Re: [Flightgear-devel] A New Sun

2006-07-17 Thread Mark
Aurorae would be a nice addition indeed. Basically they could be simulated by using many squares with a translucent texture. Haven't had any problems with transparency or coloring of the sun, though. The problem Steve addressed is actually caused naturally because the graphics-cards cut out

Re: [Flightgear-devel] A New Sun

2006-07-16 Thread Mark
Hi Curt, I've been thinking about the idea with the cylinder the last days. What I like about it is, that this way the fog of the distant objects is thicker at ground-level and gets thinner with increasing altitude. And it's less stress on the hardware than shaders. The cylinder could be part of

Re: [Flightgear-devel] A New Sun

2006-07-16 Thread Lee Elliott
I once tried to do some aurorae using very large 3d objects and while I could see them ok I couldn't get any colour in to them - they just looked white and the transparency I used in the texture was ineffective, so I could see the entire object, sharp edges and all :( dunno if you might have

Re: [Flightgear-devel] A New Sun

2006-07-12 Thread Mark
Hi Steve, which line do you mean? The surface of the earth cutting of the sundisc? I agree this looks too sharp but I don't know how this could be improved with standards means. At least the sun's halos are blended with the fog already. Actually the reason for the less sharper look in real life

Re: [Flightgear-devel] A New Sun

2006-07-10 Thread Steve Knoblock
Thank you for doing this. I love accurate meteorology, sky conditions and astronomically correct sky. It looks very photographic with the exception of the halo. One thing that always bothered me was when the sun disc is close to the horizon, the line seems too well defined. Where the extended sun