[Flightgear-devel] [patch] Segfault bugfix

2013-08-22 Thread Stefan Riemens
Hi all,

I've found a bug in the new integrated fgcom, which would cause a crash in
the following case:
1) start flightgear without fgcom activated (just the default cessna, at
KSFO)
2) Start the tutorial "Straight in landing"
3) Crash

I suspect it would crash on reset as well, but I haven't tested that

This small patch fixes it for me:
diff --git a/src/Network/fgcom.cxx b/src/Network/fgcom.cxx
index f57b75c..874d026 100644
--- a/src/Network/fgcom.cxx
+++ b/src/Network/fgcom.cxx
@@ -483,10 +483,12 @@ void FGCom::testMode(bool testMode)
 if( _callComm0 == -1 )
   SG_LOG( SG_IO, SG_ALERT, "FGCom cannot call selected freq (test
mode)" );
   } else {
-iaxc_dump_call_number(_callComm0);
+/*
+   iaxc_dump_call_number(_callComm0);
 iaxc_millisleep(IAX_DELAY);
 _callComm0 = -1;
 _enabled = true;
+*/
   }
 }

I'm not quite sure what the commented out code is supposed to do, but it
seems pretty harmless to comment it out. The crucial line is: _enabled =
true; This makes other code assume that IAXClient has been properly
initialised, which it hasn't, causing a null pointer deref inside IAXClient
later on.

Stefan
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Re: [Flightgear-devel] Switching from PUI to osgWidget

2012-07-30 Thread stefan riemens
Sorry for responding this late, I've been on a horrible internet connection.


2012/7/26 Thomas Geymayer :
> 2012/7/26 James Turner :
>> Okay, I wasn't clear from the Wiki page what the final idea was. As you say,
>> so long as we're going through show-dialog it should be fine. My feeling is
>> we still want a C++ hook around creating individual widgets, so we have the
>> option the create custom widgets in C++, but it's not a difficult thing to
>> change internally.
>
> You can always create widgets from C++ by adding canvas elements
> through the property tree, but I think a fully scripted GUI is the
> most flexible and powerfull approach. Do you have any usecase where
> you wan't to create a widget in C++?
>
>> Hmm, I wonder if having a C++ base class for widgets in the canvas will
>> simplify picking and mouse-over. To avoid such details to the basic canvas
>> item.
>
> I'm currently thinking of adding a property to each element which
> allows enabling picking for this element. If the element is a group it
> receives picking events from all children otherwise only its own. We
> should also keep in mind that the Canvas won't be used only for the
> GUI but also eg. for MFDs which may have a touch interface where not
> necessarily widgets are used...

Sounds like a fine plan to me, I was just wondering how you're
planning to expose the events:
- Copy values into properties
- Expose the event class to nasal

I'd vote for the first option... This would result in quite a lot of
properties though, for all the possible states.
I've been thinking about this, would it make sense to have a default
mouse event handler, which exposes all "global"
mouse state to some properties in (for example) /sim/mice/mouse[0]?

That way, only a few mouse event values would need to be set as canvas
properties.

> Regards,
> Tom

On a different note: window management.
I've seen that in Tom's private branch, he has started on a window
class (albeit, it is just a skeleton currently).
I think we indeed want a c++ window manager, which is basically just a
dumb "visible thing that renders a texture".
That way, the canvas code only has to render stuff to a texture and
expose that, which is a nice abstraction point.

So, given all that, where can I jump in to help? I must admit that I'm
primarily interested in C++ development,
rather than writing nasal ;(

Thanks,
Stefan

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Re: [Flightgear-devel] Switching from PUI to osgWidget

2012-07-25 Thread stefan riemens
Hi Thomas,

This is very convincing! Congratulations, that looks really neat.
Having seen this, I think we'd better go with the canvas approach. It
would require quite a lot of code to get osgWidget to produce that...

Stefan

2012/7/25 Thomas Geymayer :
> Am 2012-07-24 19:35, schrieb James Turner:
>> Thomas, one issue I can guess at (though PLIB is also really bad at
>> it, and osgWidget is not much better!) - text selection. Do you think
>> you'd be able to handle a blinking insertion point and a standard
>> draggable text selection area in this approach? Obviously it might
>> need some additional C++ helpers but that's okay since text-editing
>> is a pretty specialised behaviour.
>
> Yes :)
>
> http://youtu.be/CIS8UyuJLgM
>
> I have just added some property change listeners to get the position of
> the next character at a given position. The highlighting happens only
> from Nasal. What is currently missing is the possibility to also change
> the color of the selected text and to actually get the selected text,
> but this shouldn't be too hard to implement.
>
>> One goal of mine for the GUI is to get platform native copy-and-paste
>> working, BTW ;)
>
> This has already been on my wish/todo list :P
>
>> Obviously Thomas knows the Canvas code since he created it [...]
>
> Currently documentation is not too detailed, but looking at the
> different demos and maybe also the Nasal API and source code should
> help. If not, don't hesitate to ask :)
>
> Regards,
> Tom
>
> --
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> 
>   Student of Computer Science @ Graz University of Technology
> --- Austria 
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Re: [Flightgear-devel] Switching from PUI to osgWidget

2012-07-24 Thread stefan riemens
Hi all,

Thanks for the feedback, and especially thanks to James for the offer!
I think your request for POC code is very reasonable, so let me get
back to you on that when I have some (although a combobox is already
almost there, as it is basically just a menu with a changing header).
Obviously, it will take a lot of time to implement all the needed
widgets, but I don't think it will be necessary to create a complete
osgWidget fork. From what I've seen it's pretty flexible (just lacking
a lot of widgets ;). My hope is to be able to upstream most of the
yet-to-be-made widgets.

My hope is to keep at least the current gui xml format, which I think
should be doable. Failing that, let's at least have the changes
scriptable ;)
I must admit I forgot to look at the nasal API, am going to take a
closer look at that shortly.

Regarding canvas, I think that that is definitively the way to go for
stuff like the map widget, but to be honest I have my doubts whether
it would be suitable for the entire gui. I must admit though, so far
I've only read the documentation on the wiki, so I haven't played
around with it yet.

Regarding librocket, that would mean adding another dependency to
FlightGear. I thought the consensus was that that is not something to
be taken lightly. And then again, it would require updating all of the
gui definitions.

