Re: [Flightgear-devel] "bug" is a three-letter word

2011-01-29 Thread Arnt Karlsen
 On Sat, 29 Jan 2011 08:41:38 +, Stuart wrote in message 
<2866262b-d56d-495b-b287-4b5f5aec4...@gmail.com>:

> On 29 Jan 2011, at 01:30, Arnt Karlsen wrote:
> > ..found this wee snippet in my console output:
> > r300: ERROR: FS input generic 17 unassigned, not enough hardware
> > slots.

..er, that was the snippet context in my output... 
but thanks for the interpretion. ;o) 

> Well, that might explain some if the shader problems you are seeing. 
> 
> My guess is that "FS" stands for Fragment Shader and your graphics
> card "only" has support for 16 generic input variables, while the
> shader is trying to assign a 17th. Behaviour in that case is
> undefined but it looks like your card is trying to execute the shader
> anyway. 
> 
> Just a guess though. 

..ok, the best guess this far, how do I check these shader 
variables?

..I know I'm important to myself, but that shouldn't convince 
Google this forked thread is 4'th most important thing that 
ever happened in the history of GPGPU programming. ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] "bug" is a three-letter word

2011-01-29 Thread Stuart Buchanan
On 29 Jan 2011, at 01:30, Arnt Karlsen wrote:
> ..found this wee snippet in my console output:
> r300: ERROR: FS input generic 17 unassigned, not enough hardware slots.

Well, that might explain some if the shader problems you are seeing. 

My guess is that "FS" stands for Fragment Shader and your graphics card "only" 
has support for 16 generic input variables, while the shader is trying to 
assign a 17th. Behaviour in that case is undefined but it looks like your card 
is trying to execute the shader anyway. 

Just a guess though. 

-Stuart 
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Re: [Flightgear-devel] "bug" is a three-letter word

2011-01-28 Thread Arnt Karlsen
On Sat, 29 Jan 2011 02:26:56 +0100, Csaba wrote in message 
:

> On Sat, Jan 29, 2011 at 2:15 AM, Arnt Karlsen  wrote:
> >
> > ..if you zoom in or get closer, do you see the missing
> > runway lights?
> 
> Hm, no.

..ok, other 2 drivers, X.org's radeon and radeonhd?
http://www.x.org/wiki/radeon
http://www.x.org/wiki/RadeonFeature
http://www.x.org/wiki/RadeonFeatureUMS

..note that radeonhd does not work with kms, so reboot. ;o)
http://wiki.x.org/wiki/radeonhd
http://www.x.org/wiki/radeonhd:feature 

..does fglrx work with kms?  (It doesn't with Debian 
Sid/Experimental, dependency conflict bug.)
http://www.x.org/wiki/ATIProprietaryDriver
Does anyone have a working /etc/X11/xorg.conf for fglrx?


-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] "bug" is a three-letter word

2011-01-28 Thread Arnt Karlsen
On Sat, 29 Jan 2011 02:15:41 +0100, Arnt wrote in message 
<20110129021541.0d04cd1b@celsius.local>:

> ..and, what _is_ this view?
> https://github.com/gasguru/flightgearthings/raw/master/ATI-nite_warriors/radeon-fgfs-screen-002.png
 
..found this wee snippet in my console output:
r300: ERROR: FS input generic 17 unassigned, not enough hardware slots.
r300: ERROR: FS input generic 17 unassigned, not enough hardware slots.
r300: ERROR: FS input generic 17 unassigned, not enough hardware slots.
Nasal runtime error: non-objects have no members
  at /home/arnt/FG-git/install/fgfs/bin/../fgdata//Nasal/view.nas, line
110 called from: /input/keyboard/key[118]/binding, line 1
r300: ERROR: FS input generic 17 unassigned, not enough hardware slots.
r300: ERROR: FS input generic 17 unassigned, not enough hardware slots.
r300: ERROR: FS input generic 17 unassigned, not enough hardware slots.

