I got an idea from a X-Plane user that he removed the springs from his joystick (Logitech Extreme 3D Pro).I tried it in X-Plane and wow how easy to keep the ship under control !Works great for me too !IsaoMelchior FRANZ [EMAIL PROTECTED] wrote: * Maik Justus -- 9/15/2006 12:07 AM: a new update of
How about some stub functions ?It's kind of temporary patch up that's organized in one place.So later on, you know where to look in to delete the obsolete stuff.IsaoErik Hofman [EMAIL PROTECTED] wrote: Melchior FRANZ wrote: * Erik Hofman -- Thursday 15 June 2006 15:32: I would just copy the
Hmm, I have to go through hoops to get FG compiled and installed on my Live Knoppix DVD...Or I have to wait for the next relese of FGLive...Let me try looking for an photo imgae somewhere on the web.IsaoMelchior FRANZ [EMAIL PROTECTED] wrote: * Isao Yamashita -- Thursday 08 June 2006 22:30: I work
Since Melchior just checked in the HUD color feature, I have to compile from the CVS.Also with Debian, I always have a difficulty with apt-get installing openal and freeal for some reason (on the live CD with unionfs).IsaoArnt Karlsen [EMAIL PROTECTED] wrote: On Thu, 8 Jun 2006 15:24:31 -0700
I'm more of a guy who like to click on, let's say, "FGLive Now !" option to get all the aircrafts, sceneries and the features.Kind of like fast-food-drive-thru-combo-list deal.But then, we might be able to use that combo list as a starting point for furthur fine tuning of what's to be included.My
I always use my poor man installation of Knoppix (like a live cd image booting from HD), and save those drivers and video codec to a flash memory, and copy back to ramdisk (union fs) for later usage / installationThis way I have an access to essential, but hard toaccess stuff at hand in a
www.ogre3d.orglooks nice to me, with NxOgre physics enginehttp://nxogre.betajaen.com/index.php/Main_PageHow's this one looks to you guys compare to OSG ?Isao
I have the same experience on both A-10cl and A-10fl in the CVS or Debian repository of FG 0.9.9.You can still fly, but youhave to baby it to fly. With abrupt yank and bank on the joystick makes the jet start to oscillate and totally uncontrollable. Roll isvery slow too.I was disappointed,
This is something that I would like to do for Washington DC.Unfortunately I don't have vector graphics, though I can easily getraster graphics of the USGS 7.5' maps.Josh ---You can use Inkscape to convert the raster graphics to SVG (or other vector) formats.My 2 centsIsaoJosh Babcock
Looks so nice, but do you have the newer catapult hooks too (the one hooks to the launch bar, and the tension bar holding at the back of the nose gear strut) ?I can send some diagrams if you need.IsaoVivian Meazza [EMAIL PROTECTED] wrote: Hi I started out by adjusting the catapult strop
sao Frederic Bouvier [EMAIL PROTECTED] wrote: Hi Isao,here are the relevant part of the error message :Isao Yamashita wrote : freeglut (./fgfs): Unable to create direct context rendering for window 'FlightGear' This may hurt performance. Xlib: extension "XFree86-DRI" missing on disp
I hope it's an OpenAL problem. I tried with --disable-sound option too, didn't work either. IsaoMelchior FRANZ [EMAIL PROTECTED] wrote: * Frederic Bouvier -- Sunday 12 February 2006 16:54: Isao Yamashita wrote : ... Audio initialization failed! Could not change the current ALC context
sion [none] at: /usr/local/share/FlightGear Please upgrade to version: 0.9.9 Program exited with code 0377. (gdb) Am I doing right ?Frederic Bouvier [EMAIL PROTECTED] wrote: Fre
deric
Bouvier wrote : Isao Yamashita wrote :... Audio initialization failed!Could not change the current A
. Isao Melchior FRANZ [EMAIL PROTECTED] wrote: * Isao Yamashita -- Sunday 12 February 2006 19:07: #6 0x083a0ff8 in SGSoundSample::load_file (this=0xb2da290, path=0x0,&
gt;
file=0xb2da10c "default.wav") at sample_openal.cxx:388[...] I suspect somewhere around the trace #6 or
PS: and I know it should be "May I *remind* you" :-) You may REMEMBER me as much as you'd like, but I just wanna get this thing successfully running with all the latest frills ! Eventually I just wanna make my net fdm control code to work. I'm doing all this on my TabletPC, so changing the
I stared at the stack trace for a while, and I suspect the following code section from ATCVoice.cxx : bool FGATCVoice::LoadVoice(const string voice) { // FIXME CLO: disabled to try to see if this is causign problemcs // return false; ifstream fin; SGPath path =
YES ! I installed the OpenAL for my distro with Synaptic package manager, and it is WORKING with all the radio chatters ! Many thanks to Fred and Melchior ! Phew, that was an ordeal. IsaoFrederic Bouvier [EMAIL PROTECTED] wrote: Isao Yamashita a écrit : Argh. Never mind. The file path is just
Agreed.As far as a list of phrases / voices goes : Voice Type (Preferrably all girl's voice) :BritishFrenchGermanSpanishRussian Texan !--- Computer Voices --- Altitude !Warning !Caution ! (everytime the master caution light flashes)Windshear !Pull Up !Landing Gear (when near ground and
I've got an idea. What if we would have the background of a regular 2D / 3D instrument transparent or translucent, and arrange the layout like HUD, and laid over on the screen ? I bet we can make the attitude / airspeed / alt / vsi gauges to only display the numbers without the ticks and the
Send it to the screen like now, print it to the console, forward itto the speech synthesis module (yet to be written :-), ...There is a text to speech program called "festival", and you can use a named-pipe to pump data in/out. Let me look in if there's a network interface built in or not.
Sorry with my inexperience with FGFS.I tried with V0.9.8a came with Game Knoopix DVD. I didn't hear anything but only the text on the display, when I enabled from the menu.I'll try with --prop this time. Isao Melchior FRANZ [EMAIL PROTECTED] wrote: * Isao Yamashita -- Saturday 04
21 matches
Mail list logo