Stefan

2012/7/23 Jacob Burbach :
> On Sun, Jul 22, 2012 at 6:42 PM, HB-GRAL  wrote:
>> Am 22.07.12 22:40, schrieb Thomas Geymayer:
>>> Hi Stefan,
>>>
>>> Am 2012-07-21 22:46, schrieb stefan riemens:
>>>> It's obviously a long time wish to get rid of the PLIB dependency, and
>>>> one of the main subsystems using it is the GUI. There are a couple of
>>>> things lacking in possibilities with the current implementation:
>>>> - Proper internationalisation. PUI doesn't support UTF-8, limiting
>>>> i18n support tremendously.
>>>> - Things like submenus
>>>> - The code is pretty messy, by the looks of it mostly due to the
>>>> oldness of PUI and its API
>>>
>>> Have you seen my ongoing efforts towards a unified 2D drawing system
>>> called Canvas (http://wiki.flightgear.org/Canvas). It basically allows
>>> drawing 2D shapes (with OpenVG) and text (using osgText::Text).
>>>
>>> As it uses osgText for textrendering, supporting UTF-8 is very easy. I
>>> just tried it and with changing a single line of code now also using
>>> UTF-8 is supported.
>>>
>>> Currently only drawing inside an existing (PUI) dialog is possible, but
>>> the idea is to slowly implement the current functionally in Nasal and
>>> get rid of the hardcoded PUI widgets. Only some code for mouse/keyboard
>>> interaction with Nasal will be needed.
>>>
>>> In contrary to using some hardcoded GUI system (PUI, osgWidget, etc.)
>>> this approach would give much more flexibility and also the means of
>>> modifying and creating new widgets without the need to touch any core code.
>>>
>>> With the Canvas system every type of widget would be possible, so that
>>> also things like submenus can be realized.
>>>
>>> Another advantage of the Canvas approach is that it is heavily using the
>>> property tree and therefore is already fully accessible from Nasal code
>>> and also configurable with the existing xml formats.
>>>
>>> Switching to another scripting language or adding support for a new one,
>>> I think would be far too much work and not worth the efforts.
>>>
>>> Regards,
>>> Tom
>>>
>>
>> I don’t know what is it worth to think about a GUI inside fgfs at all
>> sometimes. When I look to what can be done i.e. with the FGx launcher,
>> properties and now HLA/RTI I’m thinking about trying to skip the
>> built-in GUI at all ;-)
>>
>> Cheers, Yves
>>
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> Might be worth having a look at http://librocket.com, looks to be a
> very powerful and well done gui system. Uses html/css based f

[Flightgear-devel] Switching from PUI to osgWidget

2012-07-21 Thread stefan riemens
Hi all!

Let me quickly introduce myself, I'm a dutch software engineering
student who has been lurking on this list for an embarrassingly long
time (think pre FG 1.0...). Anyway, I'd like to get actively involved
in FlightGear core development.

It's obviously a long time wish to get rid of the PLIB dependency, and
one of the main subsystems using it is the GUI. There are a couple of
things lacking in possibilities with the current implementation:
- Proper internationalisation. PUI doesn't support UTF-8, limiting
i18n support tremendously.
- Things like submenus
- The code is pretty messy, by the looks of it mostly due to the
oldness of PUI and its API

So, a couple of possible alternatives:
1) Suck PUI into simgear and improve it in there. I believe James
Turner suggested this a couple of months ago.
2) Switch to some other third party gui system (QT, or ceGui or
something like that)
3) Integrate a browser (getting pretty popular at other projects)
4) Switch to osgWidget

A couple of pros and cons with each of these (Warning: I'm obviously
biased: see the title of this post :):
1)
+ This is obviously the least work short term (no need to port the
current code)
- It means taking over PUI maintenance altogether. (not that it is
very well maintained now, but hey :)
- Will require some serious code surgery to get it to support
UTF-8 and to generally clean it up
2)
+ Probably a rather complete widget library
- Means taking on yet another dependency (in most cases a rather hefty one)
- Porting the existing code is a non-trivial undertaking
3)
+ Getting pretty popular, primarily because of the ease of ui
creation and javascript integration
- Doesn't fit well with FG's nasal, and the xml formats that are
already there
- Means taking on another hefty dependency (and the question
rises: which browser? I don't know any major Linux distro shipping
berkelium, for example)
4)
+No extra dependency, since it is OSG native
+ Likely to get a lot of widget code into osg proper, and thus get
rid of (a large part of) the maintenance burden.
+ UTF-8 support already there
- Porting existing code is a non-trivial undertaking (especially
since it's widget set is rather limited)

Obviously, I think the best choice of these is to switch to osgWidget,
and I'm willing to take that task upon me.
I've made a clone on Gitorious, with a osgWidget MenuBar
implementation. Its currently pretty quick and dirty, and looks
absolutely horrible, but it (mostly) works.
https://gitorious.org/~stefanriemens/fg/stefanriemens-flightgear

Before pushing further with it, I'd like to hear other devs opinions
on how to go forwards...

Stefan

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Re: [Flightgear-devel] git work flow question

2011-01-24 Thread stefan riemens
Hi Curt,

The best way to handle this is definitely using out-of-source builds.
In your git repo, just create build- dir's, and build from
there. For autotools, just run ../configure && make && make install,
or ccmake .. && make && make install if you want to use cmake. I do
this all the time, works fine.

Stefan

2011/1/24 Curtis Olson :
> I have another git question:
> James has created v2.2.0 release branches on the git server.
> I would like to keep up-to-date builds of both versions here.
>
> If I switch branches in the source tree, git switches the files under
> version control but doesn't touch any files it doesn't know about.  (Leaving
> all the build objects from the other tree.)
> With CVS/SVN, my approach was just to check out separate trees, one for each
> branch, have two completely independent builds, and then I could "cvs
> udpate" and then "make" in either tree to update my build of either branch.
> As far as I understand git, you can't have two separate/independent branches
> active for a repository at one time.  If I do a build of the "next" branch,
> then switch to the releases/2.2.0 branch, I still inherit all the build
> object files from the other branch.  So then I have to do a complete make
> clean; make for simgear and flightgear each time I want to jump from one
> branch to the other ... which could be quite often as the 2.2.0 release
> nears.  This seems *highly* non-optimal in terms of wasted time and wasted
> work ... especially for people who might be bouncing back and forth several
> times in quick succession to test/edit/test/edit a bug fix in both branches.
> The other approach would be to have two completely separate git
> repositories, one that sits with the 2.2.0 branch checked out and one that
> sits with the next branch checked out, but that wastes a bunch of disk space
> and also seems really non-optimal.
> Perhaps another approach would be to do out-of-source builds.  I think
> automake/conf should support that, although it's been a while since I've
> tried it.
> What's the best way to handle this sort of work flow in the git world?
> Thanks,
> Curt.
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> http://www.flightgear.org - http://www.flightgear.org/blogs/category/curt/
>
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Re: [Flightgear-devel] git for dummies

