Re: [Flightgear-devel] shut off fading in
Well, by digging through the code I found what is responsible for the fading. It's in src/Main/renderer.cxx from line 752 on. Just commenting out these lines killed the fading-in-behaviour. For some reason, the --enable-freeze option doesnt seem to work, which is why I simply press "p" while FlightGear is loading scenery objects. That way, FG starts without fading and without a loss of framerate showing in pause-mode and I can adjust the view or whatever and then take off. Just in case anyone is looking for the same question someday in the mailing list's archive... Thank you for your help, Best, Thomas > >> Fred, Richard, >> >>> Could you start with --enable-freeze (I think it is, it might be >>> --enable-pause) and then unpause the sim when the screen is ready for >>> you? > >Try: >fgfs .-prop:/sim/freeze/clock=true --prop:/sim/freeze/master=true >- --prop:/sim/sceneryloaded-override=true >instead of --enable-freeze. It's not perfect, but it improves the >situation for me. You can wait till everything seems to be loaded and >then unpause. The screen will come immediately after that and you can >start to react as soon as the sim starts. > >Nine > - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] shut off fading in
Stefan, Thank you. seems to be the most reasonable approach as for now. Best, Thomas > >Try: >fgfs .-prop:/sim/freeze/clock=true --prop:/sim/freeze/master=true >- --prop:/sim/sceneryloaded-override=true >instead of --enable-freeze. It's not perfect, but it improves the >situation for me. You can wait till everything seems to be loaded and >then unpause. The screen will come immediately after that and you can >start to react as soon as the sim starts. > >Nine > - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] shut off fading in
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Thomas Biwer wrote: > Fred, Richard, > >> Could you start with --enable-freeze (I think it is, it might be >> --enable-pause) and then unpause the sim when the screen is ready for >> you? Try: fgfs .-prop:/sim/freeze/clock=true --prop:/sim/freeze/master=true - --prop:/sim/sceneryloaded-override=true instead of --enable-freeze. It's not perfect, but it improves the situation for me. You can wait till everything seems to be loaded and then unpause. The screen will come immediately after that and you can start to react as soon as the sim starts. Nine -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.2 (GNU/Linux) Comment: Using GnuPG with SUSE - http://enigmail.mozdev.org iD8DBQFFZDNP1QuEJQQMVrgRAsRHAJsFIn9SJ7HZrZo6nxjkWluqxjL+PQCfRIZk 9s2eY0iRBkdeQ4b75CQg8/k= =dH5M -END PGP SIGNATURE- - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] shut off fading in
Anders, i think the problem within that is that pausing FlightGear pauses the fdm as well as loading the scenery - so the problem will be the same. what I am looking for is a function to pause the FDM, while the scenery is continuing loading. In that way, I could start the FDM as soon as the scenery is loaded. Best, Thomas > >On Wed, 22 Nov 2006, Frederic Bouvier wrote: > >> The fade out / fade in is here to hide deferred scenery loading. Unfortunately, >> the fdm start very early, before all the scenery is loaded ( by another thread >> ). The right question would be : is there a way to tell the fdm not to start >> before the scenery is loaded ? a question I don't have an answer for, sorry. > >Is there no way to tell FlightGear to start in paused mode? >If there is perhaps some Nasal script could unpause after some appropriate >delay. > >Cheers, >/Anders >--- >Anders Gidenstam >mail: andersg(at)gidenstam.org >WWW: http://www.gidenstam.org/FlightGear/JSBSim-LTA/ > - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] shut off fading in
Fred, Richard, > >Could you start with --enable-freeze (I think it is, it might be >--enable-pause) and then unpause the sim when the screen is ready for >you? > >Richard > --enable-pause is unknown and the --enable-freeze option doesnt do anything over here, FG just starts as usual, including fading in... > >The fade out / fade in is here to hide deferred scenery loading. Unfortunately, >the fdm start very early, before all the scenery is loaded ( by another thread >). The right question would be : is there a way to tell the fdm not to start >before the scenery is loaded ? a question I don't have an answer for, sorry. > >-Fred > Exactly. This is what I wanted to ask, thank you for finding the right words... :-) Well, maybe I'll dig into some code, though I think it wont be that easy to find out where the problem is. Any hints or thoughts are very appreciated... Thanks, Thomas >> -Original Message- >> Fred, >> >> Thank you for your help. This seems to turn off the fading but also >results in a quite significant drop of the framerate... at least in the >first minutes. >> Might there be another solution to turn off fading in? >> >> Best, >> Thomas > This e-mail has been scanned for Bede Scientific Instruments for all viruses by Star Internet. The service is powered by MessageLabs. For more information on a proactive anti-virus service working around the clock, around the globe, visit: http://www.star.net.uk - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] shut off fading in
