Presumably making cirrus clouds after more sprites doesn't make for
very realistic clouds because of the size of the cloud structures?
Well, they are very faint - say an alpha of 0.1 or less. If we make 10 sprites,
each of them needs an alpha of 0.01 in order to get the same visual impression,
On Tue, Apr 9, 2013 at 8:12 AM, Renk Thorsten wrote:
The problem are faint Cirrus-type clouds which use 2-3 sprites, or in extreme
cases just a single one (they have a transparency of more than 90% and are
really just a faint haze modulation). Here, dropping half of the sprites
essentially
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