Re: [Flightgear-devel] Skydome and Terrain shader with haze - some helprequired

2011-10-24 Thread James Turner
On 24 Oct 2011, at 10:09, thorsten.i.r...@jyu.fi wrote: Yes, the angles between eye and sun are constants per frame throughout the scene :-) So is hazeColor. My problem is not passing the value from the property tree, my problem is getting it there - I'm not a C++ coder, I have no clue where

Re: [Flightgear-devel] Skydome and Terrain shader with haze - some helprequired

2011-10-11 Thread Vivian Meazza
Thorsten Im the last weeks, I've been working on integrating Lauri's skydome scattering shader in a seamless way with the rest of the environment. I have now a working version of the shaders available which could be committed. This is: * the original skydome shader, with an added

Re: [Flightgear-devel] Skydome and Terrain shader with haze - some helprequired

2011-10-11 Thread Erik Hofman
On Tue, 2011-10-11 at 09:30 +0100, Vivian Meazza wrote: Thorsten Im the last weeks, I've been working on integrating Lauri's skydome scattering shader in a seamless way with the rest of the environment. I have now a working version of the shaders available which could be committed.