Re: [Flightgear-devel] Seneca II updated

2006-06-05 Thread Torsten Dreyer
Thanks, I've been looking for a good DATCOM+ example to help me understand the program. Yep, datcom is not really self explanatory :-( I learned a lot by using the examples from Bill's page http://www.holycows.net/datcom/ together with the users's manual USAF_DATCOM_UM.pdf, also linked on Bill's

Re: [Flightgear-devel] Seneca II updated

2006-06-04 Thread Torsten Dreyer
Very nice! Can you fix this link though? I get a 403 error. http://www.t3r.de/fg/seneca/SenecaII.dcm fixed - sorry. ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Re: [Flightgear-devel] Seneca II updated

2006-06-03 Thread Josh Babcock
Torsten Dreyer wrote: Hi, I spent some time on the Seneca II model. The update is available here Very nice! Can you fix this link though? I get a 403 error. http://www.t3r.de/fg/seneca/SenecaII.dcm Josh ___ Flightgear-devel mailing list

Re: [Flightgear-devel] Seneca II updated

2006-06-01 Thread Torsten Dreyer
Keep up the good work - can we expect to see this in CVS soon? I'm lazy and much prefer cvs up to faffing about with tarballs... I am not in the position to put this into CVS but I like the idea to have it there. May I kindly ask for a volunteer CVS janitor to check it in? Thanks, Torsten

Re: [Flightgear-devel] Seneca II updated

2006-06-01 Thread Melchior FRANZ
* Torsten Dreyer -- Thursday 01 June 2006 09:07: May I kindly ask for a volunteer CVS janitor to check it in? Done, thanks! Very nice aircraft. :-) m. ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net

Re: [Flightgear-devel] Seneca II updated

2006-05-30 Thread Torsten Dreyer
If you want do see and feel the ice in action: disable real weather fetch, goto Menu-Weather Conditions and create a nasty november day in Hamburg/EDDH/HAM: on ground 1degc, dewpoint 0degc at 3000ft -6degc, dewpoint -6degc at 6000ft -10degc, dewpoint -10degc at 9000ft -15degc, dewpoint -15degc

Re: [Flightgear-devel] Seneca II updated

2006-05-21 Thread Martin Spott
Frederic Bouvier wrote: And the Paris scenery is not finished. I have a whole bunch of models to send to Jon. Now that the isses appear to be sorted out you could also send some some of these to me, if you like, Martin. -- Unix _IS_ user friendly - it's just selective about who

Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Georg Vollnhals
Torsten Dreyer schrieb: Hi, I spent some time on the Seneca II model. The update is available here http://www.t3r.de/fg/seneca/ Changes: ... Torsten Hi Torsten, thank you for the latest update of your Seneca II. It is not only a wonderful artwork with many details outside and

Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Torsten Dreyer
Hi Georg thank you for the latest update of your Seneca II. It is not only a wonderful artwork with many details outside and inside (like the headphone on the right seat :-) ) and a wonderful 3d-panel but also very valuable from the real pilot proven aspect. Thanks If I am not wrong - I just

Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Martin Spott
Georg Vollnhals wrote: Alone to fly this aircraft is a big joy but when I combined it with the new outstanding really unbelievable *Paris* scenery (screenshots on the German FG forum) [...] Unfortunately you have to be a registered user if you want to look at the pictures. Posting

Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Frederic Bouvier
Quoting Martin Spott : Georg Vollnhals wrote: Alone to fly this aircraft is a big joy but when I combined it with the new outstanding really unbelievable *Paris* scenery (screenshots on the German FG forum) [...] Unfortunately you have to be a registered user if you want to look at the

Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Georg Vollnhals
Torsten Dreyer schrieb: Got a URL? Torsten, I know that this answer is too detailed for you. But there may be some other people reading this: All objects are in Stockill's model database (and the terrain has to be downloaded from the FG scenery server, if not already installed).

Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Martin Spott
Frederic Bouvier wrote: http://helijah.free.fr/flightgear/flightgear.htm This is really impressing - does anyone have a recommendation which graphics card to use in order to run FlightGear with so many textured objects at a reasonable frame rate - without disabling any other visual effects ?

Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Frederic Bouvier
Quoting Martin Spott : Frederic Bouvier wrote: http://helijah.free.fr/flightgear/flightgear.htm This is really impressing - does anyone have a recommendation which graphics card to use in order to run FlightGear with so many textured objects at a reasonable frame rate - without disabling

Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Jon Stockill
Frederic Bouvier wrote: The author of the conversion said that it is reasonably fast with a GeForce 440 MX, that has a GeForce2 core. In fact, the placement of object has been optimised to group these models with the same texture. Jon changed his export procedure for that. And objects are

Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Chris Metzler
On Fri, 19 May 2006 14:28:54 +0200 Frederic Bouvier wrote: And the Paris scenery is not finished. I have a whole bunch of models to send to Jon. Hey Fred, are the procedures that you and Emmanuel have had to go through to convert the X-Plane scenery fairly straightforward? Is it something

Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Frederic Bouvier
Hi Chris, Quoting Chris Metzler : On Fri, 19 May 2006 14:28:54 +0200 Frederic Bouvier wrote: And the Paris scenery is not finished. I have a whole bunch of models to send to Jon. Hey Fred, are the procedures that you and Emmanuel have had to go through to convert the X-Plane scenery

Re: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Frederic Bouvier
Quoting Frederic Bouvier : Then you have to extract object placement. I didn't practise myself but I know that there is a tool to export ENV files to text. I also know that X-Plane 8 uses another binary format but I don't have the name handy. http://www.xsquawkbox.net/scenery/tools.php

RE: [Flightgear-devel] Seneca II updated

2006-05-19 Thread Richard Bytheway
snip First thing is to get the X-Plane to Blender plugin ( a python script ) available on the net. After, you import OBJ models and export to .AC. You'll also have to convert textures from .png to .rgb and reassign them in Blender ( coordinates are good, only names are wrong ). snip Is there