script is set to stop, so you don't get fgfs nor fgrun. You have to try again, best to wipe out fgdata folder under installation/fgfs prior to relaunch the script. The problem with the blanck parameters in fgrun are due to the fist launch of it, I don't know yet how to make it work without user interaction. If you have problems with fgrun, just launch fgfs only first (sh run_fgfs.sh) and see if it works or not. Cheers Francesco -- BlackBerryreg; DevCon Americas, Oct. 18-20, San Francisco, CA The must-attend event for mobile developers. Connect with experts. Get tools for creating Super Apps. See the latest technologies. Sessions, hands-on labs, demos much more. Register early save! http://p.sf.net/sfu/rim-blackberry-1 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Proposal: Move airplanes to an SVN repository
Any news about a possible separation of aircrafts data from the fgdata folder ? I am afraid this topic is sligtly falling into the forget about it folder :-( Cheers Francesco -- BlackBerryreg; DevCon Americas, Oct. 18-20, San Francisco, CA The must-attend event for mobile developers. Connect with experts. Get tools for creating Super Apps. See the latest technologies. Sessions, hands-on labs, demos much more. Register early save! http://p.sf.net/sfu/rim-blackberry-1___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Martin is responding slowly ....
2011/7/25 Martin Spott martin.sp...@mgras.net Hi, if anyone is wondering why I'm responding even slower as usual, this might be caused by the simple fact that I'm being distracted by our daughter who was given birth last night. :-) I am very happy for you Martin ! ciao ciao ! -- Got Input? Slashdot Needs You. Take our quick survey online. Come on, we don't ask for help often. Plus, you'll get a chance to win $100 to spend on ThinkGeek. http://p.sf.net/sfu/slashdot-survey___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Proposal: Move airplanes to an SVN repository
2011/6/24 TDO_Brandano - tdo_brand...@hotmail.com Ok, before I get flamed to a crisp, let me explain what is my reasoning behind this. Right now the fgdata repository is about 9 GB. [...] I agree with Brandano, airplanes data is way too big for git, and the problem will only get worst with time. I would keep in git only a maximum of 3 aircrafts + UFO for scenery building. The rest should be kept away (I have no good idea right now). Can't the repository be hosted on the same server of the fgdata ? Cheers Francesco Waiting for comments, flames and people asking who is this guy?, yours sincerely, Alessandro Garosi (aka Brandano on IRC) -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense.. http://p.sf.net/sfu/splunk-d2d-c1 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense.. http://p.sf.net/sfu/splunk-d2d-c1___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] question about btg files.
I am successfully generating now pdf with maps of the surrounding of an airport, but something worries me about: If I generate a map of KSFO, I see a hole just south west of HALF MOON BAY, just upon the ocean. my question is: Am I badly rendering the pdf or the triangles are intentionally missing over the ocean ? to make myself clear: here is the resulting pdf with a black rectangle in the second page (Intentionally black for this email). http://assistenza.larasrl.net/brisa/fgfs/temp/KSFO.pdf cheers Francesco -- Simplify data backup and recovery for your virtual environment with vRanger. Installation's a snap, and flexible recovery options mean your data is safe, secure and there when you need it. Discover what all the cheering's about. Get your free trial download today. http://p.sf.net/sfu/quest-dev2dev2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] question about btg files.