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] "bug" is a three-letter word

2011-01-28 Thread Csaba Halász
On Sat, Jan 29, 2011 at 2:15 AM, Arnt Karlsen  wrote:
>
> ..if you zoom in or get closer, do you see the missing
> runway lights?

Hm, no.

-- 
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Re: [Flightgear-devel] "bug" is a three-letter word

2011-01-28 Thread Arnt Karlsen
On Fri, 28 Jan 2011 23:38:27 +0100, Csaba wrote in message 
:

> On Fri, Jan 28, 2011 at 8:52 PM, John Denker  wrote:
> > It's spelled "ATI"
> >
> > On 01/27/2011 08:01 PM, Csaba Halász wrote:
> >> I am now running the shiny new 11.1 fglrx driver on my integrated
> >> HD4200. The 737-100 has some silly landing lights, but other than
> >> that, it looks normal.
> >
> > I just how upgraded to the 11-1 fglrx driver.
> >
> > Still no runway lights.
> 
> Of course not, since the problem is in FG. The "point sprites" option
> has been broken since a while. ATI is innocent, I demand satisfaction
> :)

..I vote guilty on their fglrx driver, and unguilty on their cards:
https://github.com/gasguru/flightgearthings/raw/master/ATI-nite_warriors/radeon-fgfs-screen-061.png

> (assuming said magical "point sprites" not working is not an ATI bug
> by itself)

..only in their fglrx driver, AFAICT, the hardware and X.org's radeon
driver does the right things with runway lights.

> http://www.imagebam.com/image/ff01b6117146655

..if you zoom in or get closer, do you see the missing 
runway lights?


..now, there are other shady shader issues, blood red snow around
https://github.com/gasguru/flightgearthings/raw/master/ATI-nite_warriors/radeon-fgfs-screen-005.png
sunset, too brightly white at noon, much too dark at midnight, snow 
reflects e.g. moon 'n star etc shine and aurora borealis, playing 
with the hi quality setting has shady dark cities eat frame rates:
https://github.com/gasguru/flightgearthings/raw/master/ATI-nite_warriors/radeon-fgfs-screen-049.png
https://github.com/gasguru/flightgearthings/raw/master/ATI-nite_warriors/radeon-fgfs-screen-050.png


..and, what _is_ this view?
https://github.com/gasguru/flightgearthings/raw/master/ATI-nite_warriors/radeon-fgfs-screen-002.png

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] "bug" is a three-letter word

2011-01-28 Thread Csaba Halász
On Fri, Jan 28, 2011 at 8:52 PM, John Denker  wrote:
> It's spelled "ATI"
>
> On 01/27/2011 08:01 PM, Csaba Halász wrote:
>> I am now running the shiny new 11.1 fglrx driver on my integrated HD4200.
>> The 737-100 has some silly landing lights, but other than that, it looks 
>> normal.
>
> I just how upgraded to the 11-1 fglrx driver.
>
> Still no runway lights.

Of course not, since the problem is in FG. The "point sprites" option
has been broken since a while. ATI is innocent, I demand satisfaction
:)
(assuming said magical "point sprites" not working is not an ATI bug by itself)

http://www.imagebam.com/image/ff01b6117146655

-- 
Csaba/Jester

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[Flightgear-devel] "bug" is a three-letter word

2011-01-28 Thread John Denker
It's spelled "ATI"

On 01/27/2011 08:01 PM, Csaba Halász wrote:
> I am now running the shiny new 11.1 fglrx driver on my integrated HD4200.
> The 737-100 has some silly landing lights, but other than that, it looks 
> normal.

I just how upgraded to the 11-1 fglrx driver.

Still no runway lights.

I would have posted a remark on the bug tracker
  http://code.google.com/p/flightgear-bugs/issues/detail?id=232
but that doesn't seem to be working at the moment.

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