On 24 Oct 2011, at 10:09, thorsten.i.r...@jyu.fi wrote:
Yes, the angles between eye and sun are constants per frame throughout the
scene :-) So is hazeColor. My problem is not passing the value from the
property tree, my problem is getting it there - I'm not a C++ coder, I
have no clue where
Thorsten
Im the last weeks, I've been working on integrating Lauri's skydome
scattering shader in a seamless way with the rest of the environment. I
have now a working version of the shaders available which could be
committed.
This is:
* the original skydome shader, with an added
On Tue, 2011-10-11 at 09:30 +0100, Vivian Meazza wrote:
Thorsten
Im the last weeks, I've been working on integrating Lauri's skydome
scattering shader in a seamless way with the rest of the environment. I
have now a working version of the shaders available which could be
committed.
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