Re: [Flightgear-devel] AI Sim Object Properties

2006-05-19 Thread Arnt Karlsen
On Fri, 19 May 2006 12:11:49 +1200, dene wrote in message 
[EMAIL PROTECTED]:

 still just the question about multiple AI objects... any help
 including  *RTFM* would be appreciated (hopefully with links) ... I
 apologise for  wasting time, my only excuse is I'm keen :-/

..keen enough?  ;o)
Does Pigeon's FGLive CD run on your box?  
Does the CD FG run?  What sort of framerates do you see?

..and, just where you guys hide the framerate display on that launcher
thing?  (No framerates yet, too busy debugging the boot.)

..what was the benchmark command line again, and, should 
we change it to automate collection of benchmark data?

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.




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Re: [Flightgear-devel] AI Sim Object Properties

2006-05-19 Thread AJ MacLeod
On Friday 19 May 2006 13:33, Arnt Karlsen wrote:
 ..and, just where you guys hide the framerate display on that launcher
 thing?  (No framerates yet, too busy debugging the boot.)

No idea about fgrun, but the current fps display can be enabled from the FG 
menus - it's a checkbox in the rendering options dialogue.

Cheers,

AJ


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Re: [Flightgear-devel] AI Sim Object Properties

2006-05-19 Thread Dave Culp
On Thursday 18 May 2006 07:11 pm, dene maxwell wrote:
  known good sim)...but still only the first entry shows how do I get
  more than 1 AI object to show?

The AI scenario files can define any number of AI objects.  The default files 
you see are all demo files, just to get you started, and I think they have 
only one AI object.  Add as many AI objects as you like.

Also, the ai and ai-traffic items in preferences.xml refer to two 
completely different AI systems.  The ai-traffic system is used for adding 
random GA traffic to your simulation.  For your project you want to use the 
ai system.


Dave


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Re: [Flightgear-devel] AI Sim Object Properties

2006-05-19 Thread Dave Culp
On Friday 19 May 2006 03:04 pm, dene maxwell wrote:
 So in the AI scenario file it would take the form;

   PropertyList
!-- AI object #1 --


It should go like this (for two AI objects):


PropertyList
  scenario

entry
...
/entry

entry
...
/entry

  /scenario
/PropertyList



Dave


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RE: [Flightgear-devel] AI Sim Object Properties

2006-05-18 Thread dene maxwell

Hi
I fired up FG this morning to explore the property tree..



From: dene maxwell [EMAIL PROTECTED]
Date: Thu, 18 May 2006 20:09:57 +1200

Hi
I have been exploring what's possible with the AI features of 098a (win32 
Binary). By careful substitution in the Nimitz files, have got Roberto's 
FerryBoat1 to follow a course across the local harbour. A couple of 
questions have arisen about behaviour I don't understand;


- in the ai section or preferences.xml I added my scenario 
(arahunga_demo) [this is the name of the local interisland ferry 
*Arahunga*], for testing purposes I still wanted the nimitz to appear, so 
modified the ai-traffic value to 2 (as only the first entry in ai would 
appear) despite the ai-traffic value being increased, only the first 
entry in ai appears. I created a separate wrapper with an approx 100m 
easterly displacement for a second instance of the nimitz (a known good 
sim)...but still only the first entry shows how do I get more than 1 AI 
object to show?


- in the nimitz_demo.xml file is has an entry typecarrier/type, 
changing carrier to anything else kills the AI object. What's the 
significance of the type value and what values can it take?


- does each ai object have it's own instance of a property tree? ie if I 
read a lat and long from the property tree; a) will it be the planes or the 
AI object's b) if I have more than one AI object how do I choose between 
them(property tree-wise). h can I access ai-object #2's properties 
from the animations of ai-object #1?




.and found the /ai/models branch, answers this question anyway 
any help on the others would still be appreciated



this all based around 098a features as I would hope the answers will be :-} 
as I can't test solutions that rely on features in versions later than 
098a.


Kind regards
:-D ene

PS new distro of NZ (NZWN) objects and animations out soon for those that 
are interested.




_
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RE: [Flightgear-devel] AI Sim Object Properties

2006-05-18 Thread dene maxwell

Hi
I looked in CVS  and downloaded and read Dave Culp's AI Doc... :-}I now 
have the answer to some of the questions RTFM!!! :-}




From: dene maxwell [EMAIL PROTECTED]
Date: Fri, 19 May 2006 10:00:48 +1200

Hi
I fired up FG this morning to explore the property tree..



From: dene maxwell [EMAIL PROTECTED]
Date: Thu, 18 May 2006 20:09:57 +1200

Hi
I have been exploring what's possible with the AI features of 098a (win32 
Binary). By careful substitution in the Nimitz files, have got Roberto's 
FerryBoat1 to follow a course across the local harbour. A couple of 
questions have arisen about behaviour I don't understand;


- in the ai section or preferences.xml I added my scenario 
(arahunga_demo) [this is the name of the local interisland ferry 
*Arahunga*], for testing purposes I still wanted the nimitz to appear, so 
modified the ai-traffic value to 2 (as only the first entry in ai 
would appear) despite the ai-traffic value being increased, only the 
first entry in ai appears. I created a separate wrapper with an approx 
100m easterly displacement for a second instance of the nimitz (a known 
good sim)...but still only the first entry shows how do I get more 
than 1 AI object to show?


- in the nimitz_demo.xml file is has an entry typecarrier/type, 
changing carrier to anything else kills the AI object. What's the 
significance of the type value and what values can it take?




RTFM

- does each ai object have it's own instance of a property tree? ie if I 
read a lat and long from the property tree; a) will it be the planes or 
the AI object's b) if I have more than one AI object how do I choose 
between them(property tree-wise). h can I access ai-object #2's 
properties from the animations of ai-object #1?




.and found the /ai/models branch, answers this question anyway 
any help on the others would still be appreciated



this all based around 098a features as I would hope the answers will be 
:-} as I can't test solutions that rely on features in versions later than 
098a.


RTFM



Kind regards
:-D ene

PS new distro of NZ (NZWN) objects and animations out soon for those that 
are interested.







still just the question about multiple AI objects... any help including 
*RTFM* would be appreciated (hopefully with links) ... I apologise for 
wasting time, my only excuse is I'm keen :-/


:-D ene

_
Need more speed? Get Xtra Broadband @ 
http://jetstream.xtra.co.nz/chm/0,,202853-1000,00.html




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