> After Torsten's change to multiplayer.nas , Im seeing similar errors ...
> just haven't had a chance to get back too looking at it...
After looking at the code again, I can't see a link between the two issues.
But I also don't feel to much at home in the AI code, so I probably (likely)
overloo
After Torsten's change to multiplayer.nas , Im seeing similar errors ...
just haven't had a chance to get back too looking at it...
--
Come build with us! The BlackBerry® Developer Conference in SF, CA
is the only developer
On Thu, 17 Sep 2009, Nicolas Quijano wrote:
> Still a problem, with or without the MP ignore chat. (tested under both
> conditions)
> We intermittently now get chat messages from people thousands of kilometres
> away and duplicated messages with the callsign changed : for example,
> some_nic says
nto it! -R.
>
> Robert M. Shearman, Jr.
> Transit Operations Supervisor,
> University of Maryland Department of Transportation
> also known as rm...@umd.edu
>
> --
> *From:* syd adams
> *To:* flightgear-dev
> *Sent:* Sunday, August 30, 20
Torsten Dreyer wrote:
> Looks like this is a chicken-egg problem:
>
> The chicken:
> The model class in multiplayer.nas listens on the
> property /ai/models/model-added and checks for all models the
> property "valid" to be true.
>
> The egg:
> When AIManager attaches a model, it first loads t
Last test shows correct amount of players , pilot list good , model view
good , but now apparently when someone leaves and valid becomes false , they
remain on the pilot list / model view for a short time , though no 3d model
is visible in the model view.
But I need sleep , have to look at it tomor
Changing line 275 in multiplayer.nas to
"distance-to-km": distance / 1000.0 or 0,
appears to get things running again.
--
Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day
trial. Simplify your r
After the first test I'm getting ...
Nasal runtime error: nil used in numeric context
at /home/syd/FGFS/data/Nasal/multiplayer.nas, line 275
which of coarse causes the pilot list to not appear. Will
continue testing .
-
Thanks for looking into it.Torsten , just got home from a soggy camping trip
, so I can
dry out and test your changes :)
cheers
On Sat, Sep 5, 2009 at 1:22 PM, Torsten Dreyer wrote:
> > As I mentioned before , I've been looking for the missing player in the
> > pilot list and model view.
> > If
On 09/05/09 13:22, Torsten Dreyer wrote:
> Looks like this is a chicken-egg problem:
>
> The chicken:
> The model class in multiplayer.nas listens on the
> property /ai/models/model-added and checks for all models the
> property "valid" to be true.
>
> The egg:
> When AIManager attaches a mode
> As I mentioned before , I've been looking for the missing player in the
> pilot list and model view.
> If I comment out the 2 lines below "foreach" , in multiplayer.nas at line
> 374 ...
>
> foreach (var n; props.globals.getNode("ai/models",
> 1).getChildren("multiplayer")) {
>
As I mentioned before , I've been looking for the missing player in the
pilot list and model view.
If I comment out the 2 lines below "foreach" , in multiplayer.nas at line
374 ...
foreach (var n; props.globals.getNode("ai/models",
1).getChildren("multiplayer")) {
#if (!n.getN
nt of Transportation
also known as rm...@umd.edu
From: syd adams
To: flightgear-dev
Sent: Sunday, August 30, 2009 1:24:13 AM
Subject: [Flightgear-devel] pilot list...
While attempting to hunt down a chat message problem , (no messages displayed
from certain player
While attempting to hunt down a chat message problem , (no messages
displayed from certain players),
I found that the pilot list is always 1 player short , and the "model view"
skips that player.
They all appear in ai/models , but num-players is always show 1 less player.
I've been sifting through
14 matches
Mail list logo