[Flightgear-devel] Rembrandt - Some Feedback

2012-04-01 Thread Heiko Schulz
Hello,

I updated my FGFS yesterday and today, after a whole while.
Of course I tried Rembrandt and I'm impressed- finally shadows again!
Rembrandt does work here without any error messages.
(DualCore 2,6 Ghz, 4GB RAM, Nvidea GeForce GTX460)

What I noticed is, that Anti-Aliasing does not work, and the quality of the 
shadows is not good yet, though using the 4096px-size. 
See image [1] below.
Changing shadow size at runtime gives me following error message:
Warning: detected OpenGL error 'invalid operation' at after 
RenderBin::draw(..)

Sometimes I see some Z-fighting, but can be explained with the strobes/beacon 
animation.
What I do like is, that even the cockpit has now self-shadowing- can look great!
See Image [2] below

RAM-Usage looks o.k. to me, not much different as before.

Framerate-Perfomance is different:
With default sceneries, disabled random vegetation and disabled randon objects 
I get between 30-60fps, depending on view and complexity of the aircraft.

With enabled random-vegetation framerates goes down to less than 30-15fps, so 
about the half I got before.
The density of random vegetation is set 1.0.
That's something I did not expected, as the 3d-clouds doesn't show this 
behavior.

To my surprise some aircraft does not have any problems with random vegetation 
enabled:
First I thought that if an aircraft has the more faces the more power we need 
to achieve a good frame rate, but looking at the RAH66 from the forum, the B1b 
Bone or a converted MSFS-model with about 5vertices it seems not the case.
On the other side the C337G or the C172p has a quite bad framerate compared 
with.
 
Maybe face-numbers, number of objects objects or xml's as reason-  I don't 
know, I will test it deeper and provide the numbers here.


The 3d-clouds shows some z-fighting as well, and the draw order seems to be 
broken. See image [3] below

With Rembrandt disabled, some shaders are broken, I already filed a bug-report, 
and work is going on there.

It looks promising, but also still like a long way to go, especially as many 
aircraft and shaders has to be adapted.

[1]http://www.hoerbird.net/fgfs-screen-588.jpg
[2]http://www.hoerbird.net/fgfs-screen-586.jpg
[3]http://www.hoerbird.net/fgfs-screen-587.jpg

Cheers
Heiko







still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html

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Re: [Flightgear-devel] Rembrandt - Some Feedback

2012-04-01 Thread ThorstenB
With Rembrandt, brightness of the scenery seems to depend on the view's 
pitch angle a lot. So, when you fly along and pitch up/down heavily 
(take the ufo), you see the ground becoming brighter and darker. It 
mainly seems to affect the bright (non-shadow) areas.

When pitching up, the ground eventually becomes as dark as the shadows 
(no contrast), while when pitching down, you see the ground being bright 
and only the shadows are dark:

http://imageshack.us/photo/my-images/837/fgfsscreen.png/

cheers,
Thorsten

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Re: [Flightgear-devel] Rembrandt - Some Feedback

2012-04-01 Thread Hal V. Engel
On Sunday, April 01, 2012 01:45:52 PM ThorstenB wrote:
 With Rembrandt, brightness of the scenery seems to depend on the view's
 pitch angle a lot. So, when you fly along and pitch up/down heavily
 (take the ufo), you see the ground becoming brighter and darker. It
 mainly seems to affect the bright (non-shadow) areas.
 
 When pitching up, the ground eventually becomes as dark as the shadows
 (no contrast), while when pitching down, you see the ground being bright
 and only the shadows are dark:
 
 http://imageshack.us/photo/my-images/837/fgfsscreen.png/
 
 cheers,
 Thorsten

This sounds (looks) like the gamma is changed with the pitch angle.  This 
would cause the mid-tones to change while the highlites and shadows remain the 
same.

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Re: [Flightgear-devel] Rembrandt - Some Feedback

2012-04-01 Thread Frederic Bouvier
 With Rembrandt, brightness of the scenery seems to depend on the
 view's pitch angle a lot. So, when you fly along and pitch up/down 
 heavily (take the ufo), you see the ground becoming brighter and 
 darker. It mainly seems to affect the bright (non-shadow) areas.

I believe it was fixed by these commits :
https://gitorious.org/fg/flightgear/commit/8a382cd536743e4cef5b16b37a11fa1282441c5b
https://gitorious.org/fg/fgdata/commit/e5d226b26ff4390cdbc1a47706ff735eb3ad6df9

Nevertheless, I am not able to reproduce this behavior here now.

Regards,
-Fred

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