2011-01-07 Thread stefan riemens
Hi Curt,

2011/1/7 Curtis Olson :
> Hi Stefan,
> Thanks for the reply.  You are exactly right to notice that I am struggling
> a bit to understand the proper git workflow when dealing with branches.  I
> have a couple more questions inserted below ...
>
> On Fri, Jan 7, 2011 at 1:39 PM, stefan riemens wrote:
>>
>> Hi Curt,
>>
>> git merge is your friend! Perhaps a complete example workflow will
>> help you get along:
>> suppose you are on branch "next" tracking the gitorious branch "next".
>> git branch wip       -- wip is now an exact copy of the next branch
>> git checkout wip
>> Edit files to add some really cool feature
>> git add [files to add] -- select which modified files you want to
>> commit to branch "wip"
>> git commit
>>
>> Suppose you want to update your next branch, and incorporate those
>> changes in you "wip" branch:
>> git checkout next
>> git pull -- updates your branch "next". Should not produce any
>> merge-conflicts, since you didn't alter anything in your local branch
>
> Clarification: as long as I've committed all my local changes to the wip
> branch before I switch back to the next branch, then I shouldn't ever have
> any conflicts, right?  If I switch back to the next branch with some
> uncommited changes in my branch, those will be sitting there still in my
> local next branch and I could have problems with the pull (and blindly
> following the suggestions in the git error messages isn't probably always
> the best solution I've found.) :-)  Am I understanding all this right?
>
Yes, that is correct. Uncommitted changes are at the filesystem level
and don't belong to any branch. Note that switching branches in this
case may fail, because git can't merge uncommitted files. That's also
the reason that a pull may fail if you have uncommitted changes.
>>
>> git checkout wip
>>
>> git merge next -- merges changes in "next" into your "wip" branch
>> (in case of merge-conflicts, fix 'em)
>
> Questions:
> Can you explain exactly what this "git merge next" does?  Does the it only
> merge my local changes in the next branch into my wip branch?   Does it
> merge all remote changes to the remote next branch into my local wip branch?
>  Do I first need to do a git pull in my next branch before switching to my
> wip branch and doing the merge?
> What if it's been a few days since I created my "wip" branch and I've
> committed a few local changes to it.  Now I want to make sure my wip branch
> is fully up to date with all remote changes on the remote/server's next
> branch?  What is the proper way to do that?
> I could describe this another way.  Pretend I want to do something
> similar/analogous to an "svn update" on a tree where I've made some local
> changes, but I want to catch up with all the remote changes and make sure my
> local changes are compatible and function correctly and there aren't merge
> conflicts.   But in the git world I now have my own separate branch, my own
> local commits, and now I want to update that my local "wip" branch to
> reflect all the changes that have been subsequently pushed to the remote
> next branch by other developers.
>>
Git merge next will do just that: merge your local branch "next" into
the current branch. So in this example where wip is a couple of days
"old", you could bring it up to date using this sequence:
git checkout next -- checkout your local next branch
git pull -- get the changes in the gitorious "next"
branch, and merge them into your local "next" branch.
git checkout wip   -- checkout your local "wip" branch
git merge next -- merge your local branch next into the currently
checked out branch (wip)

>> git add [conflicted files] -- git's way of marking the conflicts resolved
>> git commit
>>
>> Suppose you've got your "wip" branch in good shape, and up to date
>> (ie, you've just merged next into wip) and want to push to gitorious:
>> git checkout next
>> git merge wip -- should not produce merge-conflicts, since wip was
>> already up to date
>> git push
>
> One question here:
> Let's say I have committed two unrelated features into my "wip" branch.  Is
> there a way to merge individual features/commits?  Or is it all or nothing?
>  If I want finer grain control would I have to create a new branch for each
> independent feature/idea I am working on?
>
Yes, that sure is possible. git merge [commit hash] works fine for
this. There is als

Re: [Flightgear-devel] git for dummies

2011-01-07 Thread stefan riemens
Hi Curt,

git merge is your friend! Perhaps a complete example workflow will
help you get along:
suppose you are on branch "next" tracking the gitorious branch "next".
git branch wip   -- wip is now an exact copy of the next branch
git checkout wip
Edit files to add some really cool feature
git add [files to add] -- select which modified files you want to
commit to branch "wip"
git commit

Suppose you want to update your next branch, and incorporate those
changes in you "wip" branch:
git checkout next
git pull -- updates your branch "next". Should not produce any
merge-conflicts, since you didn't alter anything in your local branch
git checkout wip
git merge next -- merges changes in "next" into your "wip" branch
(in case of merge-conflicts, fix 'em)
git add [conflicted files] -- git's way of marking the conflicts resolved
git commit

Suppose you've got your "wip" branch in good shape, and up to date
(ie, you've just merged next into wip) and want to push to gitorious:
git checkout next
git merge wip -- should not produce merge-conflicts, since wip was
already up to date
git push

Then another useful feature of git: you can easily alter history.
(NOTE: you should only change history that is only your own repo.
Don't change the history which is already in more repos (pushed to
gitorious)
git commit --amend-- "extends" the previous commit. Useful when
you're working in a branch, and need to make a temp commit to be able
to switch branches. You should also be able to use git stash in this
case, but I find this to be a lot less confusing than git stash

Hope this helps,
Stefan

2011/1/7 Curtis Olson :
> Hi Thorsten,
> Thanks for explaining this in detail.
> So here is my next question related to dealing with local branches.
> Let's say I make a local branch, make some changes, and I'm finally happy
> with those changes, so I commit them.  (Or maybe I've committed several
> revisions of my changes over the past few days and I'm finally happy with
> the current state of things.)
> Now I want to roll these changes in my local branch back into "next" and
> push them up to the upstream repository.  What is the procedure for doing
> that?
> And if in the mean time, other people have made changes and commited them
> and pushed them up to the "next" branch, how do I update my local branch to
> have all the latest changes that other people have made?
> Thanks,
> Curt.
>
> On Fri, Jan 7, 2011 at 1:00 PM, ThorstenB  wrote:
>>
>> On Fri, Jan 7, 2011 at 7:48 PM, Curtis Olson wrote:
>> > So what happens if I'm messing around with my
>> > "WildCrazyIdea-I-WantToTry"
>> > branch over lunch, and suddenly I get a phone call and have to jump back
>> > to
>> > doing something serious with FlightGear and need to quickly switch back
>> > to
>> > my "RealWork" branch.
>> > Do I have to commit my "CrazyIdea" branch changes --- no matter what
>> > intermediate state of weirdness they are in --- before I can switch back
>> > to
>> > the RealWork branch?
>> If you want git to take care of switching these files, then yes,
>> you'll need to commit them to some branch. I'm not familiar with this
>> stashing option. What I'd do is either commit the changes to the
>> current branch - or, in case the changes are just too experimental and
>> I really don't want to modify the current branch, I just create a new
>> branch "git checkout crazyidea". The new branch is identical to the
>> former current branch then. So I can just add&commit the experimental
>> changes to the new "crazyidea" branch and then switch back to the
>> former working branch - or to some other stable branch... And you can
>> always remove the "crazyidea" branch again - if the idea turns out not
>> to be so good after all, or you just wanted something temporary.
>>
>> cheers,
>> Thorsten
>>
>>
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>
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>
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Re: [Flightgear-devel] git for dummies

2011-01-04 Thread stefan riemens
What I always do is keep the master (next in FG's case) completely in
sync with upstream's master branch. For local modifications I always
use another branch. That way, pulling and pushing always works as
you'd expect. Merging is easy and cheap with git, i love that!

PS, I'm not really a git expert, but this works for me...

