Re: [Flightgear-devel] Lot's of Fun!

2003-07-07 Thread Erik Hofman
Lee Elliott wrote: In a contradictory sort of way, military flight simming is less serious/realistic than civil flying, so I think this is a good point too. ?? Maybe from a gaming point of view? Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] SimGear autoconf update

2003-07-07 Thread Erik Hofman
Bert Driehuis wrote: However, browsing the diff shows that it removes the -pthread flags from CFLAGS. One can dispute the wisdom of FreeBSD's pthreads implementation, but the ugly contortion that's in the configure script seems to be the only supported way of doing it on FreeBSD. Yes, you might

Re: [Flightgear-devel] Lot's of Fun! Copyright and Disasters

2003-07-07 Thread Erik Hofman
Daniel Moore wrote: How about having a disaster setting? When switched it on could affect any part of the aircraft from power loss to hydraulic failure in control surfaces. How about reenacting famous air disasters? Having bits fail in the sim might even give a pilot some idea how to cope if

Re: [Flightgear-devel] Lot's of Fun! Copyright and Disasters

2003-07-07 Thread David Megginson
Erik Hofman writes: How about having a disaster setting? When switched it on could affect any part of the aircraft from power loss to hydraulic failure in control surfaces. How about reenacting famous air disasters? Having bits fail in the sim might even give a pilot some idea how

[Flightgear-devel] [PATCH] FDM/LaRCsim/IO360.cxx: fix temperature calculation

2003-07-07 Thread Melchior FRANZ
This can't be right. (Also compare with line 297). m. diff -u -p -r1.1 IO360.cxx --- IO360.cxx 20 May 2003 11:29:10 - 1.1 +++ IO360.cxx 7 Jul 2003 11:59:48 - @@ -95,7 +95,7 @@ void FGNewEngine::init(double dt) { //Torque = 0; Torque_SI = 0; CHT = 298.0;

Re: [Flightgear-devel] Lot's of Fun!

2003-07-07 Thread Curtis L. Olson
Arnt Karlsen writes: ..the Wright Flyer oughtta be ok this year, even if it is American, it _is_ 100 years old! ;-) Sounds good, but someone needs to take a snapshot and do the gimp/photoshop work. Regards, Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin

[Flightgear-devel] help with coordinate system

2003-07-07 Thread Wendell Turner
I want to add targets in a multiplayer fgfs session from data generated by an external system, and would like some guidance on the coordinate system. The data exchanged in the multiplayer frames consist of sgMat4 PlayerPos; which is defined in plib as typedef SGfloat sgMat4 [4][4] ; which