Re: [Flightgear-devel] Shaders experiments

2010-03-19 Thread Erik Hofman
Frederic Bouvier wrote: > looking for "coverage" in the sources, I can't find something related > to the texture. As far as I can see, tex coords are computed by > sgCalcTexCoords, and this function is called at run time only for > ocean tiles. Otherwise, in is called from Terragear, in > int T

Re: [Flightgear-devel] Shaders experiments

2010-03-19 Thread Frederic Bouvier
Hi Erik, - "Erik Hofman" a écrit : > Frederic Bouvier wrote: > > The relief (you mean the height of the buildings) can be adjusted in > the effect file. The more important thing to me is to get the right > horizontal scale. > > Nothing will change until the next scenery release because the sca

Re: [Flightgear-devel] Shaders experiments

2010-03-18 Thread Torsten Dreyer
> Le 01/03/2010 00:22, Vivian Meazza a écrit : > > I think both effects should be in cvs so that we can do a bit of testing. > > We can then make some informed comment. > > The urban shader is in CVS. I find that the houses are too small, > compared to 3D models, and I would like to crop the textu

Re: [Flightgear-devel] Shaders experiments

2010-03-18 Thread HB-GRAL
Erik Hofman schrieb: > > I've already changed it in CVS and the relief/height map is still in > line with the main texture. Otherwise I wouldn't have committed it. > > Erik > Yes, I apologize this is my conclusion with the new effect here. I changed the size yesterday in materials.xml to 1024

Re: [Flightgear-devel] Shaders experiments

2010-03-18 Thread Erik Hofman
HB-GRAL wrote: > Erik Hofman schrieb: >> I've changed the coverage size of the textures from 1024 to 2000 meter. > > Hello Erik > > I guess it is better not to change the texture size to 2000 meters(?) in > materials.xml. As I can see the size of the textures fits exactly to the > relief when

Re: [Flightgear-devel] Shaders experiments

2010-03-18 Thread Erik Hofman
Frederic Bouvier wrote: > The relief (you mean the height of the buildings) can be adjusted in the > effect file. The more important thing to me is to get the right horizontal > scale. > Nothing will change until the next scenery release because the scale is > engraved in the scenery files (as t

Re: [Flightgear-devel] Shaders experiments

2010-03-17 Thread Frederic Bouvier
- "HB-GRAL" a écrit : > Erik Hofman schrieb: > > I've changed the coverage size of the textures from 1024 to 2000 > meter. > > Hello Erik > > I guess it is better not to change the texture size to 2000 meters(?) > in materials.xml. As I can see the size of the textures fits exactly to > t

Re: [Flightgear-devel] Shaders experiments

2010-03-17 Thread HB-GRAL
Erik Hofman schrieb: > I've changed the coverage size of the textures from 1024 to 2000 meter. Hello Erik I guess it is better not to change the texture size to 2000 meters(?) in materials.xml. As I can see the size of the textures fits exactly to the relief when it is 1024 at the moment. -Yv

Re: [Flightgear-devel] Shaders experiments

2010-03-13 Thread Vivian Meazza
Frederic Bouvier wrote: > > Le 01/03/2010 00:22, Vivian Meazza a écrit : > > I think both effects should be in cvs so that we can do a bit of > testing. We > > can then make some informed comment. > > > > The urban shader is in CVS. I find that the houses are too small, > compared to 3D models,

Re: [Flightgear-devel] Shaders experiments

2010-03-13 Thread Erik Hofman
Frederic Bouvier wrote: > The urban shader is in CVS. I find that the houses are too small, > compared to 3D models, and I would like to crop the texture a bit. What > do you thing ? Impressive! I've changed the coverage size of the textures from 1024 to 2000 meter. I guess someone thought the si

Re: [Flightgear-devel] Shaders experiments

2010-03-12 Thread Frederic Bouvier
Le 01/03/2010 00:22, Vivian Meazza a écrit : > I think both effects should be in cvs so that we can do a bit of testing. We > can then make some informed comment. > The urban shader is in CVS. I find that the houses are too small, compared to 3D models, and I would like to crop the texture a b

