Roy Vegard Ovesen wrote:
On Tuesday 23 November 2004 17:31, Boris Koenig wrote:
I haven't yet really played with 3D cockpits: what exactly would be
involved in adding such support ?
The support is already there: it is possible to set the view position at
runtime through the /sim/current-view/{x,y
Lee Elliott wrote:
On Monday 22 November 2004 22:43, Boris Koenig wrote:
Curtis L. Olson wrote:
I think step #1 needs to be making aircraft relocatable.
If I did get everything right, the major problem is that
aircraft rely on instruments and other devices that reside in
abitrary locations within t
"David Luff" wrote:
> I've put TaxiDraw-0.2.4 up at
> http://www.nottingham.ac.uk/~eazdluf/taxidraw.html.
ftp://ftp.uni-duisburg.de/FlightGear/TaxiDraw/taxidraw-0.2.4-FreeBSD.bz2
ftp://ftp.uni-duisburg.de/FlightGear/TaxiDraw/taxidraw-0.2.4-IRIX.bz2
ftp://ftp.uni-duisburg.de/FlightGear/TaxiDr
Josh Babcock wrote:
... snip ...
> >
> > The downside would be that an installer/un-installer would become
> > a necessity.
>
> Not necessarily. At run time, FG could look for info in each aircraft's
> set
> file that names objects available for export and their paths relative to
> the set
>
* Vivian Meazza -- Wednesday 24 November 2004 19:19:
> That's good - time for a cup of tea before take-off. As if start-up times
> weren't slow enough already :-(
Bah! Scanning the aircraft directory is nothing! fgrun scans all my scenery,
for airports every time I run it. This takes 10 minutes or
Martin Spott writes:
> "David Luff" wrote:
> > I've put TaxiDraw-0.2.4 up at
> > http://www.nottingham.ac.uk/~eazdluf/taxidraw.html.
>
> ftp://ftp.uni-duisburg.de/FlightGear/TaxiDraw/taxidraw-0.2.4-FreeBSD.bz2
> ftp://ftp.uni-duisburg.de/FlightGear/TaxiDraw/taxidraw-0.2.4-IRIX.bz2
> ftp://f
hi all,
I am curently try ing to build scenery for australia and find that i
occasionly get the following happen. I end up with some but not all the
scenery I am after.
can anyone help ?
Jason
fgfs-construct --work-dir=./Work --output-dir=./Scenery-0.9.6
--tile-id=4920320 ./Work/AirportArea ./W
David Luff wrote:
> Wow, that's quick!
This was sort of a 'parallel build' - on three platforms ;-)
It is primarily _your_ merit that the required changes for
different platforms are that small,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
-
Jason Cox wrote:
> fgfs-construct --work-dir=./Work --output-dir=./Scenery-0.9.6
> --tile-id=4920320 ./Work/AirportArea ./Work/Cities ./Work/DEM-3
> ./Work/Freeways ./Work/LandMass ./Work/Rivers ./Work/Shared ./Work/Towns
> ./Work/poly_counter ./Work/AirportObj ./Work/Crops ./Work/Forest ./Work