Re: [Flightgear-devel] No Rembrandt here...

2012-04-11 Thread Curtis Olson
Hi Thorsten,

I think that is what we have for now.  You can do better by increasing your
shadow map size to 8192 or 16384, but at the 16384 resolution my
performance goes into the tank, and at 8192, there are still many shadow
artifacts due to lack of resolution.  (clearly blocky/xelated/aliasing
edges, something that looks like z-buffer fighting for objects further way,
etc.)  Hopefully this will improve with future tuning.  I'd love to be able
to overfly the SFO terminal at 1000' for instance and have solid shadows on
the AI aircraft, solid shadows on the light poles, solid shadows from the
terminal building, etc.  I'm hoping that will ultimately be possible.
 Otherwise, just getting one good clear shadow of our own aircraft onto the
ground and onto ourselves would be a good 90% solution.

Curt.


On Wed, Apr 11, 2012 at 7:52 AM, Renk Thorsten wrote:

> > Try --prop:/sim/rendering/no-16bit-buffer=true
> >
> > although the symptoms were a bit different
>
> Same here, this sort of works up to the 4096 map size. I do see shadows
> and lights at night at KSFO, but the shadows are very... restless - they
> seem to flicker quite a bit, and all in all the light I get to see depends
> very much on the view angle - is that normal? The grainy shadow edge seems
> to be a function of the map size, it gets a lot worse when I go to 1024...
>
> Thanks for the fix in any case!
>
> Cheers,
>
> * Thorsten
>
>
>
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Re: [Flightgear-devel] No Rembrandt here...

2012-04-11 Thread Renk Thorsten
> Try --prop:/sim/rendering/no-16bit-buffer=true
>
> although the symptoms were a bit different

Same here, this sort of works up to the 4096 map size. I do see shadows and 
lights at night at KSFO, but the shadows are very... restless - they seem to 
flicker quite a bit, and all in all the light I get to see depends very much on 
the view angle - is that normal? The grainy shadow edge seems to be a function 
of the map size, it gets a lot worse when I go to 1024...

Thanks for the fix in any case!

Cheers,

* Thorsten


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Re: [Flightgear-devel] No Rembrandt here...

2012-04-11 Thread Erik Hofman
On Wed, 2012-04-11 at 14:15 +0200, Frederic Bouvier wrote:
> > On Wed, 2012-04-11 at 13:35 +0200, Frederic Bouvier wrote:
> > > Hi Erik,
> > > With this "patch" you are trading a bug for a bug. Assigning the
> > > same attachment to three buffers as the same effect than assigning
> > > three different values to the same variable.
> > 
> > I was already afraid something like that was happening.
> 
> Try --prop:/sim/rendering/no-16bit-buffer=true
> 
> although the symptoms were a bit different

Yes! that works.

Erik


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Re: [Flightgear-devel] No Rembrandt here...

2012-04-11 Thread Frederic Bouvier
> On Wed, 2012-04-11 at 13:35 +0200, Frederic Bouvier wrote:
> > Hi Erik,
> > With this "patch" you are trading a bug for a bug. Assigning the
> > same attachment to three buffers as the same effect than assigning
> > three different values to the same variable.
> 
> I was already afraid something like that was happening.

Try --prop:/sim/rendering/no-16bit-buffer=true

although the symptoms were a bit different

Regards,
-Fred

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Re: [Flightgear-devel] No Rembrandt here...

2012-04-11 Thread Erik Hofman
On Wed, 2012-04-11 at 13:35 +0200, Frederic Bouvier wrote:
> Hi Erik,
> With this "patch" you are trading a bug for a bug. Assigning the 
> same attachment to three buffers as the same effect than assigning
> three different values to the same variable.

I was already afraid something like that was happening.

Erik


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Re: [Flightgear-devel] No Rembrandt here...

2012-04-11 Thread Frederic Bouvier
Hi Erik,

> De: Erik Hofman
> 
> On Wed, 2012-04-11 at 10:18 +0200, Frederic Bouvier wrote:
> 
> > I have to make guess as I don't have a card that exhibit that
> > issue.
> > You can try to edit fg/src/Main/renderer.cxx and change
> > GL_DEPTH_COMPONENT32 to GL_DEPTH_COMPONENT24. You may also try to
> > add the --bpp=32 option to the fgfs command line.
> > 
> > Last, make sure that you didn't enable multithreading in
> > preferences.xml
> > (AutomaticSelection or something else)
> 
> None of these seems to help but when I apply the attached patch (as
> suggested by http://markmail.org/message/yfuz7je43bdzt6h2) at least
> the warnings are gone and I see the scenery (but not yet perfect).

With this "patch" you are trading a bug for a bug. Assigning the 
same attachment to three buffers as the same effect than assigning
three different values to the same variable.

Regards,
-Fred

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Re: [Flightgear-devel] No Rembrandt here...

2012-04-11 Thread Gijs de Rooy

Vivian, or anyone else with "optional-Rembrandt" experience, feel free to add 
some instructions on how to 
make an aircraft support both renderers to 
http://wiki.flightgear.org/Project_Rembrandt#Porting_aircraft 

So we can forward aircraft devs to that (once Rembrandt is stable/complete).

Cheers,
Gijs
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Re: [Flightgear-devel] No Rembrandt here...

2012-04-11 Thread Vivian Meazza
Thorsten wrote:

> -Original Message-
> From: Renk [mailto:thorsten.i.r...@jyu.fi]
> Sent: 11 April 2012 09:33
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] No Rembrandt here...
> 
> > Be sure I value your feedback, but we are exploring new lands here.
> > There is not so much OSG deferred rendering example or real
> > application around, so please be forgiving.
> > And I don't think Flightgear is unusable for anybody. The Rembrandt
> > renderer is optional and the classical/2.6 renderer should work for
> > everybody.
> 
> Sorry if that came across the wrong way. I am well aware of this - I am
> probably more worried about aircraft and/or scenery being converted and
> committed at this stage than about project Rembrandt as such, since the
> default renderer is working just fine. What also bothers me is the
attitude
> I've come across with other people (not you!) which goes like 'Don't
bother
> writing something for the 2.6 renderer because Rembrandt will be there.' -
> which sounds more like replacement than optional. I'm also observing
> statements being made in the forum by various people - some are rather
> cautious, others raise expectations for a release which may backfire badly
if
> there turn out to be issues with many cards. So I'm not writing this out
of the
> blue.
> 
> Personally, I can live without shadows if my GPU turns out not to support
this
> at all in the end - but I can't really if all aircraft at night use
Rembrandt in a
> non-optional way and all I get to see with default rendering is darkness.
And
> so on.
> 
> I'll explore your suggestions and let you know what happens.
> 

Ah the dangers of forums! Whether or not an aircraft is converted to
Rembrandt depends on the aircraft developer. Personally, I have taken the
route of adding a Rembrandt version to the inventory and leaving a version
still fully compatible with 2.6.0. This is by way of being a test-bed for
Rembrandt. So far it has taken several weeks, and most of it is just
eye-candy. This is partly my learning curve, partly bugs, and not least the
sheer size of the task.

I think that you are quite right to express your concerns. I suppose in the
future there might be aircraft or scenery developed purely for Rembrandt
(and that would be a poor decision by the developer), but at the moment I
cannot see why your fears would be realised while Rembrandt remains
optional.


Vivian







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Re: [Flightgear-devel] No Rembrandt here...

2012-04-11 Thread Erik Hofman
On Wed, 2012-04-11 at 10:18 +0200, Frederic Bouvier wrote:

> I have to make guess as I don't have a card that exhibit that issue.
> You can try to edit fg/src/Main/renderer.cxx and change 
> GL_DEPTH_COMPONENT32 to GL_DEPTH_COMPONENT24. You may also try to add
> the --bpp=32 option to the fgfs command line.
> 
> Last, make sure that you didn't enable multithreading in preferences.xml
> (AutomaticSelection or something else)

None of these seems to help but when I apply the attached patch (as
suggested by http://markmail.org/message/yfuz7je43bdzt6h2) at least the
warnings are gone and I see the scenery (but not yet perfect).

