From: Frederic Bouvier [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Date: Sat, 29 Mar 2003 17:09:15 +0100
Subject: [Flightgear-devel] P51D config file incorrect in fgfsbase
Here are the latest files I've been using:
http://home.attbi.com/~davidculp2/p51d/p51d.xml
Interesting
I downloaded the CVS last week .. tues or wed .. and installed it.
The frame rate went to.. very bad. basically made flightgear unflyable..
It also made regular flightgear unflyable .. the screen jumping every 1 or 2
seconds.. and also other 3d programs started doing the same..
Curtis L. Olson writes:
Just as a random stab in the dark I commented out ...
globals-get_ATC_mgr()-update(delta_time_sec);
... from the main loop and my frame rate at least doubled ... ?!?
If we take the ATC manager out of globals and add it to the main
subsystem manager
Here are the files needed to upgrade the base package, FlightGear, and JSBSim,
to use the newly-organized FGControls module:
in FlightGear:
Controls/
http://home.attbi.com/~davidculp2/controls.hxx
http://home.attbi.com/~davidculp2/controls.cxx
Autopilot/
David Megginson writes:
If we take the ATC manager out of globals and add it to the main
subsystem manager (instead of updating manually), we can set it up to
update, say, every 2 seconds instead of every frame.
My concern is that if the atc manager update is taking me from 60hz
down to 20hz
At 3/29/03, you wrote:
Curtis L. Olson writes:
I returned from being gone for the week, did a cvs update to get all
the latest changes and now I'm seeing about 1/3 the frame rate I'm
accustom to seeing. I now am getting something in the 18-25 range
which is pretty horrible for my hardware.
Curtis L. Olson wrote:
David Megginson writes:
If we take the ATC manager out of globals and add it to the main
subsystem manager (instead of updating manually), we can set it up to
update, say, every 2 seconds instead of every frame.
My concern is that if the atc manager update is
I have noticed that in many fgfs joystick property files some axes are
squared. This makes the stick-position to control-surface mapping
nonlinear (squared) rather than one to one (linear). I think real
airplanes w/ reversible controls are closer to being linear rather than
squared.
[Here's
David Megginson wrote:
Curtis L. Olson writes:
Just as a random stab in the dark I commented out ...
globals-get_ATC_mgr()-update(delta_time_sec);
... from the main loop and my frame rate at least doubled ... ?!?
If we take the ATC manager out of globals and add it to
William McRaven wrote:
Interesting
I downloaded the CVS last week .. tues or wed .. and installed it.
The frame rate went to.. very bad. basically made flightgear unflyable..
It also made regular flightgear unflyable .. the screen jumping every 1 or 2
seconds.. and also other 3d
Michael Selig writes:
I have noticed that in many fgfs joystick property files some axes
are squared. This makes the stick-position to control-surface
mapping nonlinear (squared) rather than one to one (linear). I
think real airplanes w/ reversible controls are closer to being
linear
David Luff writes:
OK, that's it!!! - ATC did *not* break TuxRacer ;-)
Are you sure?
All the best,
David
--
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/
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Hi. I'm an author of valgrind, a memory debugger which I believe at
least one person has used on FlightGear.
We've just extended valgrind to handle MMX instructions, and it works
on some simple-ish test cases. I was wondering if FlightGear can be
configured to use MMX, and, if so, whether
Michael Selig writes:
I noticed the 'squared' effect when I started flying w/ my R/C
joysticks. Using the actual joysticks exactly models what an R/C
pilot feels, so no exponent fudging is desired in that case. Also,
exponential rates and mixing if used are done onboard the R/C
Hi All,
After the latest update of FlightGear and SimGear from
CVS, a runtime error occurs on my system.
Problem : The program crashes just after startup
(before the splash screen goes off).
Platform: WIN 2000 and MSVC 6.0
How to reproduce:
1) in preferences.xml; use GameMode = true
2) Run the
At 3/30/03, you wrote:
Michael Selig writes:
I noticed the 'squared' effect when I started flying w/ my R/C
joysticks. Using the actual joysticks exactly models what an R/C
pilot feels, so no exponent fudging is desired in that case. Also,
exponential rates and mixing if used are done
On Sun, 2003-03-30 at 20:05, Michael Selig wrote:
At 3/30/03, you wrote:
Michael Selig writes:
I noticed the 'squared' effect when I started flying w/ my R/C
joysticks. Using the actual joysticks exactly models what an R/C
pilot feels, so no exponent fudging is desired in that
At 3/30/03, you wrote:
On Sun, 2003-03-30 at 20:05, Michael Selig wrote:
At 3/30/03, you wrote:
Michael Selig writes:
I noticed the 'squared' effect when I started flying w/ my R/C
joysticks. Using the actual joysticks exactly models what an R/C
pilot feels, so no exponent fudging
On Sun, 2003-03-30 at 21:16, Michael Selig wrote:
At 3/30/03, you wrote:
On Sun, 2003-03-30 at 20:05, Michael Selig wrote:
At 3/30/03, you wrote:
Michael Selig writes:
I noticed the 'squared' effect when I started flying w/ my R/C
joysticks. Using the actual joysticks
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