Re: [Flightgear-devel] Re: [BUG] bo105 model as an AI representing another player

2006-03-20 Thread Oliver Schroeder
On Sunday 19 March 2006 16:51, Mathias Fröhlich wrote: > On Sunday 19 March 2006 16:37, Melchior FRANZ wrote: > > * Vassilii Khachaturov -- Sunday 19 March 2006 16:22: > > > Yes, you are right, no /rotors/... there. Can you (or whatever other > > > patching powers that be that are responsible for

[Flightgear-devel] Re: [BUG] bo105 model as an AI representing another player

2006-03-19 Thread Melchior FRANZ
* Mathias Fröhlich -- Sunday 19 March 2006 16:51: > I wanted initially just have a more or less stable packet format > established before we push out a next release. That's understandable. > I wonder why the bo is not able to fly without properties :). Oh, it *is* flyable. Too well in fact. An

Re: [Flightgear-devel] Re: [BUG] bo105 model as an AI representing another player

2006-03-19 Thread Mathias Fröhlich
On Sunday 19 March 2006 16:37, Melchior FRANZ wrote: > * Vassilii Khachaturov -- Sunday 19 March 2006 16:22: > > Yes, you are right, no /rotors/... there. Can you (or whatever other > > patching powers that be that are responsible for the MultiPlayer/... > > stuff (Mathias?)) please add the helicop

[Flightgear-devel] Re: [BUG] bo105 model as an AI representing another player

2006-03-19 Thread Melchior FRANZ
* Melchior FRANZ -- Sunday 19 March 2006 16:37: > I let the MP masters do that if they feel like it. I just wonder what > we are going to do with n1 and n2 for 10 turbines. Ahh, sound and exhaust plume. But somehow I think rotors would have more impact. :-] m. -

[Flightgear-devel] Re: [BUG] bo105 model as an AI representing another player

2006-03-19 Thread Melchior FRANZ
* Vassilii Khachaturov -- Sunday 19 March 2006 16:22: > Yes, you are right, no /rotors/... there. Can you (or whatever other > patching powers that be that are responsible for the MultiPlayer/... > stuff (Mathias?)) please add the helicopter properties I let the MP masters do that if they feel li

Re: [Flightgear-devel] Re: [BUG] bo105 model as an AI representing another player

2006-03-19 Thread Vassilii Khachaturov
> Multiplayer is only for airplanes, not for helicopters. Just look :-)) > at the list of transferred properties in MultiPlayer/multiplaymgr.cxx. > No rotors there -- nothing helicopter related, but lots of other stuff. Yes, you are right, no /rotors/... there. Can you (or whatever other patchin

[Flightgear-devel] Re: [BUG] bo105 model as an AI representing another player

2006-03-18 Thread Melchior FRANZ
* Vassilii Khachaturov -- Sunday 19 March 2006 02:14: > http://www.tarunz.org/~vassilii/Images/fg/bo105-ai-1blade.jpg > features a bo105 (with Julien at the controls) which flies > smoothly, despite being 1-bladed and with a miraculous > shadow attached (I believe the shadow is a known thing, but >