Re: [Flightgear-devel] Projection system question

2012-02-20 Thread Arnt Karlsen
On Fri, 17 Feb 2012 17:12:00 -0800 (PST), Gene wrote in message 
alpine.lfd.2.00.1202171711060.26...@grumble.deltasoft.com:

 On Mon, 13 Feb 2012, Arnt Karlsen wrote:
 
  ..hopefully, the guys will have enough self discipline to stay away
  from something this kinky until they have the old hag (FG-2.6) out
  the door, should be happening around the 17'th, I'm having my gear
  coming into my new workshop home on the 16'th and the 17'th.
 
 ...or maybe we could be spectacularly lucky in that you fall down a
 stair case and lose all abililty to communicate this nonsense
 electronically.
 
 g.
 

..no such luck, despite a coupla close calls, ;o) your best shot now is 
the bandwidth coverage out here, right now I play WWII radio listener
with an eeepc on wifi to an ice.net radio modem on a broom stick stuck
in the snow once or twice a day, looking like some cartoon ice age
sulphuric preacher man, ripe 'n ready for the winter woodland texture. ;oD 


..to get back on-topic, did you go collimated, or home?

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...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] Projection system question

2012-02-17 Thread Gene Buckle
On Mon, 13 Feb 2012, Arnt Karlsen wrote:

 ..hopefully, the guys will have enough self discipline to stay away from
 something this kinky until they have the old hag (FG-2.6) out the door,
 should be happening around the 17'th, I'm having my gear coming into my
 new workshop home on the 16'th and the 17'th.

...or maybe we could be spectacularly lucky in that you fall down a stair 
case and lose all abililty to communicate this nonsense electronically.

g.

-- 
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http://www.f15sim.com - The only one of its kind.
http://www.diy-cockpits.org/coll - Go Collimated or Go Home.
Some people collect things for a hobby.  Geeks collect hobbies.

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Re: [Flightgear-devel] Projection system question

2012-02-15 Thread tuomas . kuosmanen
Hi.

Two things: First, keep us posted of your progress :) I am also working on 
simulator stuff at our aviation club, so this kind of stuff is interesting to 
follow.

Another thing that comes to my mind is a spherical door projection example I 
remember seeing on README.multiscreen (or it was one other file in the docs/ 
dir in flightgear sources) - Did you check that example out, did it not do what 
you needed? Unfortunately I am also just looking into all this, so I cannot be 
of more help, but I remember trying that one, and it warped the display to a 
circle and the perspective was all curved, so maybe it could be something 
useful?

Anyway, thanks for posting the link, that kind of setup looks very interesting, 
given it uses just one projector. Might work for us also..

/Tuomas


On 12.2.2012 22:59 Roy Caligan wrote:

Hi everyone,

I've been speaking with some of the folks on the FG forum about a problem I'm 
having, and I was recommended to contact this group for some possible help. I'm 
trying to build a sim using Paul Bourke's projection method. Simply put, you 
can achieve an immersive, 180+ degree field-of-view using a single projector, a 
hemispherical mirror, and any geometry screen your wish (it could be a dome, a 
cylinder, or walls and a ceiling). You can get more details in his papers:

http://paulbourke.net/papers/jmm/jmm.pdf

http://paulbourke.net/papers/cgat09b/

Paul was kind enough to share his code libraries with me that make this work. 
The problem, however, is that the code is written in C and uses the features of 
OpenGL, not OSG.  Here they are:

domelib.h: http://codepad.org/i2EaRFsz

domelib.c: http://codepad.org/42EVHWo4

I'm not a programmer, so I have no idea if upgrading the code to use C++ and 
OSG is difficult or not. I'm also not trying to replicate his process exactly. 
His method uses four different views to get a 180-degree field of view in all 
directions. When flying, horizontal field of view is much more important than 
vertical. I'd like to get a 210-degree horizontal field of view and about a 
118-degree vertical (that's a 16:9 image). This isn't just for home use, by the 
way. I plan on using this setup at a flight school here and seeing how well it 
works as a training aid.

Here's an experimental camera group I've developed to get the look I want 
(I'm not sure if it's useful for this discussion or not):

http://codepad.org/zGfzR79D

Any help or advice the community can give me will be greatly appreciated! Also, 
if I can help in some way, please let me know. As I said, I'm not a programmer, 
but I am a flight instructor and part-time aviation faculty. So if I can help 
with things like training, human factors, or simulator fidelity, I'll help as 
much as I can.

Finally, I know you folks are busy with the new build. If this is a bad time, I 
can ask again after the release date. Thanks in advance!

Roy


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Re: [Flightgear-devel] Projection system question

2012-02-15 Thread tuomas . kuosmanen
I intended to say Spherical *dome* projection example but my phone knew 
better and autocorrected..

/T


On 15.2.2012 15:35 tuomas.kuosma...@gmail.com wrote:

Hi.

Two things: First, keep us posted of your progress :) I am also working on 
simulator stuff at our aviation club, so this kind of stuff is interesting to 
follow.

Another thing that comes to my mind is a spherical door projection example I 
remember seeing on README.multiscreen (or it was one other file in the docs/ 
dir in flightgear sources) - Did you check that example out, did it not do what 
you needed? Unfortunately I am also just looking into all this, so I cannot be 
of more help, but I remember trying that one, and it warped the display to a 
circle and the perspective was all curved, so maybe it could be something 
useful?

Anyway, thanks for posting the link, that kind of setup looks very interesting, 
given it uses just one projector. Might work for us also..

/Tuomas


On 12.2.2012 22:59 Roy Caligan wrote:

Hi everyone,

I've been speaking with some of the folks on the FG forum about a problem I'm 
having, and I was recommended to contact this group for some possible help. I'm 
trying to build a sim using Paul Bourke's projection method. Simply put, you 
can achieve an immersive, 180+ degree field-of-view using a single projector, a 
hemispherical mirror, and any geometry screen your wish (it could be a dome, a 
cylinder, or walls and a ceiling). You can get more details in his papers:

http://paulbourke.net/papers/jmm/jmm.pdf

http://paulbourke.net/papers/cgat09b/

Paul was kind enough to share his code libraries with me that make this work. 
The problem, however, is that the code is written in C and uses the features of 
OpenGL, not OSG.  Here they are:

domelib.h: http://codepad.org/i2EaRFsz

domelib.c: http://codepad.org/42EVHWo4

I'm not a programmer, so I have no idea if upgrading the code to use C++ and 
OSG is difficult or not. I'm also not trying to replicate his process exactly. 
His method uses four different views to get a 180-degree field of view in all 
directions. When flying, horizontal field of view is much more important than 
vertical. I'd like to get a 210-degree horizontal field of view and about a 
118-degree vertical (that's a 16:9 image). This isn't just for home use, by the 
way. I plan on using this setup at a flight school here and seeing how well it 
works as a training aid.

Here's an experimental camera group I've developed to get the look I want 
(I'm not sure if it's useful for this discussion or not):

http://codepad.org/zGfzR79D

Any help or advice the community can give me will be greatly appreciated! Also, 
if I can help in some way, please let me know. As I said, I'm not a programmer, 
but I am a flight instructor and part-time aviation faculty. So if I can help 
with things like training, human factors, or simulator fidelity, I'll help as 
much as I can.

Finally, I know you folks are busy with the new build. If this is a bad time, I 
can ask again after the release date. Thanks in advance!

Roy




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Re: [Flightgear-devel] Projection system question

2012-02-14 Thread Arnt Karlsen
On Sun, 12 Feb 2012 12:59:21 -0800, Roy wrote in message 
4f382829.80...@gmail.com:

 Hi everyone,
 
 I've been speaking with some of the folks on the FG forum about a 
 problem I'm having, and I was recommended to contact this group for
 some possible help. I'm trying to build a sim using Paul Bourke's
 projection method. Simply put, you can achieve an immersive, 180+
 degree field-of-view using a single projector, a hemispherical
 mirror, and any geometry screen your wish (it could be a dome, a
 cylinder, or walls and a ceiling). You can get more details in his
 papers:
 
 http://paulbourke.net/papers/jmm/jmm.pdf
 
 http://paulbourke.net/papers/cgat09b/
 
 Paul was kind enough to share his code libraries with me that make
 this work. The problem, however, is that the code is written in C and
 uses the features of OpenGL, not OSG.  Here they are:
 
 domelib.h: http://codepad.org/i2EaRFsz
 
 domelib.c: http://codepad.org/42EVHWo4
 
 I'm not a programmer, so I have no idea if upgrading the code to use
 C++ and OSG is difficult or not. I'm also not trying to replicate his 
 process exactly. His method uses four different views to get a 
 180-degree field of view in all directions. When flying, horizontal 
 field of view is much more important than vertical. I'd like to get a 
 210-degree horizontal field of view and about a 118-degree vertical 
 (that's a 16:9 image). This isn't just for home use, by the way. I
 plan on using this setup at a flight school here and seeing how well
 it works as a training aid.
 
 Here's an experimental camera group I've developed to get the look
 I want (I'm not sure if it's useful for this discussion or not):
 
 http://codepad.org/zGfzR79D
 
 Any help or advice the community can give me will be greatly 
 appreciated! Also, if I can help in some way, please let me know. As
 I said, I'm not a programmer, but I am a flight instructor and
 part-time aviation faculty. So if I can help with things like
 training, human factors, or simulator fidelity, I'll help as much as
 I can.
 
 Finally, I know you folks are busy with the new build. If this is a
 bad time, I can ask again after the release date. Thanks in advance!

..hopefully, the guys will have enough self discipline to stay away from
something this kinky until they have the old hag (FG-2.6) out the door,
should be happening around the 17'th, I'm having my gear coming into my
new workshop home on the 16'th and the 17'th.

 Roy


-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
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[Flightgear-devel] Projection system question

2012-02-12 Thread Roy Caligan

Hi everyone,

I've been speaking with some of the folks on the FG forum about a 
problem I'm having, and I was recommended to contact this group for some 
possible help. I'm trying to build a sim using Paul Bourke's projection 
method. Simply put, you can achieve an immersive, 180+ degree 
field-of-view using a single projector, a hemispherical mirror, and any 
geometry screen your wish (it could be a dome, a cylinder, or walls and 
a ceiling). You can get more details in his papers:


http://paulbourke.net/papers/jmm/jmm.pdf

http://paulbourke.net/papers/cgat09b/

Paul was kind enough to share his code libraries with me that make this 
work. The problem, however, is that the code is written in C and uses 
the features of OpenGL, not OSG.  Here they are:


domelib.h: http://codepad.org/i2EaRFsz

domelib.c: http://codepad.org/42EVHWo4

I'm not a programmer, so I have no idea if upgrading the code to use C++ 
and OSG is difficult or not. I'm also not trying to replicate his 
process exactly. His method uses four different views to get a 
180-degree field of view in all directions. When flying, horizontal 
field of view is much more important than vertical. I'd like to get a 
210-degree horizontal field of view and about a 118-degree vertical 
(that's a 16:9 image). This isn't just for home use, by the way. I plan 
on using this setup at a flight school here and seeing how well it works 
as a training aid.


Here's an experimental camera group I've developed to get the look I 
want (I'm not sure if it's useful for this discussion or not):


http://codepad.org/zGfzR79D

Any help or advice the community can give me will be greatly 
appreciated! Also, if I can help in some way, please let me know. As I 
said, I'm not a programmer, but I am a flight instructor and part-time 
aviation faculty. So if I can help with things like training, human 
factors, or simulator fidelity, I'll help as much as I can.


Finally, I know you folks are busy with the new build. If this is a bad 
time, I can ask again after the release date. Thanks in advance!


Roy
--
Virtualization  Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing 
also focuses on allowing computing to be delivered as a service.
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