Re: [Flightgear-devel] Cloud shadows

2011-10-07 Thread Robert
2011/10/7 > But if you know a fast way of rendering > the cloud shadows - please just let me know. > There is a way to do that by a technique called projective texture mapping. We need a texture that represents the current cloud situation as seen from the sun. For simplicity reasons we could use

Re: [Flightgear-devel] Cloud shadows

2011-10-07 Thread Torsten Dreyer
Am 07.10.2011 11:20, schrieb Erik Hofman: >> In my experience, for a happy life in open-source development, work on >> what*you* *enjoy*, not what 'we' 'need'. > And sometimes it's not even clear if 'we' includes us.. 'we' should add these wise statements to our developer's guide ;-) Torsten -

Re: [Flightgear-devel] Cloud shadows

2011-10-07 Thread HB-GRAL
Am 07.10.11 10:47, schrieb thorsten.i.r...@jyu.fi: > > Sorry, I'm just getting a bit touchy about reading 'we need' - I've had > too much of that recently. > > Cheers, > > * Thorsten > Hi Thorsten I dont want to take the same line. Was just a small side note, more talking to myself. While I was

Re: [Flightgear-devel] Cloud shadows

2011-10-07 Thread Erik Hofman
On Fri, 2011-10-07 at 10:14 +0100, James Turner wrote: > On 7 Oct 2011, at 09:47, thorsten.i.r...@jyu.fi wrote: > > > Sorry, I'm just getting a bit touchy about reading 'we need' - I've had > > too much of that recently. > > In my experience, for a happy life in open-source development, work on w

Re: [Flightgear-devel] Cloud shadows

2011-10-07 Thread James Turner
On 7 Oct 2011, at 09:47, thorsten.i.r...@jyu.fi wrote: > Sorry, I'm just getting a bit touchy about reading 'we need' - I've had > too much of that recently. In my experience, for a happy life in open-source development, work on what *you* *enjoy*, not what 'we' 'need'. At least, some of the

[Flightgear-devel] Cloud shadows

2011-10-07 Thread thorsten . i . renk
>> We already adjust the greyness of the sea to reflect the overcast >> value. (It would also be nice if the visible weather in Global matched >> the >> description a bit better: we make the sea grey when it's overcast, but >> the sky is still mostly blue). > This sounds all really nice and thank