> With Rembrandt, brightness of the scenery seems to depend on the
> view's pitch angle a lot. So, when you fly along and pitch up/down
> heavily (take the ufo), you see the ground becoming brighter and
> darker. It mainly seems to affect the bright (non-shadow) areas.
I believe it was fixed by
On Sunday, April 01, 2012 01:45:52 PM ThorstenB wrote:
> With Rembrandt, brightness of the scenery seems to depend on the view's
> pitch angle a lot. So, when you fly along and pitch up/down heavily
> (take the ufo), you see the ground becoming brighter and darker. It
> mainly seems to affect the b
With Rembrandt, brightness of the scenery seems to depend on the view's
pitch angle a lot. So, when you fly along and pitch up/down heavily
(take the ufo), you see the ground becoming brighter and darker. It
mainly seems to affect the bright (non-shadow) areas.
When pitching up, the ground even
Hello,
I updated my FGFS yesterday and today, after a whole while.
Of course I tried Rembrandt and I'm impressed- finally shadows again!
Rembrandt does work here without any error messages.
(DualCore 2,6 Ghz, 4GB RAM, Nvidea GeForce GTX460)
What I noticed is, that Anti-Aliasing does not work, and
4 matches
Mail list logo