On Wed, 22 Nov 2006, Frederic Bouvier wrote: > The fade out / fade in is here to hide deferred scenery loading. > Unfortunately, > the fdm start very early, before all the scenery is loaded ( by another thread > ). The right question would be : is there a way to tell the fdm not to start > before the scenery is loaded ? a question I don't have an answer for, sorry. Is there no way to tell FlightGear to start in paused mode? If there is perhaps some Nasal script could unpause after some appropriate delay. Cheers, /Anders -- --- Anders Gidenstam mail: andersg(at)gidenstam.org WWW: http://www.gidenstam.org/FlightGear/JSBSim-LTA/ - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] shut off fading in
Could you start with --enable-freeze (I think it is, it might be --enable-pause) and then unpause the sim when the screen is ready for you? Richard > -Original Message- > Fred, > > Thank you for your help. This seems to turn off the fading but also results in a quite significant drop of the framerate... at least in the first minutes. > Might there be another solution to turn off fading in? > > Best, > Thomas This e-mail has been scanned for Bede Scientific Instruments for all viruses by Star Internet. The service is powered by MessageLabs. For more information on a proactive anti-virus service working around the clock, around the globe, visit: http://www.star.net.uk - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] shut off fading in
Quoting Thomas Biwer : > Fred, > > Thank you for your help. This seems to turn off the fading but also results > in a quite significant drop of the framerate... at least in the first > minutes. > Might there be another solution to turn off fading in? The fade out / fade in is here to hide deferred scenery loading. Unfortunately, the fdm start very early, before all the scenery is loaded ( by another thread ). The right question would be : is there a way to tell the fdm not to start before the scenery is loaded ? a question I don't have an answer for, sorry. -Fred -- Frédéric Bouvier http://frfoto.free.fr Photo gallery - album photo http://www.fotolia.fr/p/2278/partner/2278 Other photo gallery http://fgsd.sourceforge.net/ FlightGear Scenery Designer - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] shut off fading in
Fred, Thank you for your help. This seems to turn off the fading but also results in a quite significant drop of the framerate... at least in the first minutes. Might there be another solution to turn off fading in? Best, Thomas > >Try : >$ fgfs --prop:/sim/sceneryloaded-override=true > >-Fred > > >Quoting Thomas Biwer : > >> >> Hello, >> >> I noticed that as you start or reset FG the screen kind of fades in. This >> looks quite nice but it interferes with me as I want to start FG with >> initial conditions, and the delay this fading process causes doesnt allow >> me to see the aircraft from the beginning - so I find myself within the >> aircraft somewhere in the sky, because I just didnt have enough time to >> react on the initial conditions I set... >> So what I wanted to know is if there is a way to turn off this >> fading-in-feature via command-line options or maybe a way to tell >> flightgear to start the simulation a few seconds after the fading process >> started? >> And if there is not, could you point me towards the right file in the >> source code that manages this fading process? >> >> Any help is very appreciated. Thank you. > - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] shut off fading in
Quoting Thomas Biwer : > > Hello, > > I noticed that as you start or reset FG the screen kind of fades in. This > looks quite nice but it interferes with me as I want to start FG with > initial conditions, and the delay this fading process causes doesnt allow > me to see the aircraft from the beginning - so I find myself within the > aircraft somewhere in the sky, because I just didnt have enough time to > react on the initial conditions I set... > So what I wanted to know is if there is a way to turn off this > fading-in-feature via command-line options or maybe a way to tell > flightgear to start the simulation a few seconds after the fading process > started? > And if there is not, could you point me towards the right file in the > source code that manages this fading process? > > Any help is very appreciated. Thank you. Try : $ fgfs --prop:/sim/sceneryloaded-override=true -Fred -- Frédéric Bouvier http://frfoto.free.fr Photo gallery - album photo http://www.fotolia.fr/p/2278/partner/2278 Other photo gallery http://fgsd.sourceforge.net/ FlightGear Scenery Designer - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] shut off fading in
Hello, I noticed that as you start or reset FG the screen kind of fades in. This looks quite nice but it interferes with me as I want to start FG with initial conditions, and the delay this fading process causes doesnt allow me to see the aircraft from the beginning - so I find myself within the aircraft somewhere in the sky, because I just didnt have enough time to react on the initial conditions I set... So what I wanted to know is if there is a way to turn off this fading-in-feature via command-line options or maybe a way to tell flightgear to start the simulation a few seconds after the fading process started? And if there is not, could you point me towards the right file in the source code that manages this fading process? Any help is very appreciated. Thank you. Best, Thomas - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel