Am 2012-04-30 15:27, schrieb Thomas Geymayer:
> I'm currently experimenting with a 2D Canvas and rendering everything to
> a texture. For this I use FGODGauge to render to texture and
> FGODGauge::set_texture to replace a texture in the cockpit with the
> texture from the fbo. This works very well
Hi,
I'm currently experimenting with a 2D Canvas and rendering everything to
a texture. For this I use FGODGauge to render to texture and
FGODGauge::set_texture to replace a texture in the cockpit with the
texture from the fbo. This works very well unless I enable any effect
which causes the textu
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