Erik
diff --git a/src/Main/renderer.cxx b/src/Main/renderer.cxx
index a4848d3..9f4ed10 100644
--- a/src/Main/renderer.cxx
+++ b/src/Main/renderer.cxx
@@ -761,9 +761,9 @@ osg::Camera* FGRenderer::buildDeferredGeometryCamera( flightgear::CameraInfo* in
 camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
 camera->setViewport( new osg::Viewport );
 attachBufferToCamera( info, camera, osg::Camera::DEPTH_BUFFER, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::DEPTH_BUFFER );
-attachBufferToCamera( info, camera, osg::Camera::COLOR_BUFFER0, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::NORMAL_BUFFER );
-attachBufferToCamera( info, camera, osg::Camera::COLOR_BUFFER1, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::DIFFUSE_BUFFER );
-attachBufferToCamera( info, camera, osg::Camera::COLOR_BUFFER2, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::SPEC_EMIS_BUFFER );
+attachBufferToCamera( info, camera, osg::Camera::COLOR_BUFFER, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::NORMAL_BUFFER );
+attachBufferToCamera( info, camera, osg::Camera::COLOR_BUFFER, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::DIFFUSE_BUFFER );
+attachBufferToCamera( info, camera, osg::Camera::COLOR_BUFFER, flightgear::GEOMETRY_CAMERA, flightgear::RenderBufferInfo::SPEC_EMIS_BUFFER );
 camera->setDrawBuffer(GL_FRONT);
 camera->setReadBuffer(GL_FRONT);
 
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Re: [Flightgear-devel] No Rembrandt here...

2012-04-11 Thread Renk Thorsten
> Be sure I value your feedback, but we are exploring new lands here.
> There is not so much OSG deferred rendering example or real
> application around, so please be forgiving.
> And I don't think Flightgear is unusable for anybody. The Rembrandt
> renderer is optional and the classical/2.6 renderer should work for
> everybody.

Sorry if that came across the wrong way. I am well aware of this - I am 
probably more worried about aircraft and/or scenery being converted and 
committed at this stage than about project Rembrandt as such, since the default 
renderer is working just fine. What also bothers me is the attitude I've come 
across with other people (not you!) which goes like 'Don't bother writing 
something for the 2.6 renderer because Rembrandt will be there.' - which sounds 
more like replacement than optional. I'm also observing statements being made 
in the forum by various people - some are rather cautious, others raise 
expectations for a release which may backfire badly if there turn out to be 
issues with many cards. So I'm not writing this out of the blue.

Personally, I can live without shadows if my GPU turns out not to support this 
at all in the end - but I can't really if all aircraft at night use Rembrandt 
in a non-optional way and all I get to see with default rendering is darkness. 
And so on.

I'll explore your suggestions and let you know what happens.

Cheers,

* Thorsten
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Re: [Flightgear-devel] No Rembrandt here...

2012-04-11 Thread Frederic Bouvier
> De: Erik Hofman
> 
> On Wed, 2012-04-11 at 06:25 +, Renk Thorsten wrote:
> > > The first line says it all.
> > 
> > Okay... so what does it mean?

It means that a required Framebuffer Object failed to 
setup and the fallback isn't OK for Rembrandt.

> > 
> > > I'd first try to reduce the size of the shadow map :
> > > --prop:/sim/rendering/shadows/map-size=1024
> > 
> > No success, problem persists.
> > 
> > > or reduce the window size : --geometry=800x600
> > > to reduce the memory footprint.
> > 
> > Same as above, problem persists. Also when I use small shadow map
> > in addition to 800x600 window no success (leaving aside the fact
> > that Flightgear running in a window of less than a quarter of my
> > screen isn't really thrilling...) .
> 
> Maybe this may help developers, it's about the same message:
> http://forum.openscenegraph.org/viewtopic.php?t=8905

This issue is related to iOS and OGL ES, that is a bit different.

There is the concept of implicit attachment in OSG, so 
INCOMPLETE_ATTACHMENT shouldn't occur if an attachment was 
missing in the first place. I am thinking of an explicit 
attachment that failed silently.
There is a way to increase the OSG log level, but I don't remember 
it for the moment.

