On 09/26/2009 10:50 PM, Olaf Flebbe wrote:
Hi,
I do not have write permissions to any of the hg or git reprositories...
So I can only check repositories out, which works flawless with git and
hg, no surprise.
I see that you've cloned the gitorious repo; if you still need write access
to
Erik Hofman wrote:
Tim Moore wrote:
If people really don't like the effects syntax, I might be willing to hold
my nose
and use the existing property implementation. I'm also not committed to
having the
effects properties be of class SGPropertyNode; they might be a subtype.
I have two
Melchior FRANZ wrote:
* Tim Moore -- Saturday 21 March 2009:
Gene Buckle wrote:
What benefit does the compound property offer?
More concise syntax for aggregate values like colors, rotations, etc.
Doesn't sound like a valid reason to me:
SGVec3 vec = n-getVec3Value(/some/vector);
Durk Talsma wrote:
Hi Tim,
On Sunday 11 January 2009 21:07:25 Tim Moore wrote:
I propose that the 1.9.1 release be made from these maint branches. This
would let progress continue in CVS while hopefully achieving some stability
in a maintenance release. If current committers would like
Csaba Halász wrote:
Hi!
The copy constructor in question:
145 FGEnvironment::FGEnvironment (const FGEnvironment env)
146 {
147 FGEnvironment();
148 copy(env);
149 }
I guess that wants to call the default constructor first. However,
that doesn't work. See
Csaba Halász wrote:
Problem: Apparently when you add an alias to a property node, the
reference count of the target of the alias isn't incremented, so it
can vanish at any moment.
Fix: Since the SGPropertyNode class is hand managing its value
pointers anyway, I don't see much point in using
Whoops! I've recreated your problem and I'll try to get a fix out soon.
Tim
Durk Talsma wrote:
Hi All,
After today's CVS update (~8:00AM, CET), I'm only seeing approximately 10
meters of scenery around me, using my customized camera setup (attached
below). The more distant scenery is
Martin Spott wrote:
The GIT service on 'mapserver.flightgear.org', regularly mirroring the
FlightGear CVS resources, starts to show its age. Several minor
inconsistencies have crept in a) during the past CVS server migration
and b) due to the 'usual' CVS update failures which occur
gerard robin wrote:
On vendredi 12 décembre 2008, Durk Talsma wrote:
Ladies and Gentlemen,
Please find FlightGear 1.99.5-RC2 ready for download. In order to relieve
my humble server, John Wojnaroski has kindly provided some space on his
server to host the source and base package. Please find
Frederic Bouvier wrote:
- Curtis Olson a écrit :
The solution is to draw transparent objects in sorted order back to
front ... including clouds ... so in this case it appears that the 3d
clouds are being drawn before the 2d cloud layers, and in reality the
2d cloud layers need to be
John Denker wrote:
On 08/16/2008 03:32 PM, Tim Moore wrote:
Sport Model was last updated to CVS FlightGear over a year ago. Do you have
any
plans to update it to current CVS?
I could be persuaded.
Do you think it would be helpful?
Yes, I do think it would be helpful to get your
till busch wrote:
salut Benoît,
your approach sounds reasonable to me. having all threads-related
functionality in OpenThreads is the way to go. imho there is no good reason
for maintaining another thread-wrapper in sg.
a quick scan shows following classes in sg:
class SGThread
class
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Vikas N Kumar wrote:
| On Sat, Mar 15, 2008 at 12:55 AM, Vikas N Kumar
| [EMAIL PROTECTED]
| mailto:[EMAIL PROTECTED] wrote:
|
| My graphics cards are capable since I can run fgfs in single screen mode
on each screen and it works fine. But when I
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Frederic Bouvier wrote:
| Stuart Buchanan a écrit :
| 2) I've been finding it impossible to work out how to pass in generic
attributes
| into the shader. I've managed to bind an attribute to a location using
|
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Ron Jensen wrote:
On Fri, 2007-07-06 at 02:00 +0200, gh.robin wrote:
Thanks John,
Yes the patch has vanished , probably in the vacuum space :)
Because your patch is only a simple extension of the existing table it
could
be commit
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Frederic Bouvier wrote:
Hi Tim,
Quoting Tim Moore :
// XXX Make this go away when OSG 2.2 is released.
! #if ((2 = OSG_VERSION_MAJOR) (1 = OSG_VERSION_MINOR) \
! (4 = OSG_VERSION_PATCH))
#define UPDATE_VISITOR_IN_VIEWER 1
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Committed, thanks.
Tim
Hans Ulrich Niedermann wrote:
Fix typo in README
Index: README
===
RCS file:
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Committed; thanks.
Tim
Hans Ulrich Niedermann wrote:
Allow parallel make (make -j2) by giving make the opportunity to
determine dependencies.
As in subdirectory foo/bar, $(top_builddir)/foo/bar is defined to be the
current directory, this does
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Harald JOHNSEN wrote:
Try the fresnel shader, it should give you exactly that effect (with plib).
It should be easy to do for Tim for the osg branch.
Harald.
I took a quick look at it, then moved on because I didn't see any uses
of it :)
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