On 10 Sep 2008, at 23:09, Ron Jensen wrote:
As a result of these changes Terragear will no longer compile. Could
someone smarter than me in C++ fix the terragear sources to work with
these changes?
Whoops, my fault.
I'll get a patch done today.
James
Hi James,
the CustomScenery-Version of TerraGear was already upgrade to cope with
these changes.
Cheers,
Ralf
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Ralf Gerlich wrote:
Hi James,
the CustomScenery-Version of TerraGear was already upgrade to cope with
these changes.
Excellent - does that already include the point in polygon fix too?
I'm thinking of trying some more horribly detailed scenery and it'd be
interesting to see how things have
Jon Stockill wrote:
Ralf Gerlich wrote:
Hi James,
the CustomScenery-Version of TerraGear was already upgrade to cope with
these changes.
Excellent - does that already include the point in polygon fix too?
Unfortunately not...
I'm thinking of trying some more horribly detailed scenery
Curtis Olson wrote:
The previous point-in-a-polygon algorithm was perhaps not as clever, but it
did seem reasonably robust.
Unfortunately it was not. I had several tiles failing because of it...
Cheers,
Ralf
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This
On 11 Sep 2008, at 13:04, Ralf Gerlich wrote:
the CustomScenery-Version of TerraGear was already upgrade to cope
with
these changes.
Ah, thanks Ralf, that's good to know. I'm not really following
TerraGear development, are you generally submitting changes upstream
to the main terragear
Hi Curt!
Curtis Olson wrote:
Fair enough ... maybe my memories have improved with age, but I don't recall
having this much trouble with failed tiles when I did the scenery builds.
There would always be a handful of them ... maybe a dozen or two over the
entire surface of the earth. If that's
On Tue, 2008-07-29 at 03:25 -0500, Erik Hofman wrote:
Update of /var/cvs/SimGear-0.3/source/simgear
In directory baron.flightgear.org:/tmp/cvs-serv11128/simgear
Modified Files:
compiler.h
Log Message:
final fixes for SG_USING_STD removal
Index: compiler.h
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