I have to make guess as I don't have a card that exhibit that issue.
You can try to edit fg/src/Main/renderer.cxx and change 
GL_DEPTH_COMPONENT32 to GL_DEPTH_COMPONENT24. You may also try to add
the --bpp=32 option to the fgfs command line.

Last, make sure that you didn't enable multithreading in preferences.xml
(AutomaticSelection or something else)

> Plus, so far with one exception (landmass effect at high quality) 
> pretty much everything so far ran just fine out of the box with very 
> acceptable framerates. So, I have a feeling that Rembrandt might be 
> going to leave a lot of folks with blank screens at this point. I 
> don't want to be negative here, maybe it is a trivial problem, but 
> this isn't really a shader which I don't really need to see, this 
> gives me an unusuable Flightgear.

Be sure I value your feedback, but we are exploring new lands here. 
There is not so much OSG deferred rendering example or real 
application around, so please be forgiving.
And I don't think Flightgear is unusable for anybody. The Rembrandt 
renderer is optional and the classical/2.6 renderer should work for 
everybody. 

Regards,
-Fred

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Re: [Flightgear-devel] No Rembrandt here...

2012-04-11 Thread Erik Hofman
On Wed, 2012-04-11 at 06:25 +, Renk Thorsten wrote:
> > The first line says it all.
> 
> Okay... so what does it mean?
> 
> > I'd first try to reduce the size of the shadow map :
> > --prop:/sim/rendering/shadows/map-size=1024
> 
> No success, problem persists.
> 
> > or reduce the window size : --geometry=800x600
> > to reduce the memory footprint.
> 
> Same as above, problem persists. Also when I use small shadow map in addition 
> to 800x600 window no success (leaving aside the fact that Flightgear running 
> in a window of less than a quarter of my screen isn't really thrilling...) .

Maybe this may help developers, it's about the same message:
http://forum.openscenegraph.org/viewtopic.php?t=8905

Erik


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Re: [Flightgear-devel] No Rembrandt here...

2012-04-11 Thread Erik Hofman
On Wed, 2012-04-11 at 06:25 +, Renk Thorsten wrote:
> > The first line says it all.
> 
> Okay... so what does it mean?
> 
> > I'd first try to reduce the size of the shadow map :
> > --prop:/sim/rendering/shadows/map-size=1024
> 
> No success, problem persists.
> 
> > or reduce the window size : --geometry=800x600
> > to reduce the memory footprint.
> 
> Same as above, problem persists. Also when I use small shadow map in addition 
> to 800x600 window no success (leaving aside the fact that Flightgear running 
> in a window of less than a quarter of my screen isn't really thrilling...) .

In fact I have the same problem with a AMD-X2/3Ghz with 2Gb memory and a
GeForce 9600GT:

fgfs --enable-rembrandt --prop:/sim/rendering/shadows/map-size=1024
--geometry=800x60
RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cd6
Warning: RenderStage::runCameraSetUp(State&) Pbuffer does not support
multiple color outputs.

Erik


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Re: [Flightgear-devel] No Rembrandt here...

2012-04-10 Thread Renk Thorsten
> The first line says it all.

Okay... so what does it mean?

> I'd first try to reduce the size of the shadow map :
> --prop:/sim/rendering/shadows/map-size=1024

No success, problem persists.

> or reduce the window size : --geometry=800x600
> to reduce the memory footprint.

Same as above, problem persists. Also when I use small shadow map in addition 
to 800x600 window no success (leaving aside the fact that Flightgear running in 
a window of less than a quarter of my screen isn't really thrilling...) .

> You have a laptop right ? Maybe you have shared memory between the
> CPU and the GPU (NVidia calls that TurboCache) and you didn't
> reserve enough memory for the GPU. This is a BIOS setting.
> Allocate the more you can to the GPU and retry.

Can't do - this is a SONY VAIO laptop, which means you don't get to set 
anything relevant  in the BIOS unless you start hacking it. :-(

Somehow I have the feeling that this isn't a memory problem though. 
Experimenting with Earthview, I can load a sphere textured with 5 4096x4096 and 
11 2048x2048 texture sheets allright without bothering with any smart texture 
management in addition to a normal Flightgear scenery and it works just fine - 
going through the numbers, that's quite a lot of raw data to be stored 
somewhere.

