I have to admit that looks very good. Good volumetric fog is kind of the
holy grail in simulation (well one of them.) Would it be possible to
post
some quick instructions somewhere for how to configure your local weather
system to do this?
Sure... technically it's just effect volumes with
Since I have the technology lying around - here's how fog banks could look
in a 3d approach (I created this in 5 minutes by adding 5 lines of Nasal
to a tile setup call - could be even better with some more tuning):
http://www.flightgear.org/forums/viewtopic.php?f=5t=7358p=106546#p106546
(If
Hey Thorsten,
I have to admit that looks very good. Good volumetric fog is kind of the
holy grail in simulation (well one of them.) Would it be possible to post
some quick instructions somewhere for how to configure your local weather
system to do this?
Thanks,
Curt.
On Fri, Dec 17, 2010 at
The fog looks good Torsten, the only problem I'm having is I can't find the top
of it. It certainly goes up over 15,000. Tried clearing all weather first and
turning off all other options but I can't clear the top of it. Will get the
Lightning out later and try and find where the top is!
Any
The fog's top is approx. at 500ft agl. No need to clear any weather items,
just pick early morning fog from the drop-down list in global weather.
Make sure, you got latest SimGear+FlightGear+fgdata from git.
Torsten
The fog looks good Torsten, the only problem I'm having is I can't find the
Hi Torsten,
When I tried it the last time, I saw that the early morning fog option was
now available, but upon choosing it, the code pushed the ground level
visibility out to 20k. I'm wondering if maybe there is a code change that
hasn't been pushed up to the master repository yet?
Curt.
On
Torsten,
Just tried again on my Windows machine and still getting heavy fog up to at
least 17,000 ft AGL.
Got latest gits (first thing this morning)
Will try again later on my other machine and see if its some sort of conflict.
Alex
On 16 Dec 2010, at 17:38, Torsten Dreyer wrote:
The
On Thu, Dec 16, 2010 at 6:55 PM, Curtis Olson curtol...@gmail.com wrote:
Hi Torsten,
When I tried it the last time, I saw that the early morning fog option was
now available, but upon choosing it, the code pushed the ground level
visibility out to 20k.
Same here. However, it also adds a 700
On Thu, Dec 16, 2010 at 6:55 PM, Curtis Olson curtol...@gmail.com wrote:
Hi Torsten,
When I tried it the last time, I saw that the early morning fog option
was now available, but upon choosing it, the code pushed the ground level
visibility out to 20k.
Same here. However, it also adds
On Thu, Dec 16, 2010 at 6:29 PM, Torsten Dreyer wrote:
Argh - 3d-clouds :-P
OK - I have some homework to do...
Anyway - the overcast layer at -200ft is by intention, it's thickness is 700ft
so the upper edge is 500ft. But it currently only works for 2d clouds.
If the weather is changed at
IIRC clouds default to 2D if there isn't a 3D definition in
Environment/cloudlayers.xml
That might provide an work around.
Correct. Currently, the layer type is guessed in fgclouds.cxx by looking at
altitude, thickness etc. My fog cloudlayer results in st (stratus) which
is absolutely
On Thu, Dec 16, 2010 at 9:59 PM, Torsten Dreyer wrote:
IIRC clouds default to 2D if there isn't a 3D definition in
Environment/cloudlayers.xml
That might provide an work around.
Correct. Currently, the layer type is guessed in fgclouds.cxx by looking at
altitude, thickness etc. My fog
Hi all,
i have just pushed some changes to activate a METAR generated cloud layer
representing fog, mist and haze if reported.
Check it out by selecting the Early morning fog weather scenario in the
global weather dialog. It'll get you half a mile visibility and a fog layer
of 500' thickness.
Torsten,
I just used an fgfs_update script that updates simgear, then fgfs, and
then fgdata. The compile of fgfs terminated with the following error:
Making install in Environment
make[2]: Entering directory
`/home/dad/source-osg/flightgear/src/Environment'
g++ -DHAVE_CONFIG_H -I.
On Thu, Dec 16, 2010 at 1:59 AM, dave perry skida...@mindspring.com wrote:
Torsten,
I just used an fgfs_update script that updates simgear, then fgfs, and
then fgdata. The compile of fgfs terminated with the following error:
Making install in Environment
make[2]: Entering directory
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