Re: [Flightgear-devel] README.todo

2004-11-24 Thread Josh Babcock
Roy Vegard Ovesen wrote: On Tuesday 23 November 2004 17:31, Boris Koenig wrote: I haven't yet really played with 3D cockpits: what exactly would be involved in adding such support ? The support is already there: it is possible to set the view position at runtime through the /sim/current-view/{x,y

Re: [Flightgear-devel] Aircraft directory structure

2004-11-24 Thread Josh Babcock
Lee Elliott wrote: On Monday 22 November 2004 22:43, Boris Koenig wrote: Curtis L. Olson wrote: I think step #1 needs to be making aircraft relocatable. If I did get everything right, the major problem is that aircraft rely on instruments and other devices that reside in abitrary locations within t

Re: [Flightgear-devel] TaxiDraw-0.2.4 released

2004-11-24 Thread Martin Spott
"David Luff" wrote: > I've put TaxiDraw-0.2.4 up at > http://www.nottingham.ac.uk/~eazdluf/taxidraw.html. ftp://ftp.uni-duisburg.de/FlightGear/TaxiDraw/taxidraw-0.2.4-FreeBSD.bz2 ftp://ftp.uni-duisburg.de/FlightGear/TaxiDraw/taxidraw-0.2.4-IRIX.bz2 ftp://ftp.uni-duisburg.de/FlightGear/TaxiDr

RE: [Flightgear-devel] Aircraft directory structure

2004-11-24 Thread Vivian Meazza
Josh Babcock wrote: ... snip ... > > > > The downside would be that an installer/un-installer would become > > a necessity. > > Not necessarily. At run time, FG could look for info in each aircraft's > set > file that names objects available for export and their paths relative to > the set >

[Flightgear-devel] Re: Aircraft directory structure

2004-11-24 Thread Melchior FRANZ
* Vivian Meazza -- Wednesday 24 November 2004 19:19: > That's good - time for a cup of tea before take-off. As if start-up times > weren't slow enough already :-( Bah! Scanning the aircraft directory is nothing! fgrun scans all my scenery, for airports every time I run it. This takes 10 minutes or

Re: [Flightgear-devel] TaxiDraw-0.2.4 released

2004-11-24 Thread David Luff
Martin Spott writes: > "David Luff" wrote: > > I've put TaxiDraw-0.2.4 up at > > http://www.nottingham.ac.uk/~eazdluf/taxidraw.html. > > ftp://ftp.uni-duisburg.de/FlightGear/TaxiDraw/taxidraw-0.2.4-FreeBSD.bz2 > ftp://ftp.uni-duisburg.de/FlightGear/TaxiDraw/taxidraw-0.2.4-IRIX.bz2 > ftp://f

[Flightgear-devel] fgfs-construct problem

2004-11-24 Thread Jason Cox
hi all, I am curently try ing to build scenery for australia and find that i occasionly get the following happen. I end up with some but not all the scenery I am after. can anyone help ? Jason fgfs-construct --work-dir=./Work --output-dir=./Scenery-0.9.6 --tile-id=4920320 ./Work/AirportArea ./W

Re: [Flightgear-devel] TaxiDraw-0.2.4 released

2004-11-24 Thread Martin Spott
David Luff wrote: > Wow, that's quick! This was sort of a 'parallel build' - on three platforms ;-) It is primarily _your_ merit that the required changes for different platforms are that small, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -

Re: [Flightgear-devel] fgfs-construct problem

2004-11-24 Thread Martin Spott
Jason Cox wrote: > fgfs-construct --work-dir=./Work --output-dir=./Scenery-0.9.6 > --tile-id=4920320 ./Work/AirportArea ./Work/Cities ./Work/DEM-3 > ./Work/Freeways ./Work/LandMass ./Work/Rivers ./Work/Shared ./Work/Towns > ./Work/poly_counter ./Work/AirportObj ./Work/Crops ./Work/Forest ./Work