Frederic Bouvier wrote:
> looking for "coverage" in the sources, I can't find something related
> to the texture. As far as I can see, tex coords are computed by
> sgCalcTexCoords, and this function is called at run time only for
> ocean tiles. Otherwise, in is called from Terragear, in
> int T
Hi Erik,
- "Erik Hofman" a écrit :
> Frederic Bouvier wrote:
> > The relief (you mean the height of the buildings) can be adjusted in
> the effect file. The more important thing to me is to get the right
> horizontal scale.
> > Nothing will change until the next scenery release because the sca
> Le 01/03/2010 00:22, Vivian Meazza a écrit :
> > I think both effects should be in cvs so that we can do a bit of testing.
> > We can then make some informed comment.
>
> The urban shader is in CVS. I find that the houses are too small,
> compared to 3D models, and I would like to crop the textu
Erik Hofman schrieb:
>
> I've already changed it in CVS and the relief/height map is still in
> line with the main texture. Otherwise I wouldn't have committed it.
>
> Erik
>
Yes, I apologize this is my conclusion with the new effect here. I
changed the size yesterday in materials.xml to 1024
HB-GRAL wrote:
> Erik Hofman schrieb:
>> I've changed the coverage size of the textures from 1024 to 2000 meter.
>
> Hello Erik
>
> I guess it is better not to change the texture size to 2000 meters(?) in
> materials.xml. As I can see the size of the textures fits exactly to the
> relief when
Frederic Bouvier wrote:
> The relief (you mean the height of the buildings) can be adjusted in the
> effect file. The more important thing to me is to get the right horizontal
> scale.
> Nothing will change until the next scenery release because the scale is
> engraved in the scenery files (as t
- "HB-GRAL" a écrit :
> Erik Hofman schrieb:
> > I've changed the coverage size of the textures from 1024 to 2000
> meter.
>
> Hello Erik
>
> I guess it is better not to change the texture size to 2000 meters(?)
> in materials.xml. As I can see the size of the textures fits exactly to
> t
Erik Hofman schrieb:
> I've changed the coverage size of the textures from 1024 to 2000 meter.
Hello Erik
I guess it is better not to change the texture size to 2000 meters(?) in
materials.xml. As I can see the size of the textures fits exactly to the
relief when it is 1024 at the moment.
-Yv
Frederic Bouvier wrote:
>
> Le 01/03/2010 00:22, Vivian Meazza a écrit :
> > I think both effects should be in cvs so that we can do a bit of
> testing. We
> > can then make some informed comment.
> >
>
> The urban shader is in CVS. I find that the houses are too small,
> compared to 3D models,
Frederic Bouvier wrote:
> The urban shader is in CVS. I find that the houses are too small,
> compared to 3D models, and I would like to crop the texture a bit. What
> do you thing ?
Impressive!
I've changed the coverage size of the textures from 1024 to 2000 meter.
I guess someone thought the si
Le 01/03/2010 00:22, Vivian Meazza a écrit :
> I think both effects should be in cvs so that we can do a bit of testing. We
> can then make some informed comment.
>
The urban shader is in CVS. I find that the houses are too small,
compared to 3D models, and I would like to crop the texture a b
Hi Heiko,
- "Heiko Schulz" a écrit :
> Hello Frédéric,
>
>
> > > How does it look close up?
> > >
> > > I think both effects should be in cvs so that we can
> > do a bit of
> > > testing. We can then make some informed comment.
> >
> > It's an ugly hack of the landmass shader, so I can't
Hi Syd,
- "syd adams" a écrit :
> The city looks fantastic fr0m a distance ! I dont like the terrain shader as
> shown , but looks really promising if the shading could be changed per
> material ...
> Great work .
The shader needs a relief map for each texture. So yes, we can change the
Hello Frédéric,
> > How does it look close up?
> >
> > I think both effects should be in cvs so that we can
> do a bit of
> > testing. We can then make some informed comment.
>
> It's an ugly hack of the landmass shader, so I can't commit
> it as it is.
>
I wonder if we could use this shader
The city looks fantastic fr0m a distance ! I dont like the terrain shader as
shown , but looks really promising if the shading could be changed per
material ...
Great work .
Syd
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Wow! This can be a great shader feature in FG! :)
On Mon, Mar 1, 2010 at 12:34 PM, evilslut wrote:
> That looks really cool!! :) personally i think it works nicer on the
> city/building area's then on the forest covered mountains.
>
> Kind Regards
> Rob / Evil
>
> On 02/28/2010 11:41 PM, Frederi
That looks really cool!! :) personally i think it works nicer on the
city/building area's then on the forest covered mountains.
