Tim Moore wrote:
If you are going to enable random objects, I recommend using OSG 2.3 or
later. Otherwise,
set the environment variable OSG_DATABASE_PAGER_DRAWABLE=VertexArrays
Installing OSG 2.3.1 did indeed do the trick but it's still slower at
startup than I was used to. I think I'll
Tim Moore wrote:
I've checked this work in, with a change to use an independent quad tree
builder class.
Thanks very much for the contribution; it's good to have another OSG hacker
in the
house.
With the latest version of FlightGear I got it to hang while loading the
scenery objects and
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Erik Hofman wrote:
Tim Moore wrote:
I've checked this work in, with a change to use an independent quad tree
builder class.
Thanks very much for the contribution; it's good to have another OSG hacker
in the
house.
With the latest version
On Jan 7, 2008 9:24 AM, Tim Moore [EMAIL PROTECTED] wrote:
If you are going to enable random objects, I recommend using OSG 2.3 or
later. Otherwise,
set the environment variable OSG_DATABASE_PAGER_DRAWABLE=VertexArrays
Hi Tim,
Is there a way to work around this in our code? Right now OSG
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Curtis Olson wrote:
On Jan 7, 2008 9:24 AM, Tim Moore [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED] wrote:
If you are going to enable random objects, I recommend using OSG 2.3
or later. Otherwise,
set the environment variable
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