My GPU isn't exactly new, but given what cloud and weather I can run and what 
others get as framerates out of the same scene, it is still rather competitive 
and probably better than what most people in the forum run (i.e. those who 
don't invest in a dedicated high-end GPU).

Plus, so far with one exception (landmass effect at high quality) pretty much 
everything so far ran just fine out of the box with very acceptable framerates. 
So, I have a feeling that Rembrandt might be going to leave a lot of folks with 
blank screens at this point. I don't want to be negative here, maybe it is a 
trivial problem, but this isn't really a shader which I don't really need to 
see, this gives me an unusuable Flightgear.

Cheers,

* Thorsten
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Re: [Flightgear-devel] No Rembrandt here...

2012-04-10 Thread Frederic Bouvier
Hi Thorsten,

The first line says it all.

I'd first try to reduce the size of the shadow map : 
--prop:/sim/rendering/shadows/map-size=1024

or reduce the window size : --geometry=800x600
to reduce the memory footprint.

You have a laptop right ? Maybe you have shared memory between the 
CPU and the GPU (NVidia calls that TurboCache) and you didn't 
reserve enough memory for the GPU. This is a BIOS setting. 
Allocate the more you can to the GPU and retry.

Regards,
-Fred

- Mail original -
> De: Renk Thorsten
> 
> Just freshly pulled and compiled GIT, fresh FGData master, trying to
> start with --enable-rembrandt results in garbage on the screen and
> an impressive list of errors - (I've omitted messages with meaning
> known to me in the following as well as repetitions). Running
> without Rembrandt looks fine to me on first glenace.
> 
> Graphics card is an NVIDIA GeForce 8600M running under Linux with the
> nvidia driver.
> 
> Cheers,
> 
> * Thorsten
> 
> 
> 
> RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cd6
> Warning: RenderStage::runCameraSetUp(State&) Pbuffer does not support
> multiple
> olor outputs.
> Warning: RenderStage::runCameraSetUp(State&) Pbuffer does not support
> multiple
> olor outputs.
> Warning: RenderStage::runCameraSetUp(State&) Pbuffer does not support
> multiple
> olor outputs.
> Failed to create beacon for unknown runway 'KONT 26L OM'.
> Failed to create beacon for unknown runway 'KONT 26R OM'.
> Failed to create beacon for unknown runway 'KSAV 01  OM'.
> Failed to create beacon for unknown runway 'KSAV 10  OM'.
> Failed to create beacon for unknown runway 'PAYA 11  OM'.
> Failed to create beacon for unknown runway 'WARQ 26  OM'.
> Failed to create beacon for unknown runway 'WARR 10  OM'.
> Failed to create beacon for unknown runway 'ZULS 27R OM'.
> Failed to create beacon for unknown runway 'EDDB 07  MM'.
> Failed to create beacon for unknown runway 'EDDB 25  MM'.
> Failed to create beacon for unknown runway 'KIAD 01C MM'.
> Failed to create beacon for unknown runway 'KONT 08L MM'.
> Failed to create beacon for unknown runway 'KONT 26L MM'.
> Failed to create beacon for unknown runway 'KONT 26R MM'.
> Failed to create beacon for unknown runway 'KSAV 01  MM'.
> Failed to create beacon for unknown runway 'KSAV 10  MM'.
> Failed to create beacon for unknown runway 'PAED 06  MM'.
> Failed to create beacon for unknown runway 'PAYA 11  MM'.
> Failed to create beacon for unknown runway 'WADD 27  MM'.
> Failed to create beacon for unknown runway 'WALL 25  MM'.
> Failed to create beacon for unknown runway 'WAOO 10  MM'.
> Failed to create beacon for unknown runway 'WAOP 34  MM'.
> Failed to create beacon for unknown runway 'WARJ 09  MM'.
> Failed to create beacon for unknown runway 'WARQ 26  MM'.
> Failed to create beacon for unknown runway 'WARR 10  MM'.
> Failed to create beacon for unknown runway 'WIDD 04  MM'.
> Failed to create beacon for unknown runway 'WIHH 24  MM'.
> Failed to create beacon for unknown runway 'KIAD 19C IM'.
> Failed to create beacon for unknown runway 'KONT 26L IM'.
> RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cd6
> Warning: detected OpenGL error 'invalid enumerant' at end of
> SceneView::draw()
> Loading local weather routines...
> Animated jetways ... initialized
> loading scenario 'nimitz_demo'
> Image "/home/fgfs/FGData/fgdata/Textures/Water/waves-ver10-nm.dds"
> uses compressed textures which cannot be supported on some systems.
> Please decompress this texture for improved portability.
> (...)
> RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cd6
> Warning: detected OpenGL error 'invalid enumerant' at start of
> State::apply()
> (...)
> --
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> monitoring Big Data applications. Try Boundary one-second
> resolution app monitoring today. Free.
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[Flightgear-devel] No Rembrandt here...

