Re: [Flightgear-devel] [Announce] fog/mist/haze layer now active

2010-12-18 Thread thorsten . i . renk
I have to admit that looks very good. Good volumetric fog is kind of the holy grail in simulation (well one of them.) Would it be possible to post some quick instructions somewhere for how to configure your local weather system to do this? Sure... technically it's just effect volumes with

Re: [Flightgear-devel] [Announce] fog/mist/haze layer now active

2010-12-17 Thread thorsten . i . renk
Since I have the technology lying around - here's how fog banks could look in a 3d approach (I created this in 5 minutes by adding 5 lines of Nasal to a tile setup call - could be even better with some more tuning): http://www.flightgear.org/forums/viewtopic.php?f=5t=7358p=106546#p106546 (If

Re: [Flightgear-devel] [Announce] fog/mist/haze layer now active

2010-12-17 Thread Curtis Olson
Hey Thorsten, I have to admit that looks very good. Good volumetric fog is kind of the holy grail in simulation (well one of them.) Would it be possible to post some quick instructions somewhere for how to configure your local weather system to do this? Thanks, Curt. On Fri, Dec 17, 2010 at

Re: [Flightgear-devel] [Announce] fog/mist/haze layer now active

2010-12-16 Thread Alexander Barrett
The fog looks good Torsten, the only problem I'm having is I can't find the top of it. It certainly goes up over 15,000. Tried clearing all weather first and turning off all other options but I can't clear the top of it. Will get the Lightning out later and try and find where the top is! Any

Re: [Flightgear-devel] [Announce] fog/mist/haze layer now active

2010-12-16 Thread Torsten Dreyer
The fog's top is approx. at 500ft agl. No need to clear any weather items, just pick early morning fog from the drop-down list in global weather. Make sure, you got latest SimGear+FlightGear+fgdata from git. Torsten The fog looks good Torsten, the only problem I'm having is I can't find the

Re: [Flightgear-devel] [Announce] fog/mist/haze layer now active

2010-12-16 Thread Curtis Olson
Hi Torsten, When I tried it the last time, I saw that the early morning fog option was now available, but upon choosing it, the code pushed the ground level visibility out to 20k. I'm wondering if maybe there is a code change that hasn't been pushed up to the master repository yet? Curt. On

Re: [Flightgear-devel] [Announce] fog/mist/haze layer now active

2010-12-16 Thread Alexander Barrett
Torsten, Just tried again on my Windows machine and still getting heavy fog up to at least 17,000 ft AGL. Got latest gits (first thing this morning) Will try again later on my other machine and see if its some sort of conflict. Alex On 16 Dec 2010, at 17:38, Torsten Dreyer wrote: The

Re: [Flightgear-devel] [Announce] fog/mist/haze layer now active

2010-12-16 Thread Csaba Halász
On Thu, Dec 16, 2010 at 6:55 PM, Curtis Olson curtol...@gmail.com wrote: Hi Torsten, When I tried it the last time, I saw that the early morning fog option was now available, but upon choosing it, the code pushed the ground level visibility out to 20k. Same here. However, it also adds a 700

Re: [Flightgear-devel] [Announce] fog/mist/haze layer now active

2010-12-16 Thread Torsten Dreyer
On Thu, Dec 16, 2010 at 6:55 PM, Curtis Olson curtol...@gmail.com wrote: Hi Torsten, When I tried it the last time, I saw that the early morning fog option was now available, but upon choosing it, the code pushed the ground level visibility out to 20k. Same here. However, it also adds

Re: [Flightgear-devel] [Announce] fog/mist/haze layer now active

2010-12-16 Thread Stuart Buchanan
On Thu, Dec 16, 2010 at 6:29 PM, Torsten Dreyer wrote: Argh - 3d-clouds :-P OK - I have some homework to do... Anyway - the overcast layer at -200ft is by intention, it's thickness is 700ft so the upper edge is 500ft. But it currently only works for 2d clouds. If the weather is changed at

Re: [Flightgear-devel] [Announce] fog/mist/haze layer now active

2010-12-16 Thread Torsten Dreyer
IIRC clouds default to 2D if there isn't a 3D definition in Environment/cloudlayers.xml That might provide an work around. Correct. Currently, the layer type is guessed in fgclouds.cxx by looking at altitude, thickness etc. My fog cloudlayer results in st (stratus) which is absolutely

Re: [Flightgear-devel] [Announce] fog/mist/haze layer now active

2010-12-16 Thread Stuart Buchanan
On Thu, Dec 16, 2010 at 9:59 PM, Torsten Dreyer wrote: IIRC clouds default to 2D if there isn't a 3D definition in Environment/cloudlayers.xml That might provide an work around. Correct. Currently, the layer type is guessed in fgclouds.cxx by looking at altitude, thickness etc. My fog

[Flightgear-devel] [Announce] fog/mist/haze layer now active

2010-12-15 Thread Torsten Dreyer
Hi all, i have just pushed some changes to activate a METAR generated cloud layer representing fog, mist and haze if reported. Check it out by selecting the Early morning fog weather scenario in the global weather dialog. It'll get you half a mile visibility and a fog layer of 500' thickness.

Re: [Flightgear-devel] [Announce] fog/mist/haze layer now active

2010-12-15 Thread dave perry
Torsten, I just used an fgfs_update script that updates simgear, then fgfs, and then fgdata. The compile of fgfs terminated with the following error: Making install in Environment make[2]: Entering directory `/home/dad/source-osg/flightgear/src/Environment' g++ -DHAVE_CONFIG_H -I.

Re: [Flightgear-devel] [Announce] fog/mist/haze layer now active

2010-12-15 Thread Csaba Halász
On Thu, Dec 16, 2010 at 1:59 AM, dave perry skida...@mindspring.com wrote: Torsten, I just used an fgfs_update script that updates simgear, then fgfs, and then fgdata. The compile of fgfs terminated with the following error: Making install in Environment make[2]: Entering directory