Re: [Flightgear-devel] Cloud detail range and faint clouds

2013-04-10 Thread Renk Thorsten
Presumably making cirrus clouds after more sprites doesn't make for very realistic clouds because of the size of the cloud structures? Well, they are very faint - say an alpha of 0.1 or less. If we make 10 sprites, each of them needs an alpha of 0.01 in order to get the same visual impression,

Re: [Flightgear-devel] Cloud detail range and faint clouds

2013-04-09 Thread Stuart Buchanan
On Tue, Apr 9, 2013 at 8:12 AM, Renk Thorsten wrote: The problem are faint Cirrus-type clouds which use 2-3 sprites, or in extreme cases just a single one (they have a transparency of more than 90% and are really just a faint haze modulation). Here, dropping half of the sprites essentially