Stefan

2011/1/4 Curtis Olson :
> I have a git question.
> I'm trying to "git push" a new joystick config someone sent me.  When I run
> git push I get the following message:
>
> $ git push
> To g...@gitorious.org:fg/fgdata.git
>  ! [rejected]        master -> master (non-fast-forward)
> error: failed to push some refs to 'g...@gitorious.org:fg/fgdata.git'
> To prevent you from losing history, non-fast-forward updates were rejected
> Merge the remote changes (e.g. 'git pull') before pushing again.  See the
> 'Note about fast-forwards' section of 'git push --help' for details.
>
> Make sense, so next I run "git pull" and get the following message:
>
> $ git pull
> remote: Counting objects: 31, done.
> remote: Compressing objects: 100% (17/17), done.
> remote: Total 17 (delta 13), reused 0 (delta 0)
> Unpacking objects: 100% (17/17), done.
> From gitorious.org:fg/fgdata
>    aaef799..4affc2c  master     -> origin/master
> error: Your local changes to 'Aircraft/f-14b/Nasal/SAS.nas' would be
> overwritten by merge.  Aborting.
> Please, commit your changes or stash them before you can merge.
>
> Ok, I remember tweaking the file Aircraft/f-14b/Nasal/SAS.nas a few weeks
> ago, and in the mean time I've done a "git stash" and "git stash apply" to
> get around this problem before.  I could probably do it again.
> But here's my question.  Now that I've done the git stash and git stash
> apply commands, when I run git diff, I don't see my local differences.  Is a
> git stash apply similar to a git commit in that it actually commits my local
> edits to my local repository.
> When I'm just fiddling around, I'd prefer some times to just carry my edits
> forward as non-committed edits so it's easy to see what I've fiddled with
> and can clean things up if I no longer need or want my local tweaks.
> What's the best way now to see what my local changes are after doing a git
> stash apply?  What is the best way to carry local experimental edits forward
> while I'm still experimenting and aren't sure if I want to keep them?
> Please explain in simple language. :-)
> Thanks,
> Curt.
> --
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> http://www.atiak.com - http://aem.umn.edu/~uav/
> http://www.flightgear.org - http://www.flightgear.org/blogs/category/curt/
>
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Re: [Flightgear-devel] Cmake

2010-12-19 Thread stefan riemens
Very cool, will be trying them out soon! (wonder how an mingw x-compile will
turn out...).
Regarding the --install flag missing: cmake supports the make
DESTDIR=path/to/install/dir syntax, I suspect that will do the trick for
you...

Stefan
 Op 19 dec. 2010 22:47 schreef "Olaf Flebbe"  het volgende:
> Hi,
>
>> ... and "make distclean" is
>> missing.
>
> Cleaning directories is best be done by
> git clean -x -d -f
> or not necessary when doing out-of-source builds.
>
> cheers
> Olaf
>
>
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Re: [Flightgear-devel] [Atlas-devel] problem linking SimGear-2.0.0 for Atlas build

2010-12-09 Thread stefan riemens
See also http://fedoraproject.org/wiki/Features/ChangeInImplicitDSOLinking

You might have luck using the fedora provided simgear libraries
(install the SimGear-devel package). I know there are a couple of
fedora patches applied to simgear, a.o. a patch for the linker.

Stefan

2010/12/9 Brian Schack :
>> "Dave" == dave perry  writes:
>
>    Dave> Hi, I just upgraded to fedora 14.  FlightGear builds OK from
>    Dave> yesterday's git with current svn osg and current simgear from
>    Dave> git.  Also fgrun builds OK.  But I have not been able to build
>    Dave> Atlas from yesterday's Atlas cvs.  I get the following link
>    Dave> error compiling SimGear-2.0.0 (from a tar) for use with Atlas
>    Dave> compile.
>
> [...]
>
> It seems that Fedora has made ld a lot pickier than other systems.  I
> don't have Fedora so I can't test it, but as a wild guess, try changing
> the Makefile.am in simgear/screen, adding '-ldl' to the libraries for
> TextRenderTexture:
>
> TestRenderTexture_LDADD = \
>        libsgscreen.a \
>        -ldl \
>        $(top_builddir)/simgear/debug/libsgdebug.a \
>        $(opengl_LIBS)
>
> No guarantees about whether it will work, or whether it constitutes a
> good solution to the problem.  It might be interested to see how SimGear
> GIT compares to SimGear 2.0.0.
>
> Brian
>
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Re: [Flightgear-devel] SegFault on Current Git

2010-12-05 Thread stefan riemens
See also http://fedoraproject.org/wiki/Xorg/Debugging

Stefan

2010/12/5 Olaf Flebbe :
> Hi,
>
>>   I'll post a bug on Fedora's bug
>> tracker, but if anyone using this list knows what kind of information I
>> can provide to them, that would help.
>
> Please have a look at http://dri.freedesktop.org/wiki
>
> Specifically TestingAndDebugging/Capturing debugging info without networking
>
> Additionally maybe use the "driconf" tool last Tab (Errorhandling) and
> report if these settings will make a difference. (disabling direct
> rendering, flushing buffers 
>
> You may try to remove the $(HOME)/.driconf file.
>
> Cheers,
>   Olaf
>
> PS: My DELL E4300 (intel gm45) was very unstable under ubuntu maverick
> 10.10 with fg, and rock solid in lucid (10.04). I switched back...
>
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Re: [Flightgear-devel] SimGear Shared Object Libaries

2010-08-08 Thread stefan riemens
Just a quick hint -- Fedora has the same shared-libs policy and packages
simgear. I'm pretty sure they have patches you could use straight-away.

Stefan

2010/8/3 Chris Baines 

> Thank you both for your quick responses, this makes the situation more
> clear. Is it possible to resolve the problems I am having compiling
> FlightGear using the method fred suggested? I have tried looking for a
> similar line in the FlightGear makefiles but can't find one?
>
> Thanks again,
>
> Chris
>
> On Tue, 2010-08-03 at 14:01 -0500, Curtis Olson wrote:
> > Hi Chris,
> >
> >
> > I do understand the Debian policy of compiling all libraries as shared
> > libs, and understand there are many good reasons to have that policy.
> >  However, simgear does not official support being compiled as shared
> > libs.  From a practical standpoint, there really isn't much value in
> > this.  The specific version of SimGear is *very* closely linked to the
> > specific version of FlightGear, and FlightGear can't run with
> > mismatched versions.  Compiling C++ code into shared libraries can
> > become a bit snaky due to different name mangling rules between
> > compilers and even different versions of the same compiler.  Very
> > likely FlightGear is the only application that will ever link to
> > simgear on a person's system.  Developing two closely linked packages
> > where one is built as a shared lib can be a pain for a couple
> > different reasons.  libtool can be a pain for a couple reasons too.  I
> > realize none of this will cause Debian to want to change it's shared
> > library policy, but hopefully it shows that our logic isn't completely
> > random either.
> >
> >
> > FlightGear typically is not opposed to reasonable changes if it helps
> > someone somewhere without confusing or complicating the code, so if
> > there are easy, straightforward ways to untangle the interdependencies
> > you are encountering as shared libs, I don't think we'd flat rule
> > those out.  However, our policy is that SimGear should be compiled as
> > a static lib, so we aren't going to completely restructure the code
> > and the build system to directly support building simgear as shared
> > libraries.
> >
> > Regards,
> >
> > Curt.
> >
> >
> >
> > On Tue, Aug 3, 2010 at 1:45 PM, Chris Baines wrote:
> > Hello,
> >
> > I am trying to update the SimGear package in Debian (from
> > 1.9.1 to
> > 2.0.0), I have packaged the current version of fgrun and plan
> > to upload
> > it, but it only compiles with SimGear (v2.0.0).
> >
> > The current Debian Maintainer is as far as I can tell not
> > active at the
> > moment, which is why I have ended up trying to upgrade the
> > package
> > myself. The Maintainer has included a makefile that takes the
> > static
> > libraries and makes them is to shared object libraries.
> > However these
> > libraries have circular dependencies that I cant seam to
> > solve. For
> > instance the following shared object libraries are
> > interdependent on
> > each other:
> >libsgprops <--> libsgmisc
> >libsgprops <--> libsgstructure
> >libsgmaterial <--> libsgutil
> >libsgtiming <--> libsgstructure
> >
> > This prevents me from compiling FlightGear with the package as
> > it errors
> > like:
> >
> >
>  /usr/lib/gcc/i486-linux-gnu/4.4.5/../../../../lib/libsgstructure.so:
> undefined reference to `SGTimeStamp::stamp()'
> >
> > Is this something you can help me with?
> >
> > Thanks,
> >
> > Chris
> >
> >
> >
> >
> >
> --
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> >
> >
> >
> > --
> > Curtis Olson: http://baron.flightgear.org/~curt/
> >
> >
> --
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>
>
>
>
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Re: [Flightgear-devel] Compilation broken

