* polly -- Thursday 16 February 2006 15:15:
> The new mouse seem a little disconcerting, it jumps after only 25
> percent movement from center to mid screen. [...] Would you consider
> putting the 'mouse jump' closer to the screen edges, say at 95 percent ?
I agree. If one doesn't have a huge sc
David Luff writes:
> Melchior FRANZ writes:
> >
> > The jumps were always there in SDL. I got used to them -- only David's
> > remark reminded me that this should really get fixed.
> >If the new code
> > causes crashes then we should try to find the reason. Reverting the
> > input.cxx change o
Melchior FRANZ writes:
> * David Luff -- Friday 17 February 2006 00:27:
> > I do recall that on Cygwin (glut) builds I used to see unpredicable
> > view behaviour when the mouse wrapped, that I've never seen on Linux
> > (SDL) builds where the mouse has always wrapped with no problem or
> > view
* David Luff -- Friday 17 February 2006 00:27:
> I do recall that on Cygwin (glut) builds I used to see unpredicable
> view behaviour when the mouse wrapped, that I've never seen on Linux
> (SDL) builds where the mouse has always wrapped with no problem or
> view jump.
The jumps were always the
On 16/02/06, Melchior FRANZ <[EMAIL PROTECTED]> wrote:
> Fixed for SDL. The problem was that fgWarpMouse()/SDL_WarpMouse() moves the
> pointer to the center and creates a mouse motion event. But before this
> event was processed, there could still be mouse motion events for the old
> position left
* David Megginson -- Thursday 16 February 2006 03:36:
> It still doesn't seem to be working perfectly, but it's better than before.
Fixed for SDL. The problem was that fgWarpMouse()/SDL_WarpMouse() moves the
pointer to the center and creates a mouse motion event. But before this
event was processe
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