Re: [Flightgear-devel] Shaders experiments

2010-03-02 Thread Frederic Bouvier
Hi Heiko, - "Heiko Schulz" a écrit : > Hello Frédéric, > > > > > How does it look close up? > > > > > > I think both effects should be in cvs so that we can > > do a bit of > > > testing. We can then make some informed comment. > > > > It's an ugly hack of the landmass shader, so I can't

Re: [Flightgear-devel] Shaders experiments

2010-03-02 Thread Frederic Bouvier
Hi Syd, - "syd adams" a écrit : > The city looks fantastic fr0m a distance ! I dont like the terrain shader as > shown , but looks really promising if the shading could be changed per > material ... > Great work . The shader needs a relief map for each texture. So yes, we can change the

Re: [Flightgear-devel] Shaders experiments

2010-03-02 Thread Heiko Schulz
Hello Frédéric, > > How does it look close up? > > > > I think both effects should be in cvs so that we can > do a bit of > > testing. We can then make some informed comment. > > It's an ugly hack of the landmass shader, so I can't commit > it as it is. > I wonder if we could use this shader

Re: [Flightgear-devel] Shaders experiments

2010-03-01 Thread syd adams
The city looks fantastic fr0m a distance ! I dont like the terrain shader as shown , but looks really promising if the shading could be changed per material ... Great work . Syd -- Download Intel® Parallel Studio Eval Try

Re: [Flightgear-devel] Shaders experiments

2010-03-01 Thread Brant Gipson
Wow! This can be a great shader feature in FG! :) On Mon, Mar 1, 2010 at 12:34 PM, evilslut wrote: > That looks really cool!! :) personally i think it works nicer on the > city/building area's then on the forest covered mountains. > > Kind Regards > Rob / Evil > > On 02/28/2010 11:41 PM, Frederi

Re: [Flightgear-devel] Shaders experiments

2010-03-01 Thread evilslut
That looks really cool!! :) personally i think it works nicer on the city/building area's then on the forest covered mountains. Kind Regards Rob / Evil On 02/28/2010 11:41 PM, Frederic Bouvier wrote: > What do you think of this effect : > > http://www.youtube.com/watch?v=kUyH-4c0-qM > http://www.

Re: [Flightgear-devel] Shaders experiments

2010-03-01 Thread David Megginson
Wow! David On Sun, Feb 28, 2010 at 5:41 PM, Frederic Bouvier wrote: > What do you think of this effect : > > http://www.youtube.com/watch?v=kUyH-4c0-qM > http://www.youtube.com/watch?v=wYb1Vy-uTS0 > > and a screenshot : http://frbouvi.free.fr/flightsim/fgfs-shader-test.jpg > > Regards, > -Fred

Re: [Flightgear-devel] Shaders experiments

2010-03-01 Thread Vadym Kukhtin
Thanks you very much Frederic for work with these normalmaps - it was my dream for a few last years ) -- --- WBR, Vadym. -- Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling,

Re: [Flightgear-devel] Shaders experiments

2010-02-28 Thread Johnathan Van Why
I think these effects look great. As for the urban map, you could possibly do something with a transition between this effect and actual models, as this effect obviously looks poor from close up, while models kill framerate for large areas. Good job, and I hope to see an improved version of this

Re: [Flightgear-devel] Shaders experiments

2010-02-28 Thread Victhor
If anyone here ever played Gran Turismo 5 Prologue/Time Trial Demo/Whatever knows what a graphics API from 1998 is capable of ;) > > On Sun, Feb 28, 2010 at 6:41 PM, Christian Buchner 2010/2/28 Frederic Bouvier > > > What do you think of this effect : > >