2010-07-02 Thread stefan riemens
Check, that fixed it. Thanks a lot! (should have thought of this myself...)

Stefan

2010/7/2, James Turner :
>
> On 2 Jul 2010, at 13:11, stefan riemens wrote:
>
>> Hmm, I'm sorry... it doesn't.
>
> Hmmm ... check configure.ac no longer refers to Aircraft/aircraft.cxx
>
> Ah, perhaps you need to re-run autogen.sh!
>
> James
>
> 'I love the GNU autotools'
>
>
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Re: [Flightgear-devel] Compilation broken

2010-07-02 Thread stefan riemens
Hmm, I'm sorry... it doesn't.

Thanks, Stefan

2010/7/2, James Turner :
>
> On 2 Jul 2010, at 10:04, stefan riemens wrote:
>
>> After doing git pull, flightgear doesn't configure anymore:
>>
>> ../flightgear/configure --prefix=/home/stefan/flightgear/install
>> --with-simgear=/home/stefan/flightgear/install
>> --with-osg=/home/stefan/flightgear/install
>> configure: error: cannot find sources (src/Aircraft/aircraft.cxx) in
>> ../flightgear or ..
>>
>> Looks like James forgot to update the autoconf scripts...
>
> You updated at an unlucky time - I've fixed this and some other niggles, it
> should all be building cleanly again now.
>
> James
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[Flightgear-devel] Compilation broken

2010-07-02 Thread stefan riemens
Hi all,

After doing git pull, flightgear doesn't configure anymore:

../flightgear/configure --prefix=/home/stefan/flightgear/install
--with-simgear=/home/stefan/flightgear/install
--with-osg=/home/stefan/flightgear/install
configure: error: cannot find sources (src/Aircraft/aircraft.cxx) in
../flightgear or ..

Looks like James forgot to update the autoconf scripts...

Thanks,
Stefan

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Re: [Flightgear-devel] Installed, doesn't run.

2010-06-13 Thread stefan riemens
Just a general FYI, installing the nvidia driver is not really that
hard in fedora, you just need to know how to do it:
1) Install the rpmfusion repos (rpmfusion.org contains instructions)
2) Run yum install kmod-nvidia -- this will install the driver
3) Edit /etc/grub.conf (as root), adding "nomodeset" to every line
starting with kernel
4) Reboot

Done!

Stefan

2010/6/13, james j. brennan :
> My install of flightgear ran fine once the "non-free" nvidia drivers got
> installed (which was VERY EASY with Ubuntu. and which proved to be V E R Y
> difficult with both Debian and fedora).
>
> In fact I've just spent the entire day at an "install fest" put on by a
> local Linux users group, and we never did get them installed in either of
> those systems !!!  We finally gave up up frustration!
>
> (Older DELL M 50 laptop with an Nvidia video card in it)
>
> jj
>
>
>
>
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Re: [Flightgear-devel] Windows Telnet Problem

2010-05-10 Thread stefan riemens
You should use the --fg-root= flag to point fg to your data tree!

2010/5/10, Christian Menge :
> Hey Guys,
>
>
>
> We are developing a custom / demo panel and trying to work with FG telnet.
> When trying to run the server we get the following error.
>
>
>
> COMMAND:
>
>
>
> fgfs -telnet=5401
>
>
>
> ERROR:
>
> "Base package check failed . Found version [none] at: ..\data"
>
> "Please upgrade to version: 2.0.0"
>
>
>
>
>
> o/s IS Windows 7 with FlightGear V2.0.0
>
>
>
> Thanks!
>
>
>
> Christian
>
>
>
> FreedomWorks Inc.
>
>
>
> US: 609-858-2290
>
> Canada: 905-228-0285
>
> Fax: 347-296-3666
>
> Email: christ...@freedomworks.ca
>
> www.FreedomWorks.ca
>
>
>
>
>
>

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Re: [Flightgear-devel] link problem on new 64 bit system

2010-04-03 Thread stefan riemens
I think a simple yum install openal-soft-devel should fix your issue.
That will install the headers and libopenal.so. No need to do manual
symlinking.
At least, I don't need to do so, and I have practically the same setup...

Good luck

2010/4/3, John Denker :
> On 04/03/2010 10:21 AM, dave perry wrote:
>> I get the following error compiling fgfs.
>>
>> /usr/bin/ld: cannot find -lopenal
>>
>> But /usr/lib64/libopenal.so.0 => libopenal.so.1 => libopenal.so.1.11.753.
>
> Note that "libopenal.so" (with no suffix) is not listed.
>
>> My .bashrc has the line
>> export
>> LD_LIBRARY_PATH=/usr/lib:/usr/lib64:/usr/local/lib:/usr/local/lib64:/usr/local/lib/osgPlugins
>>
>> so I don't see why ld is not finding -lopenal?
>
> As a test (and, probably, a workaround) try installing a symlink
> with the name "libopenal.so".
>
> 
>
> This of course leaves two unanswered questions:
>  1) Why is libopenal.so missing from the out-of-the-box system?
>  2) Why was its absence not detected during the autoconfigure step?
>
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Re: [Flightgear-devel] dme fix

2010-03-08 Thread stefan riemens
Just to let you know, I received the first mail just fine...

2010/3/8, syd adams :
> My first email seems to have vanished , so here goes again ...
> I fixed the dme so that it writes the source frequency to
> dme/frequencies/selected-mhz , which allows
> dme hold to use source 2 (nav[1]) .
> This was probably intended in the first place.
> Cheers
>

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Re: [Flightgear-devel] v2.0 Aircraft Download Page

2010-03-03 Thread stefan riemens
On a related note, I miss the link to the base-package... It is
available on the mirrors, but hard to find.

