Lee Elliott wrote:
In a contradictory sort of way, military flight simming is less
serious/realistic than civil flying, so I think this is a good point too.
??
Maybe from a gaming point of view?
Erik
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Bert Driehuis wrote:
However, browsing the diff shows that it removes the -pthread flags from
CFLAGS. One can dispute the wisdom of FreeBSD's pthreads implementation,
but the ugly contortion that's in the configure script seems to be the
only supported way of doing it on FreeBSD. Yes, you might
Daniel Moore wrote:
How about having a disaster setting? When switched it on could affect
any part of the aircraft from power loss to hydraulic failure in control
surfaces. How about reenacting famous air disasters? Having bits fail in
the sim might even give a pilot some idea how to cope if
Erik Hofman writes:
How about having a disaster setting? When switched it on could affect
any part of the aircraft from power loss to hydraulic failure in control
surfaces. How about reenacting famous air disasters? Having bits fail in
the sim might even give a pilot some idea how
This can't be right. (Also compare with line 297).
m.
diff -u -p -r1.1 IO360.cxx
--- IO360.cxx 20 May 2003 11:29:10 - 1.1
+++ IO360.cxx 7 Jul 2003 11:59:48 -
@@ -95,7 +95,7 @@ void FGNewEngine::init(double dt) {
//Torque = 0;
Torque_SI = 0;
CHT = 298.0;
Arnt Karlsen writes:
..the Wright Flyer oughtta be ok this year, even
if it is American, it _is_ 100 years old! ;-)
Sounds good, but someone needs to take a snapshot and do the
gimp/photoshop work.
Regards,
Curt.
--
Curtis Olson IVLab / HumanFIRST Program FlightGear Project
Twin
I want to add targets in a multiplayer fgfs session from data
generated by an external system, and would like some guidance on
the coordinate system.
The data exchanged in the multiplayer frames consist of
sgMat4 PlayerPos;
which is defined in plib as
typedef SGfloat sgMat4 [4][4] ;
which