Re: [Flightgear-devel] Shaders experiments

2010-02-28 Thread Curtis Olson
On Sun, Feb 28, 2010 at 6:41 PM, Christian Buchner 2010/2/28 Frederic Bouvier > > > What do you think of this effect : > > Wow. > > Congratulations, you are starting to beat graphics benchmark set by > Flight Simulator X. No no no no, according to the slashdot comments, we use graphics engine fr

Re: [Flightgear-devel] Shaders experiments

2010-02-28 Thread Christian Buchner
2010/2/28 Frederic Bouvier : > What do you think of this effect : Wow. Congratulations, you are starting to beat graphics benchmark set by Flight Simulator X. -- Download Intel® Parallel Studio Eval Try the new software

Re: [Flightgear-devel] Shaders experiments

2010-02-28 Thread Frederic Bouvier
- "Vivian Meazza" a écrit : > Frederic Bouvier wrote > > > -Original Message- > > > > What do you think of this effect : > > > > http://www.youtube.com/watch?v=kUyH-4c0-qM > > http://www.youtube.com/watch?v=wYb1Vy-uTS0 > > > > and a screenshot : > http://frbouvi.free.fr/flightsim/

Re: [Flightgear-devel] Shaders experiments

2010-02-28 Thread Vivian Meazza
Frederic Bouvier wrote > -Original Message- > From: [mailto:fredfgf...@free.fr] > Sent: 28 February 2010 22:41 > To: Flightgear-devel@lists.sourceforge.net > Subject: [Flightgear-devel] Shaders experiments > > What do you think of this effect : > > http://w

Re: [Flightgear-devel] Shaders experiments

2010-02-28 Thread Frederic Bouvier
- "leee" a écrit : > On Sunday 28 Feb 2010, Frederic Bouvier wrote: > > What do you think of this effect : > > > > http://www.youtube.com/watch?v=kUyH-4c0-qM > > http://www.youtube.com/watch?v=wYb1Vy-uTS0 > > > > and a screenshot : > > http://frbouvi.free.fr/flightsim/fgfs-shader-test.jpg > >

Re: [Flightgear-devel] Shaders experiments

2010-02-28 Thread leee
On Sunday 28 Feb 2010, Frederic Bouvier wrote: > What do you think of this effect : > > http://www.youtube.com/watch?v=kUyH-4c0-qM > http://www.youtube.com/watch?v=wYb1Vy-uTS0 > > and a screenshot : > http://frbouvi.free.fr/flightsim/fgfs-shader-test.jpg > > Regards, > -Fred Overlaying a geometry

Re: [Flightgear-devel] Shaders experiments

2010-02-28 Thread James Sleeman
On 01/03/10 11:41, Frederic Bouvier wrote: > What do you think of this effect : > Very nice. Very nice indeed. The urban area in video #2 especially is a dramatic difference. How do the effects look when you get close to the ground?

Re: [Flightgear-devel] Shaders experiments

2010-02-28 Thread Heiko Schulz
Hi, > What do you think of this effect : > > http://www.youtube.com/watch?v=kUyH-4c0-qM > http://www.youtube.com/watch?v=wYb1Vy-uTS0 > > and a screenshot : http://frbouvi.free.fr/flightsim/fgfs-shader-test.jpg > > Regards, > -Fred > The first one doesn't look very interesting, but the technic

Re: [Flightgear-devel] Shaders experiments

2010-02-28 Thread Durk Talsma
On Sunday 28 February 2010 11:41:04 pm Frederic Bouvier wrote: > and a screenshot : http://frbouvi.free.fr/flightsim/fgfs-shader-test.jpg > Didn't have a chance to look at the video's yet, but the screen shot looks magnificant! Cheers, Durk --

[Flightgear-devel] Shaders experiments

2010-02-28 Thread Frederic Bouvier
What do you think of this effect : http://www.youtube.com/watch?v=kUyH-4c0-qM http://www.youtube.com/watch?v=wYb1Vy-uTS0 and a screenshot : http://frbouvi.free.fr/flightsim/fgfs-shader-test.jpg Regards, -Fred -- Downlo