Thanks,
Stefan

2010/3/3, Curtis Olson :
> Hi Toshi,
>
> The latest web page for downloading aircraft should reference the
> Aircraft-2.0.0/ directory  argh! and I see that it does not.  That's a
> stupid mistake on my part.  What a mess.  Ok, it is now fixed so the links
> should point in the correct place.  Thank you for reporting this and
> bringing it to my attention.
>
> Curt.
>
>
> On Wed, Mar 3, 2010 at 8:18 AM, YOSHIMATSU Toshihide
> wrote:
>
>> Hi Curt,
>>
>> Some of users in forum report that they can't download aircraft files
>> from the aircraft download page, and I also confirmed this issue.
>>
>> Example of c172p:
>>
>> ftp://mirrors.ibiblio.org/pub/mirrors/flightgear/ftp/Aircraft/c172p_20091229.zip
>>
>> ftp://ftp.ibiblio.org/pub/mirrors/flightgear/ftp/Aircraft/c172p_20091229.zip
>> ftp://ftp.de.flightgear.org/pub/fgfs/Aircraft/c172p_20091229.zip
>>
>> I guess you need to change (or request?) the symbolic link of Aircraft
>> directory in ftp mirrors from Aircraft-1.9.1 to Aircraft-2.0.0.
>>
>> The following is a current directory list of
>> mirrors.ibiblio.org/pub/mirrors/flightgear/ftp.
>>
>> ftp> dir
>> 200 PORT command successful
>> 150 Opening ASCII mode data connection for file list
>> drwxr-xr-x   2 (?)  (?)  4096 Sep 25  2002 AirNav
>> lrwxrwxrwx   1 (?)  users  14 Feb 28 12:52 Aircraft ->
>> Aircraft-1.9.
>> 1
>> drwxr-xr-x   2 (?)  users   12288 Feb  5 21:47 Aircraft-1.9.1
>> drwxrwxr-x   2 (?)  users   16384 Mar  2 13:26 Aircraft-2.0.0
>> drwxrwxr-x   2 (?)  users4096 Mar  1 14:47 Aircraft-new
>> drwxr-xr-x   2 (?)  (?)  8192 Sep 19  2000 AirportsOverlay
>> drwxr-xr-x   2 (?)  (?)  4096 Oct 14  2004 CD-Images
>> drwxr-xr-x   2 (?)  (?)  4096 Dec  5  2002 Devel
>> drwxr-xr-x   2 (?)  (?)  4096 Feb 25 15:29 Docs
>> drwxr-xr-x   5 (?)  users4096 Dec 11  2002 Everything-0.0-0.6
>> drwxr-xr-x   5 (?)  (?)  4096 Dec 11  2002 Everything-0.7
>> drwxr-xr-x   2 (?)  (?)  4096 Oct 19  2004 FC2
>> drwxr-xr-x   2 (?)  (?)  4096 Apr 26  2006 Fedora
>> drwxr-xr-x   2 (?)  (?)  4096 Dec 19  2006 MacOS
>> drwxr-xr-x   2 (?)  (?)  4096 Sep 25  2002 Misc
>> drwxr-xr-x   2 (?)  (?)  4096 Sep 25  2002 Promotional
>> drwxr-xr-x   7 (?)  (?)  4096 Nov 22  2000 RawData
>> drwxr-xr-x   2 (?)  (?)  4096 Apr 12  2004 RedHat
>> lrwxrwxrwx   1 (?)  users  13 Feb 27 22:21 Scenery ->
>> Scenery-1.0.1
>> drwxr-xr-x   2 (?)  (?) 20480 Feb 27 22:22 Scenery-1.0.0
>> drwxr-xr-x   2 (?)  (?) 20480 Nov  3  2008 Scenery-1.0.1
>> drwxr-xr-x   2 (?)  (?)  4096 Jan 25  2006 Scenery-Airspace
>> drwxr-xr-x   2 (?)  (?)  4096 Dec  5  2001 Scenery.Photo
>> drwxr-xr-x   2 (?)  (?)  4096 Feb 25 19:14 Shared
>> drwxr-xr-x   2 (?)  (?)  4096 Jul  1  2003 Solaris
>> drwxr-xr-x   2 (?)  (?)  4096 Feb 17 21:02 Source
>> drwxr-xr-x   2 (?)  (?)  4096 Feb 26 00:11 Win32
>> drwxr-xr-x   2 (?)  (?)  4096 Sep 30  2000 tmp
>> drwxr-xr-x  32 (?)  (?)  4096 Mar  7  2008 www
>> 226 Transfer complete
>> ftp: 1941 bytes received in 0.13Seconds 15.53Kbytes/sec.
>>
>> Cheers,
>> Toshi
>>
>> From: Curtis Olson 
>> Subject: [Flightgear-devel] v2.0 Aircraft Download Page
>> Date: Mon, 1 Mar 2010 07:14:47 -0600
>>
>> > I just updated the aircraft download page with all the latest aircraft
>> > updates to match FlightGear v2.0
>> >
>> > http://www.flightgear.org/Downloads/aircraft-2.0.0/
>> >
>> > I notice that many of the new aircraft are missing thumbnails, and
>> perhaps a
>> > few of the older aircraft could use updated thumbnails.  If we have a
>> > thumbnail update party here today and get new thumbnails added to the
>> > aircraft packages I can then regenerate the aircraft download page.
>> >
>> > Best regards,
>> >
>> > Curt.
>> > --
>> > Curtis Olson: http://baron.flightgear.org/~curt/
>>
>>
>> --
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>
>
>
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>

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Re: [Flightgear-devel] reversible ILS

2009-12-20 Thread stefan riemens
Hi all,

I'd like to do a suggestion here, although I'm not able to code it
myself (I'm sorry...)

How about making allowing one to set the proposed
preferred-approach-deg property, but not requiring it. IE, if it is
not set, apply the current heuristic or some to be developed improved
heuristic. This would not change current behaviour, but it would
improve the situation.

Thanks,
Stefan

2009/12/20, John Denker :
> On 12/20/2009 05:06 AM, James Turner wrote:
>
>> Anyway, my objection is that delegating the active runway to a user
>> property (or menu item) is abdicating a hard problem to the user,
>
> It's not just hard, it's ESP-complete.
>
>> ... for most users
>> it's a confusing setting.
>
> The more relevant question would be, is it more confusing
> or less confusing than what we have now.
>
> Right now, every approach that involves a reversible ILS is
> unflyable.  In some cases you can't fly the missed approach
> segment, while in other cases you can't even fly the final
> approach segment.  That seems kinda confusing to me.
>
>> For better or worse, MSFS and X-Plane do
>> *not* require such a piece of user interaction, and therefore it is
>> my position that we should not either. Clearly they have a better
>> heuristic than we do - what I would like is for someone to propose a
>> better heuristic. (My personal guess is that the heuristic will be
>> based on local surface winds, but who knows, as ever I am not a
>> pilot)
>
> A better heuristic?  Better than what?  Right now *all*
> reversible ILSs are broken in FG.
>
> Basing the decision on wind would be an improvement over
> what FG is currently doing.  However, basing it on wind
> _alone_ would make it hard to practice a circle-to-land
> approach, which is something that real-world pilots need
> to practice.  Also, deciding based on the _instantaneous_
> local wind is a losing proposition, since the wind might
> shift while you are in the middle of an approach.
>
> The submitted code that looks at preferred-approach-deg
> _allows_ but does not _require_ you to align the approach
> with the wind.  This is an argument for adopting the code,
> not for discarding it.
>
> Having a preferred-approach-deg setting is clearly Pareto-
> superior to what FGFS is currently doing ... and is quite
> possibly superior to whatever Xplane and MSFS are doing.
>
>> Aka 'figure out what the user wanted, and do it'. I know John alluded
>> to ESP, but I regard that as abdication - we simply need to try /
>> think harder about a workable heuristic, instead of abandoning the
>> idea in favour of a setting.
>
> Everyone is welcome to "try / think harder".  In the meantime,
> implementing an interim solution that is both realistic and
> useful is better than sticking with something that is completely
> broken.
>
> If somebody has a specific proposal (or, better yet, code)
> that works better than the preferred-approach-deg scheme,
> please let us know.
>
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Re: [Flightgear-devel] FC12 openal and pulseaudio question

