Re: [Flightgear-devel] Random building bugfix for Atmospheric Light Scattering

2013-01-30 Thread Stuart Buchanan
On Wed, Jan 30, 2013 at 9:16 AM, James Turner wrote:
> Okay, I'll wait for some feedback from Stuart and then merge, if no one beats 
> me to it.

I've had a look, and it all looks fine.  Please merge back to 2.10.0.

Thanks,

-Stuart

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Re: [Flightgear-devel] Random building bugfix for Atmospheric Light Scattering

2013-01-30 Thread James Turner

On 30 Jan 2013, at 08:08, Renk Thorsten  wrote:

> 
> Following a forum bug report
> http://www.flightgear.org/forums/viewtopic.php?f=68&t=18924
> I had a look at random buildings in Atmosperhic Light Scattering (which I 
> normally don't use).
> 
> I just pushed a fix
> 
> * ensuring that the Mie angle gets correctly to the fragment shader
> * and simplifying the first pass rendered to fill the depth buffer - imho it 
> needs neither read a texture nor compute fog
> 
> Stuart, please have a look especially at the second point - I can't see any 
> visual differences, but maybe I've overlooked something. This should also go 
> into the release branch.

Okay, I'll wait for some feedback from Stuart and then merge, if no one beats 
me to it.

James


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[Flightgear-devel] Random building bugfix for Atmospheric Light Scattering

2013-01-30 Thread Renk Thorsten

Following a forum bug report
http://www.flightgear.org/forums/viewtopic.php?f=68&t=18924
I had a look at random buildings in Atmosperhic Light Scattering (which I 
normally don't use).

I just pushed a fix

* ensuring that the Mie angle gets correctly to the fragment shader
* and simplifying the first pass rendered to fill the depth buffer - imho it 
needs neither read a texture nor compute fog

Stuart, please have a look especially at the second point - I can't see any 
visual differences, but maybe I've overlooked something. This should also go 
into the release branch.

* Thorsten
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