thanks Martin, further research: zooming out the map makes more holes just only on the oceans... fixed using default background color as ocean. cheers Francesco 2011/6/4 Martin Spott martin.sp...@mgras.net Ciao Franceso, Francesco Angelo Brisa wrote: I am successfully generating now pdf with maps of the surrounding of an airport, but something worries me about: If I generate a map of KSFO, I see a hole just south west of HALF MOON BAY, just upon the ocean. my question is: Am I badly rendering the pdf or the triangles are intentionally missing over the ocean ? It's a bit difficult to tell what precisely is causing the hole as long as we don't know how your procedure works. Anyhow I suspect that it's exactly this: A hole in the terrain, a region which is not covered by _any_ land cover type and therefore is left blank. Terrain holes default to ocean in FlightGear. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Simplify data backup and recovery for your virtual environment with vRanger. Installation's a snap, and flexible recovery options mean your data is safe, secure and there when you need it. Discover what all the cheering's about. Get your free trial download today. http://p.sf.net/sfu/quest-dev2dev2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Simplify data backup and recovery for your virtual environment with vRanger. Installation's a snap, and flexible recovery options mean your data is safe, secure and there when you need it. Discover what all the cheering's about. Get your free trial download today. http://p.sf.net/sfu/quest-dev2dev2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Modified download_and_compile.sh script
Hi, I merged the script, applying fixes from Brandano (Who I really thank) and moved version number to 1.4 you can download new script version here as usual: http://assistenza.larasrl.net/brisa/fgfs/download_and_compile.sh noob question: how to make a git request ? Cheers Francesco -- What Every C/C++ and Fortran developer Should Know! Read this article and learn how Intel has extended the reach of its next-generation tools to help Windows* and Linux* C/C++ and Fortran developers boost performance applications - including clusters. http://p.sf.net/sfu/intel-dev2devmay___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] download_and_compile.sh script link
Hi I saw that in the wiki page the link to the download_and_compile.sh script has been moved to gitorious, which is good, but, in the last weeks I have done some fixes to the script to let it compile with new changes in simgear/osg etc How can I update the script on gitorious ? for example some changes are to use osg 2.8.3 as default (Always use stabel version) since last versions does not compile with simgear. btw, last script version is here: http://assistenza.larasrl.net/brisa/fgfs/download_and_compile.sh Cheers Francesco -- Xperia(TM) PLAY It's a major breakthrough. An authentic gaming smartphone on the nation's most reliable network. And it wants your games. http://p.sf.net/sfu/verizon-sfdev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] download_and_compile.sh script link
2011/4/11 Geoff McLane ubu...@geoffair.info Hi Francesco, Good to see your post... Re: download_and_compile.sh Thank you, thank you, and thank you for your scripts ;=)) happy to see that the script is usefull to you ! It was, and _IS_, the basis of my own script, 'makefg', http://geoffair.org/tmp/makefg in which I acknowledge your script, and your script continues to be one of my 'references'... BUT, could you please 'bump' the version number, which seems 'stuck' at :- VERSION=1.2 it is not stuck, it is that somebody else was updating the version number to 1.2 in the git repo, while mine was still at 1.1 now I updated at 1.2 and the version numbers are equal, but different scripts... For those of us who continue to 'monitor' your script changes, I for one would appreciate knowing the 'latest' version number, like say 1.2.1, .2, .3, etc... Further, you now give a NEW link to your latest script, http://assistenza.larasrl.net/brisa/fgfs/script so perhaps you could also correct the 'link' given inside the script of - http://brisa.homelinux.net which for me, no longer seems to function ;=(( While, as you point out, using OSG-2.8.3 stable will ALWAYS works, and I know OSG-2.9.9 also works, recent posts indicate OSG-trunk will _ALSO_ compile, but I have yet to fully personally 'verify' this... But perhaps this should be a user 'option' to the script... Again, thank you for sharing such a 'powerful', all inclusive script. Be the user be a 'power' user, or a casual sg/fg 'git' builder, such a script is _VERY_ useful, at the very least, just to see the ideas of others... In answer to your specific question - How can I update the script on gitorious ? As I understand it :- (a) you have to be awarded 'maintainer' status to directly 'push' a change to gitorious, or (b) you can register on gitorious/fg, and create a merger request, and wait for a 'maintainer' to do the necessary 'merge', or (c) simply wait for other 'maintainers' to pick up your changes, at their desire, convenience... thanks for answer. I will check for option B Again, thanks for continuing your script efforts... always VERY MUCH appreciated... Regards, Geoff. Cheers Francesco -- Xperia(TM) PLAY It's a major breakthrough. An authentic gaming smartphone on the nation's most reliable network. And it wants your games. http://p.sf.net/sfu/verizon-sfdev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Xperia(TM) PLAY It's a major breakthrough. An authentic gaming smartphone on the nation's most reliable network. And it wants your games. http://p.sf.net/sfu/verizon-sfdev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] download_and_compile.sh script link
2011/4/11 Alex D-HUND f...@beggabaur.de Am Mon, 11 Apr 2011 12:13:52 +0200 schrieb Francesco Angelo Brisa fbr...@gmail.com: for example some changes are to use osg 2.8.3 as default (Always use stabel version) since last versions does not compile with simgear. Ahoy Brisa, Hi D-HUND ! a few weeks ago I startet some testing with different versions of OSG on FG git 'next' and 'releases/2.2.0'. Version 2.8.3, the first one to test, turned out to seg fault FG quite often. More of them on two days than the 6 months before that test. I used the version from the Debian [1] repo and did not compile it myself. After that I decided to find the newest developer release that works properly here. Atm. I am using 2.9.10 [2] which seems to be pretty stable. With version 2.9.11 and newer there are, at least, issues with OsgText. well ,I will make some experiments on 2.9.10 if it finds out to compile easly and to be quite stable, I will make it the default behaviour, with 2.8.3 as stable option. System: ATI Technologies Inc RS880 [Radeon HD 4200] Catalyst 10.11 and 11.2 used during testing Kernel: 2.6.32-5-amd64 [1] Debian GNU/Linux Stable 6.x (Squeeze); libopenscenegraph-dev 2.8.3-5 [2] svn co http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.9.10 Alex 8-) Cheers Francesco -- Xperia(TM) PLAY It's a major breakthrough. An authentic gaming smartphone on the nation's most reliable network. And it wants your games. http://p.sf.net/sfu/verizon-sfdev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Xperia(TM) PLAY It's a major breakthrough. An authentic gaming smartphone on the nation's most reliable network. And it wants your games. http://p.sf.net/sfu/verizon-sfdev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Ridding Multiplayer of Abusers
just a small idea: why can't we use the flightgear phpbb forum accounts ? we already have a table containing users/emails/md5 passwords. the server could check for an user/password against this table (ok, not with a direct connection to the mysql db, but calling an ad-hoc php page that verifies username/password for us using a simple http request.). this would be quite easy to do. and would be easy to kick an account if someone is bad behaving. my 2 cents cheers Francesco -- Download new Adobe(R) Flash(R) Builder(TM) 4 The new Adobe(R) Flex(R) 4 and Flash(R) Builder(TM) 4 (formerly Flex(R) Builder(TM)) enable the development of rich applications that run across multiple browsers and platforms. Download your free trials today! http://p.sf.net/sfu/adobe-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft and Debian Packages
1) Have you got the scripts? would look to see how its done. Yes, you first have to use the: http://brisa.homelinux.net/fgfs/download_and_compile-2.0.0.sh (save it in an empty folder and run it) to have fgfs 2.0 up and runnning then: http://brisa.homelinux.net/fgfs/debCreator-2.0.0.tar.gz unpackit and change the fift line ORI_PATH= to point to the folder you build FlightGear run it. it will recompile and build packages. 2) As far as where to put them, Launchpad PPA's would be an obvious choice. I would like to do it, but it seems to me you have to work with src debs, and you can't send them binary debs. And since these are not programs, bat data for FlightGear don't know what to do. 3) Can the deb's be created via an automated process.. eg check is changed in cvs, make package, upload. There is an other script that creates packages for cvs version, the script compare the compilation folder with the local folder and if it finds files differences it will build a new package for aircraft with new version number. here: http://brisa.homelinux.net/fgfs/download_and_compile.sh and after: http://brisa.homelinux.net/fgfs/debCreator.tar.gz If any problem, let me know. pete Cheers Francesco -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft and Debian Packages
On Fri, 05 Mar 2010 12:06:09 +, Pete Morgan ac...@daffodil.uk.com wrote: Has anyone looked at packaging individual aircraft as *.debs ? Are there any problems with trying this? no, in fact I already did it from the cvs ones, categorizing them by production state (dev, stable prod etc...) The problem is where to put the debs :-) I assume a core package would be the Aircraft/generic, Aircraft/instruments*. and then each aircraft eg flightgear-777-200-stable.deb flightgear-bravo-dev.deb regards Pete -- Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear 2.0.0 release process: Update
On Mon, 1 Feb 2010 18:52:40 +0100, Durk Talsma d.tal...@xs4all.nl wrote: Hi All, Here's just a quick update regarding the 2.0.0 release. The final release is really close now. We had planned to have a third release candidate by now, which we would promote to the final release within a few days from now, provided that no further showstopping bugs show up. Do you need me to create deb packages for ubuntu (9.10)/debian(5.0) for this release ? if yes I need to know a couple of things: 1) where to get the exact fgfs/simgear/osg code for this realease (I mean I don't think I can get it througt csv). 2) which aircraft to include ? [...] Cheers Francesco -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel