On Sunday 19 March 2006 16:51, Mathias Fröhlich wrote:
> On Sunday 19 March 2006 16:37, Melchior FRANZ wrote:
> > * Vassilii Khachaturov -- Sunday 19 March 2006 16:22:
> > > Yes, you are right, no /rotors/... there. Can you (or whatever other
> > > patching powers that be that are responsible for
* Mathias Fröhlich -- Sunday 19 March 2006 16:51:
> I wanted initially just have a more or less stable packet format
> established before we push out a next release.
That's understandable.
> I wonder why the bo is not able to fly without properties :).
Oh, it *is* flyable. Too well in fact. An
On Sunday 19 March 2006 16:37, Melchior FRANZ wrote:
> * Vassilii Khachaturov -- Sunday 19 March 2006 16:22:
> > Yes, you are right, no /rotors/... there. Can you (or whatever other
> > patching powers that be that are responsible for the MultiPlayer/...
> > stuff (Mathias?)) please add the helicop
* Melchior FRANZ -- Sunday 19 March 2006 16:37:
> I let the MP masters do that if they feel like it. I just wonder what
> we are going to do with n1 and n2 for 10 turbines.
Ahh, sound and exhaust plume. But somehow I think rotors would have more
impact. :-]
m.
-
* Vassilii Khachaturov -- Sunday 19 March 2006 16:22:
> Yes, you are right, no /rotors/... there. Can you (or whatever other
> patching powers that be that are responsible for the MultiPlayer/...
> stuff (Mathias?)) please add the helicopter properties
I let the MP masters do that if they feel li
> Multiplayer is only for airplanes, not for helicopters. Just look
:-))
> at the list of transferred properties in MultiPlayer/multiplaymgr.cxx.
> No rotors there -- nothing helicopter related, but lots of other stuff.
Yes, you are right, no /rotors/... there. Can you (or whatever other
patchin
* Vassilii Khachaturov -- Sunday 19 March 2006 02:14:
> http://www.tarunz.org/~vassilii/Images/fg/bo105-ai-1blade.jpg
> features a bo105 (with Julien at the controls) which flies
> smoothly, despite being 1-bladed and with a miraculous
> shadow attached (I believe the shadow is a known thing, but
>
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