Re: [Flightgear-devel] [ANN] Shader Development
Seeing similar here both in Windows and Linux. Alan -Original Message- From: James Turner Sent: Friday, December 02, 2011 1:43 PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] [ANN] Shader Development On 1 Dec 2011, at 22:47, Vivian Meazza wrote: I think it's all in Gitorious now - so you should be able to see for yourself. Getting a couple of compile errors from my Radeon 3870: glLinkProgram FAILED Program infolog: ERROR: No definition of fog_Func in vertex shader ERROR: No definition of fog_Func in fragment shader Scaling image '/Users/jmt/Library/Application Support/flightgear.org/TerraSync/Objects/e000n50/e004n52/pharos.rgb' from (24,312) to (32,256) FRAGMENT glCompileShader FAILED FRAGMENT Shader infolog: ERROR: 0:59: Call to undeclared function 'texture2DLod' ERROR: 0:109: Call to undeclared function 'texture2DLod' ERROR: 0:110: Call to undeclared function 'texture2DLod' glLinkProgram FAILED Program infolog: ERROR: One or more attached shaders not successfully compiled Any hints on narrowing down the errant shader? I really we could report the shader file name :) This is at EHAM with the UFO, if it matters. James -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [ANN] Shader Development
Also, on laptop which only has Intel Graphics (Windows 7) see ERROR: 0:1: ยดยด version number not supported by GL2 Alan -Original Message- From: James Turner Sent: Friday, December 02, 2011 1:43 PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] [ANN] Shader Development On 1 Dec 2011, at 22:47, Vivian Meazza wrote: I think it's all in Gitorious now - so you should be able to see for yourself. Getting a couple of compile errors from my Radeon 3870: glLinkProgram FAILED Program infolog: ERROR: No definition of fog_Func in vertex shader ERROR: No definition of fog_Func in fragment shader Scaling image '/Users/jmt/Library/Application Support/flightgear.org/TerraSync/Objects/e000n50/e004n52/pharos.rgb' from (24,312) to (32,256) FRAGMENT glCompileShader FAILED FRAGMENT Shader infolog: ERROR: 0:59: Call to undeclared function 'texture2DLod' ERROR: 0:109: Call to undeclared function 'texture2DLod' ERROR: 0:110: Call to undeclared function 'texture2DLod' glLinkProgram FAILED Program infolog: ERROR: One or more attached shaders not successfully compiled Any hints on narrowing down the errant shader? I really we could report the shader file name :) This is at EHAM with the UFO, if it matters. James -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [ANN] Shader Development
James On 1 Dec 2011, at 22:47, Vivian Meazza wrote: I think it's all in Gitorious now - so you should be able to see for yourself. Getting a couple of compile errors from my Radeon 3870: glLinkProgram FAILED Program infolog: ERROR: No definition of fog_Func in vertex shader ERROR: No definition of fog_Func in fragment shader Scaling image '/Users/jmt/Library/Application Support/flightgear.org/TerraSync/Objects/e000n50/e004n52/pharos.rgb' from (24,312) to (32,256) FRAGMENT glCompileShader FAILED FRAGMENT Shader infolog: ERROR: 0:59: Call to undeclared function 'texture2DLod' ERROR: 0:109: Call to undeclared function 'texture2DLod' ERROR: 0:110: Call to undeclared function 'texture2DLod' glLinkProgram FAILED Program infolog: ERROR: One or more attached shaders not successfully compiled Any hints on narrowing down the errant shader? I really we could report the shader file name :) This is at EHAM with the UFO, if it matters. After much searching, we have found and fixed this one: glLinkProgram FAILED Program infolog: ERROR: No definition of fog_Func in vertex shader ERROR: No definition of fog_Func in fragment shader We haven't done anything to Lod - so that one is a bit more mysterious. In Gitorious - see if we fixed it Vivian -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel