Erik Hofman wrote:
> It has been a while since I've looked at this so I have to dig a bit
> here. I don't think much has changed in the mean time though, except for
> adding positioning and directional parameters.
>
Thanks Erik, most helpful.
Although I have to say that I decided to do it by
Hi James,
It has been a while since I've looked at this so I have to dig a bit
here. I don't think much has changed in the mean time though, except for
adding positioning and directional parameters.
James Sleeman wrote:
> Erik I think you wrote the xmlsound.README file. Do you know if there
>
Erik Hofman wrote:
> Alright, but I had the impression James was talking about the
> implementation and not the reality.
>
I was :-)
Erik I think you wrote the xmlsound.README file. Do you know if there
is some other documentation I could look at, that might make it a bit
clearer as I thin
Melchior FRANZ wrote:
> So, if you put that code in tab 9, just type :9. Of course,
> you can assign the code to a regular key binding as well.
>
Yeah.. I'm lazy, I wrote a function to do it automatically on
modification to the xml file. Added it to the wiki in case it's useful
for somebody e
* James Sleeman -- Friday 23 January 2009:
> fgcommand("reinit", props.Node.new({ subsystem: "fx" }))
Also note that you can execute code in nasal-console tabs
by typing :, without having to open the dialog.
(There's no such shortcut for tab 10. Maybe I should have
numbered them starting with 0?)
James Sleeman wrote:
> What would help though, is if there is some way to reload the sound.xml
>
Answering my own question for posterity:
|fgcommand("reinit", props.Node.new({ subsystem: "fx" }))
|
|from the wiki
http://wiki.flightgear.org/index.php/Howto:_Reload_sound_config_without_restarting_
John Denker wrote:
> On 01/23/2009 01:40 AM, Erik Hofman wrote:
>
>>> Don't believe everything you read in the docs.
>> You'd better do, this is the specification of OpenAL.
>
> I was talking about what happens in the Real World.
>
> The "specification of OpenAL" does not supersede the laws
>
On 01/23/2009 01:40 AM, Erik Hofman wrote:
>> Don't believe everything you read in the docs.
>
> You'd better do, this is the specification of OpenAL.
I was talking about what happens in the Real World.
The "specification of OpenAL" does not supersede the laws
of physics.
There are lots of pla
James Sleeman wrote:
> You are of course, right. The more I think about it, the more I see how
> really arbitrary and subjective it just has to be because of all the
> variables that we can't possibly accommodate, and it comes down to
> "fiddling with essentially arbitrary numbers until it so
John Denker wrote:
>> Here's what the docs (docs-mini/README.xmlsound) say, they don't quite
>> seem to match that. Or has all this just wooshed over my head and I
>> have to read your message again more carefully?
>
> I stand by what I wrote.
>
> Don't believe everything you read in the do
Two pieces of physics that haven't heretofore been mentioned:
1) Propeller noise is fairly directional. For more on this, see
http://www.google.com/search?q=propeller+noise+directivity
This means that when a Real World aircraft flies past, you will
hear a more rapid build-up and more rapid fal
John Denker wrote:
> There is a huge element of arbitrariness and artificiality in the
> whole exercise, because few gamers are going to turn up there
>
...
> Again, fiddling with the gain is tantamount to fiddling with
> the reference distance
...
> None of this "reference distance" stuff has a
On jeudi 22 janvier 2009, Melchior FRANZ wrote:
> * gerard robin -- Thursday 22 January 2009:
> > On jeudi 22 janvier 2009, Melchior FRANZ wrote:
> > > The law is the same, but the distances aren't. Lower frequency
> > > travels farther.
> >
> > Not fully right. Only right when high frequencies ar
On 01/22/2009 04:20 PM, James Sleeman wrote:
> Hi John, great answer, thanks..
:-)
>> We see that at the reference distance (r0), the signal is not
>> attenuated at all. That's the defining property of the reference
>>
> So the reference distance is actually the distance from the microphone
Hi John, great answer, thanks..
John Denker wrote:
>
> We see that at the reference distance (r0), the signal is not
> attenuated at all. That's the defining property of the reference
>
So the reference distance is actually the distance from the microphone
to the sound emitting device when
* gerard robin -- Thursday 22 January 2009:
> On jeudi 22 janvier 2009, Melchior FRANZ wrote:
> > The law is the same, but the distances aren't. Lower frequency
> > travels farther.
>
> Not fully right. Only right when high frequencies are stopped
> by objects.
Yes, and there are enough partic
On jeudi 22 janvier 2009, Melchior FRANZ wrote:
> * John Denker -- Thursday 22 January 2009:
> > On 01/22/2009 06:05 AM, Melchior FRANZ wrote:
> > > But it depends on the frequency pattern, no? So we'd need to
> > > analyze the spectrum ... time to use libfftw3.
> >
> > No, the 1/r^2 attenuation is
* Vivian Meazza -- Thursday 22 January 2009:
> I don't think aircraft designers should be asked to specify
> the reference distance either,
Sure, some automatism would be nice. I might even drop my
hand-crafted values if that works well. It would be nice
to have a modulation factor property that m
On 01/22/2009 02:20 PM, Vivian Meazza wrote:
> Looks good to me. Thanks for the explanation.
:-)
> I suppose we don't allow for
> humidity and pressure?
In the 1/r^2 attenuation regime, none of that matters.
Again, the exponential dissipation regime would be another
story.
> I get the imp
* John Denker -- Thursday 22 January 2009:
> On 01/22/2009 06:05 AM, Melchior FRANZ wrote:
> > But it depends on the frequency pattern, no? So we'd need to
> > analyze the spectrum ... time to use libfftw3.
>
> No, the 1/r^2 attenuation is independent of frequency. No FFT
> required.
The law is
John Denker wrote
>
> >>> Just to clarify on the reference-dist, is it that this value is a
> >>> diminishing effect, that is for reference-dist of 1 after distance 1
> >>> the volume is half original, after distance 2 the volume is 1/4
> >>> original (half of a half), distance 3 it's an 1/8th (h
On 01/22/2009 05:47 AM, Maik Justus wrote:
>>> Just to clarify on the reference-dist, is it that this value is a
>>> diminishing effect, that is for reference-dist of 1 after distance 1
>>> the volume is half original, after distance 2 the volume is 1/4
>>> original (half of a half), distance 3
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