Kind Regards
Rob / Evil
On 02/28/2010 11:41 PM, Frederic Bouvier wrote:
> What do you think of this effect :
>
> http://www.youtube.com/watch?v=kUyH-4c0-qM
> http://www.
Wow!
David
On Sun, Feb 28, 2010 at 5:41 PM, Frederic Bouvier wrote:
> What do you think of this effect :
>
> http://www.youtube.com/watch?v=kUyH-4c0-qM
> http://www.youtube.com/watch?v=wYb1Vy-uTS0
>
> and a screenshot : http://frbouvi.free.fr/flightsim/fgfs-shader-test.jpg
>
> Regards,
> -Fred
Thanks you very much Frederic for work with these normalmaps - it was
my dream for a few last years )
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I think these effects look great.
As for the urban map, you could possibly do something with a transition
between this effect and actual models, as this effect obviously looks poor
from close up, while models kill framerate for large areas.
Good job, and I hope to see an improved version of this
If anyone here ever played Gran Turismo 5 Prologue/Time Trial
Demo/Whatever knows what a graphics API from 1998 is capable of ;)
>
> On Sun, Feb 28, 2010 at 6:41 PM, Christian Buchner 2010/2/28 Frederic Bouvier
>
> > What do you think of this effect :
>
>
On Sun, Feb 28, 2010 at 6:41 PM, Christian Buchner 2010/2/28 Frederic Bouvier
>
> > What do you think of this effect :
>
> Wow.
>
> Congratulations, you are starting to beat graphics benchmark set by
> Flight Simulator X.
No no no no, according to the slashdot comments, we use graphics engine fr
2010/2/28 Frederic Bouvier :
> What do you think of this effect :
Wow.
Congratulations, you are starting to beat graphics benchmark set by
Flight Simulator X.
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- "Vivian Meazza" a écrit :
> Frederic Bouvier wrote
>
> > -Original Message-
> >
> > What do you think of this effect :
> >
> > http://www.youtube.com/watch?v=kUyH-4c0-qM
> > http://www.youtube.com/watch?v=wYb1Vy-uTS0
> >
> > and a screenshot :
> http://frbouvi.free.fr/flightsim/
Frederic Bouvier wrote
> -Original Message-
> From: [mailto:fredfgf...@free.fr]
> Sent: 28 February 2010 22:41
> To: Flightgear-devel@lists.sourceforge.net
> Subject: [Flightgear-devel] Shaders experiments
>
> What do you think of this effect :
>
> http://w
- "leee" a écrit :
> On Sunday 28 Feb 2010, Frederic Bouvier wrote:
> > What do you think of this effect :
> >
> > http://www.youtube.com/watch?v=kUyH-4c0-qM
> > http://www.youtube.com/watch?v=wYb1Vy-uTS0
> >
> > and a screenshot :
> > http://frbouvi.free.fr/flightsim/fgfs-shader-test.jpg
> >
On Sunday 28 Feb 2010, Frederic Bouvier wrote:
> What do you think of this effect :
>
> http://www.youtube.com/watch?v=kUyH-4c0-qM
> http://www.youtube.com/watch?v=wYb1Vy-uTS0
>
> and a screenshot :
> http://frbouvi.free.fr/flightsim/fgfs-shader-test.jpg
>
> Regards,
> -Fred
Overlaying a geometry
On 01/03/10 11:41, Frederic Bouvier wrote:
> What do you think of this effect :
>
Very nice. Very nice indeed. The urban area in video #2 especially is
a dramatic difference.
How do the effects look when you get close to the ground?
Hi,
> What do you think of this effect :
>
> http://www.youtube.com/watch?v=kUyH-4c0-qM
> http://www.youtube.com/watch?v=wYb1Vy-uTS0
>
> and a screenshot : http://frbouvi.free.fr/flightsim/fgfs-shader-test.jpg
>
> Regards,
> -Fred
>
The first one doesn't look very interesting, but the technic
On Sunday 28 February 2010 11:41:04 pm Frederic Bouvier wrote:
> and a screenshot : http://frbouvi.free.fr/flightsim/fgfs-shader-test.jpg
>
Didn't have a chance to look at the video's yet, but the screen shot looks
magnificant!
Cheers,
Durk
--
What do you think of this effect :
http://www.youtube.com/watch?v=kUyH-4c0-qM
http://www.youtube.com/watch?v=wYb1Vy-uTS0
and a screenshot : http://frbouvi.free.fr/flightsim/fgfs-shader-test.jpg
Regards,
-Fred
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