2012-04-10 Thread Renk Thorsten

Just freshly pulled and compiled GIT, fresh FGData master, trying to start with 
--enable-rembrandt results in garbage on the screen and an impressive list of 
errors - (I've omitted messages with meaning known to me in the following as 
well as repetitions). Running without Rembrandt looks fine to me on first 
glenace.

Graphics card is an NVIDIA GeForce 8600M running under Linux with the nvidia 
driver.

Cheers,

* Thorsten



RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cd6
Warning: RenderStage::runCameraSetUp(State&) Pbuffer does not support multiple 
olor outputs.
Warning: RenderStage::runCameraSetUp(State&) Pbuffer does not support multiple 
olor outputs.
Warning: RenderStage::runCameraSetUp(State&) Pbuffer does not support multiple 
olor outputs.
Failed to create beacon for unknown runway 'KONT 26L OM'.
Failed to create beacon for unknown runway 'KONT 26R OM'.
Failed to create beacon for unknown runway 'KSAV 01  OM'.
Failed to create beacon for unknown runway 'KSAV 10  OM'.
Failed to create beacon for unknown runway 'PAYA 11  OM'.
Failed to create beacon for unknown runway 'WARQ 26  OM'.
Failed to create beacon for unknown runway 'WARR 10  OM'.
Failed to create beacon for unknown runway 'ZULS 27R OM'.
Failed to create beacon for unknown runway 'EDDB 07  MM'.
Failed to create beacon for unknown runway 'EDDB 25  MM'.
Failed to create beacon for unknown runway 'KIAD 01C MM'.
Failed to create beacon for unknown runway 'KONT 08L MM'.
Failed to create beacon for unknown runway 'KONT 26L MM'.
Failed to create beacon for unknown runway 'KONT 26R MM'.
Failed to create beacon for unknown runway 'KSAV 01  MM'.
Failed to create beacon for unknown runway 'KSAV 10  MM'.
Failed to create beacon for unknown runway 'PAED 06  MM'.
Failed to create beacon for unknown runway 'PAYA 11  MM'.
Failed to create beacon for unknown runway 'WADD 27  MM'.
Failed to create beacon for unknown runway 'WALL 25  MM'.
Failed to create beacon for unknown runway 'WAOO 10  MM'.
Failed to create beacon for unknown runway 'WAOP 34  MM'.
Failed to create beacon for unknown runway 'WARJ 09  MM'.
Failed to create beacon for unknown runway 'WARQ 26  MM'.
Failed to create beacon for unknown runway 'WARR 10  MM'.
Failed to create beacon for unknown runway 'WIDD 04  MM'.
Failed to create beacon for unknown runway 'WIHH 24  MM'.
Failed to create beacon for unknown runway 'KIAD 19C IM'.
Failed to create beacon for unknown runway 'KONT 26L IM'.
RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cd6
Warning: detected OpenGL error 'invalid enumerant' at end of SceneView::draw()
Loading local weather routines...
Animated jetways ... initialized
loading scenario 'nimitz_demo'
Image "/home/fgfs/FGData/fgdata/Textures/Water/waves-ver10-nm.dds"
uses compressed textures which cannot be supported on some systems.
Please decompress this texture for improved portability.
(...)
RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cd6
Warning: detected OpenGL error 'invalid enumerant' at start of State::apply()
(...)
--
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monitoring Big Data applications. Try Boundary one-second 
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