[Flightgear-devel] FGInterface initialisation bug

2002-06-25 Thread Frederic Bouvier
Hello, wondering why my A4 stay steady on the ground with gear retracted, I made a little debug session to find that 'remaining' value in FGInterface::_calc_multiloop had a very huge value (about 1e+66) that result in 0 iterations made by the FDM. Applying the patch below solve the problem.

Re: [Flightgear-devel] Multiplayer Engine project started

2002-06-25 Thread ace project
The first important decision now is, do we multi-threading or multiplexing-IO ? For multiplexing, PLIB can be used. For multi-threading, we got a problem. Another issue is how to get the code to compile on other platforms, because threading and sockets aren't 100% portable, to say

Re: [Flightgear-devel] Capturing warnings

2002-06-25 Thread James Turner
On Tuesday, June 25, 2002, at 01:31 am, Andy Ross wrote: Jonathan Polley wrote: I cannot redirect stderr via 'command 2 file' on my Mac, so the easy solution was out. I did find that the following command works: Rubbish. Sure you can. You just have to run a real shell. :) Seriously,

Re: [Flightgear-devel] FGInterface initialisation bug

2002-06-25 Thread Martin Spott
wondering why my A4 stay steady on the ground with gear retracted, [...] Ah, we already had this 'feature' last week. This appears to depend on Adrew's panel updates. Thanks for the fix, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] Multiplayer Engine project started

2002-06-25 Thread ace project
If you want good performance I'd suggest looking at the state-threading library which was designed especially for this kind of daemons: http://state-threads.sourceforge.net/ Erik I've reviewed this library and it looks good. If our first prototype fails we will consider this one. We

RE: [Flightgear-devel] Multiplayer Engine project started

2002-06-25 Thread Norman Vine
ace project writes: The first important decision now is, do we multi-threading or multiplexing-IO ? For multiplexing, PLIB can be used. For multi-threading, we got a problem. Another issue is how to get the code to compile on other platforms, because threading and sockets aren't

RE: [Flightgear-devel] Glut font format

2002-06-25 Thread Norman Vine
Andy Ross writes:Glut font format Norman Vine wrote: Here's Mark's example of the command used to generate the sorority.txf file: Just change the Font name and the 'glist' to be what you want gentexfont \ -fn '-sgi-sorority-medium-r-normal--40-*-*-*-p-*--ascii' \ Right, but this

RE: [Flightgear-devel] Glut font format

2002-06-25 Thread Paul Deppe
Have you tried using the Font generator http://www.opengl.org/developers/code/mjktips/TexFont/gentexfont.c I have used this successfully with Cygwin and is in how ALL of the PLib fonts were created. I assume that this was Cygwin witn XFree86? Thanks, Paul

Re: [Flightgear-devel] A-4C attitude indicator

2002-06-25 Thread Jim Wilson
Andy Ross [EMAIL PROTECTED] said: This looks fantastic. I think this may be the first working gyro ball in a PC simulator cockpit. At least, I haven't seen one anywhere else. :) Thanks! On question, unrelated to the ball actually, is exactly what we're trying to simulate. You seem to be

Re: [Flightgear-devel] Glut font format

2002-06-25 Thread Andy Ross
Norman Vine wrote: I think that you will find that inorder to get 'high quality' fonts one needs to use a vector based font directly. The only problem in doing this is that the polygon count goes up considerably. Have you tried the antialiased fonts in KDE, WinXP or recent versions of Gtk+?