2011/10/7
> But if you know a fast way of rendering
> the cloud shadows - please just let me know.
>
There is a way to do that by a technique called projective texture mapping.
We need a texture that represents the current cloud situation as seen from
the sun.
For simplicity reasons we could use
Am 07.10.2011 11:20, schrieb Erik Hofman:
>> In my experience, for a happy life in open-source development, work on
>> what*you* *enjoy*, not what 'we' 'need'.
> And sometimes it's not even clear if 'we' includes us..
'we' should add these wise statements to our developer's guide ;-)
Torsten
-
Am 07.10.11 10:47, schrieb thorsten.i.r...@jyu.fi:
>
> Sorry, I'm just getting a bit touchy about reading 'we need' - I've had
> too much of that recently.
>
> Cheers,
>
> * Thorsten
>
Hi Thorsten
I dont want to take the same line. Was just a small side note, more
talking to myself. While I was
On Fri, 2011-10-07 at 10:14 +0100, James Turner wrote:
> On 7 Oct 2011, at 09:47, thorsten.i.r...@jyu.fi wrote:
>
> > Sorry, I'm just getting a bit touchy about reading 'we need' - I've had
> > too much of that recently.
>
> In my experience, for a happy life in open-source development, work on w
On 7 Oct 2011, at 09:47, thorsten.i.r...@jyu.fi wrote:
> Sorry, I'm just getting a bit touchy about reading 'we need' - I've had
> too much of that recently.
In my experience, for a happy life in open-source development, work on what
*you* *enjoy*, not what 'we' 'need'.
At least, some of the
>> We already adjust the greyness of the sea to reflect the overcast
>> value. (It would also be nice if the visible weather in Global matched
>> the
>> description a bit better: we make the sea grey when it's overcast, but
>> the sky is still mostly blue).
> This sounds all really nice and thank
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