On Sat, 6 Feb 2010 07:57:40 -0600, Curtis wrote in message
:
> On Sat, Feb 6, 2010 at 4:29 AM, Erik Hofman wrote:
>
> > [ the "model view".]
> >
> > I never understood this view anyhow, what is it supposed to do?
>
>
> As I recall, the point of this view was to show an external view of
> the a
There is something lurking in the tile cache manager ... I haven't seen it
in a while, but there's something there that breaks once in a while.
Curt.
On Sat, Feb 6, 2010 at 9:45 AM, S Andreason wrote:
> Curtis Olson wrote:
> > I have no idea why the scenery would show up different in this view
Curtis Olson wrote:
> I have no idea why the scenery would show up different in this view
> for John ... maybe more issues of our code not being 100% compatible
> with ATI hardware (or visa versa?)
>
It is not just the model view. All views _afterward_ are also missing
the nearby scenery, and I
Anders Gidenstam wrote:
> On Sat, 6 Feb 2010, Erik Hofman wrote:
>
>> Does this mean this view option only works properly when the mutiplayer
>> option is selected? If so the I guess the option should be disabled by
>> default and only bge available when MP is active.
>
> No, for me it seems to b
On Sat, 6 Feb 2010, Erik Hofman wrote:
> Does this mean this view option only works properly when the mutiplayer
> option is selected? If so the I guess the option should be disabled by
> default and only bge available when MP is active.
No, for me it seems to behave perfectly ok also without MP
On Sat, Feb 6, 2010 at 4:29 AM, Erik Hofman wrote:
> [ the "model view".]
>
> I never understood this view anyhow, what is it supposed to do?
As I recall, the point of this view was to show an external view of the
aircraft from a fixed heading. For some situations and some people, all the
extra
Gijs de Rooy wrote:
> > Erik wrote:
> > I never understood this view (model-view) anyhow, what is it supposed
> to do?
>
> In the bottomleft corner of your screen a "dialog" shows up, that allows
> you to
> cycle through helicopter-views from yourself and the other MP pilots.
Does this mean t
> Erik wrote:
> I never understood this view (model-view) anyhow, what is it supposed to do?
In the bottomleft corner of your screen a "dialog" shows up, that allows you to
cycle through helicopter-views from yourself and the other MP pilots.
Quite a nice feature to view other's landings!
Chee
John Denker wrote:
> Here’s the setup: Start the program as
>
> fgfs --airport=KLXV --metar=" 012345Z 0KT 99SM CLR 15/M01 A2992"
>
> Let the aircraft sit on the runway. There is no need to start the engine. Use
> the "v" key to cycle through the available views. The scenery looks norm
On Friday 05 Feb 2010, John Denker wrote:
> On 02/05/2010 11:26 AM, leee wrote:
> > Are those clouds on the horizon or is it distant scenery?
>
> Scenery. Mountainous terrain. Clearly recognizable as such.
What I thought - just wanted to make sure.
>
> No clouds anywhere:
> METAR 012345Z
On 02/05/2010 11:26 AM, leee wrote:
> Are those clouds on the horizon or is it distant scenery?
Scenery. Mountainous terrain. Clearly recognizable as such.
No clouds anywhere:
METAR 012345Z 0KT 99SM CLR 15/M01 A2992
> If it's
> scenery then funnily enough, back in Feb2008, I r
On Friday 05 Feb 2010, John Denker wrote:
> Here’s the setup: Start the program as
>
> fgfs --airport=KLXV --metar=" 012345Z 0KT 99SM CLR
> 15/M01 A2992"
>
> Let the aircraft sit on the runway. There is no need to start the
> engine. Use the "v" key to cycle through the available views. T
Here’s the setup: Start the program as
fgfs --airport=KLXV --metar=" 012345Z 0KT 99SM CLR 15/M01 A2992"
Let the aircraft sit on the runway. There is no need to start the engine. Use
the "v" key to cycle through the available views. The scenery looks normal
until you get to the last v
13 matches
Mail list logo