2009-11-29 Thread stefan riemens
I'm currently compiling the current cvs, I'll tell you the result when
that finishes... (may be tomorrow, data updates are pretty
long-taking...)

Stefan

2009/11/29, dave perry :
> Update on symptoms:
>
> I went back to osg-2.8.2, updated SimGear, fgfs, and data from cvs.
> Recall that I upgraded from FC10 to FC12 using preupgrade.  Sound is
> fine in several other applications.  My first run of fgfs had no sound
> and great frame rates (throttled to 30) at KHAF and KSFO.  When I used
> file > Quit > Exit to try and end fgfs, it locks up completely.  If I
> minimize the window and then maximize the window, it is black.  I then
> used Applications > System Tools > System Monitor to kill the fgfs
> process.  fgfs process is using 100% of cpu before I kill it. When I
> restart fgfs, it has very poor frame rate and crackly sound.  If I kill
> the pulseaudio process, and then run fgfs, pulseaudio process is back, I
> am back to no sound and great frame rates and when I exit fgfs, it locks
> up again.
>
> Anyone successfully using fgfs with sound in FC12?
>
> Dave P.
>
> Curtis Olson wrote:
>> On Sat, Nov 28, 2009 at 8:31 PM, dave perry wrote:
>>
>> Hi,
>>
>> I used the preupgrade to FC12 from FC10 this Saturday on my ASUS
>> notebook (Intel core2 duo).  This installed
>> openal-soft-1.10.622-2
>> openal-soft-devel-1.10.622-2  and
>> pulseaudio-0.9.21-1
>>
>> I had to use OpenSceneGraph-2.9.5 as the svn up for osg broke fgfs
>> link.
>>
>> With the above I either get good frame rates (same as in FC10) and no
>> sound or crackly sound with very low frame rates depending on how I
>> launch fgfs.
>>
>> Question:  What versions of openal and pulseaudio are others with FC12
>> using that give good sound and performance?
>>
>>
>> I have a machine here where I did the upgrade from Fedora 10 to Fedora
>> 11 and I see similar symptoms to what you report in your FC10->FC12
>> upgrade.  For the most part, all other audio apps are just fine on
>> this machine.  I can play youtube videos, I can play mp3's and audio
>> CD's.  I hear the desktop sound effects, etc.  But audio for
>> FlightGear has been totally hosed since my upgrade.
>>
>> I have another machine (laptop) which I installed FC11 directly, and
>> audio with respect to FlightGear is better.  I generally hear what I
>> should here, but there is quite a bit of static/crackling mixed in, so
>> it is far from perfect.
>>
>> Erik mentioned running openal-info or alcinfo, but neither of these
>> are installed on my machine with my version of openal or alc:
>>
>> $ rpm -aq openal
>> openal-0.0.9-0.17.20060204cvs.fc11.i586
>>
>> As others have pointed out, pulseaudio (despite it's imperfections) is
>> installed by default on a lot of current distributions.  It seems like
>> we should try to find a way to work with it some how.  I personally
>> don't want to uninstall pulseaudio from my system and then have to
>> struggle with all my other individual apps to reconfigure their audio
>> and get them back to a working state ... right now, FlightGear seems
>> to be the only app I have that isn't playing nice with pulseaudio.
>>
>> Even my virtual machine (windows XP running inside my Linux host)
>> happily plays all it's sound effects through my linux host system.
>>
>> Regards,
>>
>> Curt.
>> --
>> Curtis Olson: http://baron.flightgear.org/~curt/
>> 
>> 
>>
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Re: [Flightgear-devel] more sound problems with Tuesday cvs update

2009-11-25 Thread stefan riemens
Alternatively, upgrade to something newer. I have found PulseAudio has
much improved since f10. (I'm a long-time fedora user myself as well).
F10 is going to be end of life (no more updates) within a month time
anyway. F12 has been great for me...

2009/11/25, Victhor Foster :
> Uninstall PulseAudio. I used to have those problems and they're gone
> after I removed it.
>
> 2009/11/25 Heiko Schulz :
>> Hi Erik,
>>> Hi Erik,
>>>
>>> I have two systems running fgfs.
>>> (1)  AMD Athlon XP 3200+ with-up to-date FC10
>>> (pulseaudio-0.9.14-3.fc10.i386)
>>> (2)  Intel Core 2 duo with-up to-date x86_64 FC10
>>> (pulseaudio-0.9.14-3.fc19.x86_64)
>>>
>>> Before the recent updates, both had normal cockpit sound
>>> but no marker
>>> beacon or nav ident sounds as well as working Doppler in
>>> fly-by view.
>>> How ever, in  outside orbit view, the sound pitch
>>> depended on the
>>> viewers direction from the aircraft.
>>>
>>> Now, on both systems, the cockpit  sound is normal
>>> when the  aircraft is
>>> stationary, but as soon as velocity is non zero , the sound
>>> becomes
>>> crackly  something like the right sound is fighting
>>> with a very low
>>> pitched sound.  Also,  Doppler is  now very
>>> broken with only the  very
>>> low pitched rumble and a crackle or pop when the closing
>>> speed goes from
>>> positive to negative.
>>>
>>> Hope this is helpful,
>>>
>>> Dave P.
>>
>> I have to add that Sound volume is broken too now,(but "Mute" is working),
>> and mk-viii as well. Can't hear them anymore
>>
>> Kind Regards
>> HHS
>>
>> __
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Re: [Flightgear-devel] [GIT] various fixes including atcvoice, commlist and nans

2009-10-26 Thread stefan riemens
Excuse me, sorry for wasting time... Indeed a cvs conflict!

2009/10/26, Csaba Halász :
> On Mon, Oct 26, 2009 at 5:18 PM, stefan riemens 
> wrote:
>> Unfortunately, this has broken mingw x-compilation for me:
>> ATCVoice.cxx:42: error: expected unqualified-id before '<<' token
>
> Please make sure you don't have a cvs conflict. Line 42 should be
> "using namespace std;"  and no << around there.
>
> --
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>
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Re: [Flightgear-devel] [GIT] various fixes including atcvoice, commlist and nans

2009-10-26 Thread stefan riemens
Unfortunately, this has broken mingw x-compilation for me:

i686-pc-mingw32-g++ -DHAVE_CONFIG_H -I. -I../../src/Include -I../..
-I../../src  -I/usr/i686-pc-mingw32/sys-root/mingw/include  -O2 -g
-pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions
--param=ssp-buffer-size=4 -mms-bitfields -D_REENTRANT -MT ATCVoice.o
-MD -MP -MF .deps/ATCVoice.Tpo -c -o ATCVoice.o ATCVoice.cxx
ATCVoice.cxx:42: error: expected unqualified-id before '<<' token
make[2]: *** [ATCVoice.o] Error 1
make[2]: Leaving directory `/home/stefan/flightgear/flightgear/src/ATCDCL'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/home/stefan/flightgear/flightgear/src'
make: *** [all-recursive] Error 1

Thanks,
Stefan

2009/10/26, Erik Hofman :
> Csaba Halász wrote:
>> On Mon, Oct 26, 2009 at 10:08 AM, James Turner  wrote:
>>>
>>> For these kind of fixes, I'd much rather you committed them straight
>>> away to CVS, because it's easy for anyone to look at a single NaN fix
>>> (or whatever) and convince themselves it's correct - or raise an
>>> objection. When many trivial fixes are combined like this, the odds of
>>> someone reading through the whole diff is going to be lower.
>>
>> I can't commit anything to cvs, so that's out of the question. And I
>> hope I will never need to because we finally get rid of CVS :)
>> Gitorious commits provide the relevant changes separately. See here:
>> http://gitorious.org/~jester/fg/jesters-clone/commits/nan-fixes Each
>> commit can be clicked and you get the relevant diff, such as
>> http://gitorious.org/~jester/fg/jesters-clone/commit/99373b02c2e8d09a780de2e4c4b2b175437a05b6
>>
>> But I have offered diffs, just say if you want a particular one :) I
>> have attached the one for ATCVoice.
>
> This patch has been committed. Thanks, it was due time.
>
> Erik
>
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Re: [Flightgear-devel] FGMS v1.0.0

2009-10-12 Thread stefan riemens
It doesn't compile for me:

Making all in src
Making all in simgear
Making all in threads
Making all in misc
libtool: compile:  g++ -DHAVE_CONFIG_H -I. -I../../.. -I ../../../src
-Wall -MT sg_path.lo -MD -MP -MF .deps/sg_path.Tpo -c sg_path.cxx
-fPIC -DPIC -o .libs/sg_path.o
In file included from sg_path.cxx:29:
../../../src/simgear/debug/logstream.hxx: In member function ‘virtual
int logbuf::overflow(int)’:
../../../src/simgear/debug/logstream.hxx:213: error: ‘EOF’ was not
declared in this scope
gmake[4]: *** [sg_path.lo] Error 1
gmake[3]: *** [all-recursive] Error 1
gmake[2]: *** [all-recursive] Error 1
gmake[1]: *** [all-recursive] Error 1
make: *** [all] Error 2


I'm on fedora 11...
Stefan

2009/10/12, Oliver Schroeder :
> Hi,
>
> As promised I've put my current sources of the development branch of fgms
> into
> cvs, see http://fgms.sourceforge.net/cvsresources.php for details.
>
> So the curious can have a look and test-compile it. Do not expect to much
> from
> it. The testclient (mpdummy) sends an authentication request to the server
> and the server receives and handles it (but does not yet send a reply).
>
> Enjoy, and don't forget to give me comments, suggestions, flames, whatever.
>
> Cheers,
> Oliver
>
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Re: [Flightgear-devel] heads up - effects

2009-07-17 Thread stefan riemens
Thanks, it is indeed

Stefan

2009/7/17, Tim Moore :
> stefan riemens wrote:
>> The current simgear cvs version doesn't compile for me either. I'm on
>> fedora 11, with gcc 4.4.0. I've tried with both osg 2.8.0 (system
>> version) and osg trunk. See the builderror here:
>> http://briemens.com/fs/simgear-build-error
>>
>> Thanks,
>> Stefan
>>
> That problem should be fixed in CVS.
>
> Tim
>
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Re: [Flightgear-devel] heads up - effects

2009-07-17 Thread stefan riemens
The current simgear cvs version doesn't compile for me either. I'm on
fedora 11, with gcc 4.4.0. I've tried with both osg 2.8.0 (system
version) and osg trunk. See the builderror here:
http://briemens.com/fs/simgear-build-error

Thanks,
Stefan

2009/7/16, Frederic Bouvier :
> Hi Tim,
>
> - "Tim Moore" a écrit :
>
>> I've checked in the initial work on my effects framework. This allows
>> one specify OpenGL attributes,
>> including shaders, in .eff files. For the moment these are only
>> associated with terrain materials.
>>
>> The default effect for terrain has a shader that does per-pixel
>> lighting, with a fallback to the
>> traditional pipeline if a system doesn't support shaders. This effect
>> is in Effects/terrain-default.eff.
>> Also, you can disable the use of shader effects with the property
>> /sim/rendering/shader-effects.
>>
>> In the coming weeks there will be more documentation and examples, as
>> well as effects for models, of course.
>>
>> Let me know if anything breaks,
>
> I was awaiting your changes eagerly, but I'll have to admit I won't be able
> to build a win32 binary before I go to my holiday location. The main problem
> I am facing is that simgear::props::BOOL conflict with a BOOL typedef inside
> windows.h ( same for INT, LONG, FLOAT & DOUBLE ). It's ok to use the fully
> qualified name, but the using namespace simgear::props directive creates an
> ambiguity. Second one is that the dependency on SGVec3 type inside props.hxx
> needs more that forward declarations, and that creates a lot of problems to
> include SGMath.hxx inside props.hxx.
>
> I will try to address that when I come back.
>
> Regards,
> -Fred
>
>
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Re: [Flightgear-devel] drivers

2009-07-16 Thread stefan riemens
Have you tried using the the proprietary FGLRX driver from rpmfusion?
I don't have this card myself, so i can't verify whether it works.
It's the first thing to pop to mind tho.

BTW, this should have probably been sent to the flightgear-users mailinglist...

Regards,
Stefan

2009/7/16, James J. Brennan :
> I have purchased a new Dell laptop which has an ATI Radeon Mobility HD
> 3670 vido card installed.
>
> I've placed FEDORA 11 (32 bit) on it and downloaded Flightgear which
> fails to run.  (I also tried the Fedora 11, 64 bit version with the same
> result)
>
> Problem is that the drivers that I have do not support hardware accel.
>
> I've downloaded what I think is the correct driver installation package
> from ATI, but after installing it I lost the video display!
>
> (What I have is  " ati-driver-installer-9-5-x86.x86_64.run ".)
>
> I uninstalled it (with some difficulty) and now have the display back,
> but (of course) Flightgear still is inop.
>
> Has anyone had any luck in getting this card to work?
> Any thoughts will be appreciated!
>
> jj
>
> http://kingmont.com
>
>
>
>
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