Re: [Flightgear-devel] Projection system question
On Fri, 17 Feb 2012 17:12:00 -0800 (PST), Gene wrote in message alpine.lfd.2.00.1202171711060.26...@grumble.deltasoft.com: On Mon, 13 Feb 2012, Arnt Karlsen wrote: ..hopefully, the guys will have enough self discipline to stay away from something this kinky until they have the old hag (FG-2.6) out the door, should be happening around the 17'th, I'm having my gear coming into my new workshop home on the 16'th and the 17'th. ...or maybe we could be spectacularly lucky in that you fall down a stair case and lose all abililty to communicate this nonsense electronically. g. ..no such luck, despite a coupla close calls, ;o) your best shot now is the bandwidth coverage out here, right now I play WWII radio listener with an eeepc on wifi to an ice.net radio modem on a broom stick stuck in the snow once or twice a day, looking like some cartoon ice age sulphuric preacher man, ripe 'n ready for the winter woodland texture. ;oD ..to get back on-topic, did you go collimated, or home? -- ..med vennlig hilsen = with Kind Regards from Arnt Karlsen ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Projection system question
On Mon, 13 Feb 2012, Arnt Karlsen wrote: ..hopefully, the guys will have enough self discipline to stay away from something this kinky until they have the old hag (FG-2.6) out the door, should be happening around the 17'th, I'm having my gear coming into my new workshop home on the 16'th and the 17'th. ...or maybe we could be spectacularly lucky in that you fall down a stair case and lose all abililty to communicate this nonsense electronically. g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.diy-cockpits.org/coll - Go Collimated or Go Home. Some people collect things for a hobby. Geeks collect hobbies. ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! Buying desktop hardware and installing a server OS doesn't make a server-class system any more than sitting in a puddle makes you a duck. [Cipher in a.s.r] -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Projection system question
Hi. Two things: First, keep us posted of your progress :) I am also working on simulator stuff at our aviation club, so this kind of stuff is interesting to follow. Another thing that comes to my mind is a spherical door projection example I remember seeing on README.multiscreen (or it was one other file in the docs/ dir in flightgear sources) - Did you check that example out, did it not do what you needed? Unfortunately I am also just looking into all this, so I cannot be of more help, but I remember trying that one, and it warped the display to a circle and the perspective was all curved, so maybe it could be something useful? Anyway, thanks for posting the link, that kind of setup looks very interesting, given it uses just one projector. Might work for us also.. /Tuomas On 12.2.2012 22:59 Roy Caligan wrote: Hi everyone, I've been speaking with some of the folks on the FG forum about a problem I'm having, and I was recommended to contact this group for some possible help. I'm trying to build a sim using Paul Bourke's projection method. Simply put, you can achieve an immersive, 180+ degree field-of-view using a single projector, a hemispherical mirror, and any geometry screen your wish (it could be a dome, a cylinder, or walls and a ceiling). You can get more details in his papers: http://paulbourke.net/papers/jmm/jmm.pdf http://paulbourke.net/papers/cgat09b/ Paul was kind enough to share his code libraries with me that make this work. The problem, however, is that the code is written in C and uses the features of OpenGL, not OSG. Here they are: domelib.h: http://codepad.org/i2EaRFsz domelib.c: http://codepad.org/42EVHWo4 I'm not a programmer, so I have no idea if upgrading the code to use C++ and OSG is difficult or not. I'm also not trying to replicate his process exactly. His method uses four different views to get a 180-degree field of view in all directions. When flying, horizontal field of view is much more important than vertical. I'd like to get a 210-degree horizontal field of view and about a 118-degree vertical (that's a 16:9 image). This isn't just for home use, by the way. I plan on using this setup at a flight school here and seeing how well it works as a training aid. Here's an experimental camera group I've developed to get the look I want (I'm not sure if it's useful for this discussion or not): http://codepad.org/zGfzR79D Any help or advice the community can give me will be greatly appreciated! Also, if I can help in some way, please let me know. As I said, I'm not a programmer, but I am a flight instructor and part-time aviation faculty. So if I can help with things like training, human factors, or simulator fidelity, I'll help as much as I can. Finally, I know you folks are busy with the new build. If this is a bad time, I can ask again after the release date. Thanks in advance! Roy -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Projection system question
I intended to say Spherical *dome* projection example but my phone knew better and autocorrected.. /T On 15.2.2012 15:35 tuomas.kuosma...@gmail.com wrote: Hi. Two things: First, keep us posted of your progress :) I am also working on simulator stuff at our aviation club, so this kind of stuff is interesting to follow. Another thing that comes to my mind is a spherical door projection example I remember seeing on README.multiscreen (or it was one other file in the docs/ dir in flightgear sources) - Did you check that example out, did it not do what you needed? Unfortunately I am also just looking into all this, so I cannot be of more help, but I remember trying that one, and it warped the display to a circle and the perspective was all curved, so maybe it could be something useful? Anyway, thanks for posting the link, that kind of setup looks very interesting, given it uses just one projector. Might work for us also.. /Tuomas On 12.2.2012 22:59 Roy Caligan wrote: Hi everyone, I've been speaking with some of the folks on the FG forum about a problem I'm having, and I was recommended to contact this group for some possible help. I'm trying to build a sim using Paul Bourke's projection method. Simply put, you can achieve an immersive, 180+ degree field-of-view using a single projector, a hemispherical mirror, and any geometry screen your wish (it could be a dome, a cylinder, or walls and a ceiling). You can get more details in his papers: http://paulbourke.net/papers/jmm/jmm.pdf http://paulbourke.net/papers/cgat09b/ Paul was kind enough to share his code libraries with me that make this work. The problem, however, is that the code is written in C and uses the features of OpenGL, not OSG. Here they are: domelib.h: http://codepad.org/i2EaRFsz domelib.c: http://codepad.org/42EVHWo4 I'm not a programmer, so I have no idea if upgrading the code to use C++ and OSG is difficult or not. I'm also not trying to replicate his process exactly. His method uses four different views to get a 180-degree field of view in all directions. When flying, horizontal field of view is much more important than vertical. I'd like to get a 210-degree horizontal field of view and about a 118-degree vertical (that's a 16:9 image). This isn't just for home use, by the way. I plan on using this setup at a flight school here and seeing how well it works as a training aid. Here's an experimental camera group I've developed to get the look I want (I'm not sure if it's useful for this discussion or not): http://codepad.org/zGfzR79D Any help or advice the community can give me will be greatly appreciated! Also, if I can help in some way, please let me know. As I said, I'm not a programmer, but I am a flight instructor and part-time aviation faculty. So if I can help with things like training, human factors, or simulator fidelity, I'll help as much as I can. Finally, I know you folks are busy with the new build. If this is a bad time, I can ask again after the release date. Thanks in advance! Roy -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Projection system question
On Sun, 12 Feb 2012 12:59:21 -0800, Roy wrote in message 4f382829.80...@gmail.com: Hi everyone, I've been speaking with some of the folks on the FG forum about a problem I'm having, and I was recommended to contact this group for some possible help. I'm trying to build a sim using Paul Bourke's projection method. Simply put, you can achieve an immersive, 180+ degree field-of-view using a single projector, a hemispherical mirror, and any geometry screen your wish (it could be a dome, a cylinder, or walls and a ceiling). You can get more details in his papers: http://paulbourke.net/papers/jmm/jmm.pdf http://paulbourke.net/papers/cgat09b/ Paul was kind enough to share his code libraries with me that make this work. The problem, however, is that the code is written in C and uses the features of OpenGL, not OSG. Here they are: domelib.h: http://codepad.org/i2EaRFsz domelib.c: http://codepad.org/42EVHWo4 I'm not a programmer, so I have no idea if upgrading the code to use C++ and OSG is difficult or not. I'm also not trying to replicate his process exactly. His method uses four different views to get a 180-degree field of view in all directions. When flying, horizontal field of view is much more important than vertical. I'd like to get a 210-degree horizontal field of view and about a 118-degree vertical (that's a 16:9 image). This isn't just for home use, by the way. I plan on using this setup at a flight school here and seeing how well it works as a training aid. Here's an experimental camera group I've developed to get the look I want (I'm not sure if it's useful for this discussion or not): http://codepad.org/zGfzR79D Any help or advice the community can give me will be greatly appreciated! Also, if I can help in some way, please let me know. As I said, I'm not a programmer, but I am a flight instructor and part-time aviation faculty. So if I can help with things like training, human factors, or simulator fidelity, I'll help as much as I can. Finally, I know you folks are busy with the new build. If this is a bad time, I can ask again after the release date. Thanks in advance! ..hopefully, the guys will have enough self discipline to stay away from something this kinky until they have the old hag (FG-2.6) out the door, should be happening around the 17'th, I'm having my gear coming into my new workshop home on the 16'th and the 17'th. Roy -- ..med vennlig hilsen = with Kind Regards from Arnt Karlsen ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Projection system question
Hi everyone, I've been speaking with some of the folks on the FG forum about a problem I'm having, and I was recommended to contact this group for some possible help. I'm trying to build a sim using Paul Bourke's projection method. Simply put, you can achieve an immersive, 180+ degree field-of-view using a single projector, a hemispherical mirror, and any geometry screen your wish (it could be a dome, a cylinder, or walls and a ceiling). You can get more details in his papers: http://paulbourke.net/papers/jmm/jmm.pdf http://paulbourke.net/papers/cgat09b/ Paul was kind enough to share his code libraries with me that make this work. The problem, however, is that the code is written in C and uses the features of OpenGL, not OSG. Here they are: domelib.h: http://codepad.org/i2EaRFsz domelib.c: http://codepad.org/42EVHWo4 I'm not a programmer, so I have no idea if upgrading the code to use C++ and OSG is difficult or not. I'm also not trying to replicate his process exactly. His method uses four different views to get a 180-degree field of view in all directions. When flying, horizontal field of view is much more important than vertical. I'd like to get a 210-degree horizontal field of view and about a 118-degree vertical (that's a 16:9 image). This isn't just for home use, by the way. I plan on using this setup at a flight school here and seeing how well it works as a training aid. Here's an experimental camera group I've developed to get the look I want (I'm not sure if it's useful for this discussion or not): http://codepad.org/zGfzR79D Any help or advice the community can give me will be greatly appreciated! Also, if I can help in some way, please let me know. As I said, I'm not a programmer, but I am a flight instructor and part-time aviation faculty. So if I can help with things like training, human factors, or simulator fidelity, I'll help as much as I can. Finally, I know you folks are busy with the new build. If this is a bad time, I can ask again after the release date. Thanks in advance! Roy -- Virtualization Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel