Hello,
wondering why my A4 stay steady on the ground with gear retracted, I
made a little debug session to find that 'remaining' value in
FGInterface::_calc_multiloop had a very huge value (about 1e+66)
that result in 0 iterations made by the FDM.
Applying the patch below solve the problem.
The first important decision now is, do we
multi-threading or multiplexing-IO ? For
multiplexing,
PLIB can be used. For multi-threading, we got a
problem.
Another issue is how to get the code to compile on
other platforms, because threading and sockets
aren't
100% portable, to say
On Tuesday, June 25, 2002, at 01:31 am, Andy Ross wrote:
Jonathan Polley wrote:
I cannot redirect stderr via 'command 2 file' on my Mac, so the easy
solution was out. I did find that the following command works:
Rubbish. Sure you can. You just have to run a real shell. :)
Seriously,
wondering why my A4 stay steady on the ground with gear retracted, [...]
Ah, we already had this 'feature' last week. This appears to depend on
Adrew's panel updates. Thanks for the fix,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
If you want good performance I'd suggest looking at
the state-threading
library which was designed especially for this kind
of daemons:
http://state-threads.sourceforge.net/
Erik
I've reviewed this library and it looks good. If our
first prototype fails we will consider this one. We
ace project writes:
The first important decision now is, do we
multi-threading or multiplexing-IO ? For multiplexing,
PLIB can be used. For multi-threading, we got a problem.
Another issue is how to get the code to compile on
other platforms, because threading and sockets aren't
Andy Ross writes:Glut font format
Norman Vine wrote:
Here's Mark's example of the command used to generate the
sorority.txf
file: Just change the Font name and the 'glist' to be what you want
gentexfont \
-fn '-sgi-sorority-medium-r-normal--40-*-*-*-p-*--ascii' \
Right, but this
Have you tried using the Font generator
http://www.opengl.org/developers/code/mjktips/TexFont/gentexfont.c
I have used this successfully with Cygwin and is in how ALL of the
PLib fonts were created.
I assume that this was Cygwin witn XFree86?
Thanks,
Paul
Andy Ross [EMAIL PROTECTED] said:
This looks fantastic. I think this may be the first working gyro ball
in a PC simulator cockpit. At least, I haven't seen one anywhere
else. :)
Thanks!
On question, unrelated to the ball actually, is exactly what we're
trying to simulate. You seem to be
Norman Vine wrote:
I think that you will find that inorder to get 'high quality' fonts
one needs to use a vector based font directly. The only problem in
doing this is that the polygon count goes up considerably.
Have you tried the antialiased fonts in KDE, WinXP or recent versions
of Gtk+?
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