Would these messages be removed before the release ?
WARNING: ssgLoad3ds: Texture coords missing.
WARNING: ssgLoad3ds: Texture coords missing.
WARNING: ssgLoad3ds: Texture coords missing.
WARNING: ssgSGIHeader::: Failed to open
'i:/flightgear/cvs/fgfsbase/Aircraft/MD11/Models/cowlings/SLEEVE.RGB'
Frederic Bouvier wrote:
Would these messages be removed before the release ?
WARNING: ssgLoad3ds: Texture coords missing.
WARNING: ssgLoad3ds: Texture coords missing.
WARNING: ssgLoad3ds: Texture coords missing.
WARNING: ssgSGIHeader::: Failed to open
Actually, fine tuning the AI traffic systems should be high on our priority
list before the next version comes out. Even when the AI is disabled by
default in the new version, as Curt suggested, we should still make a
minimal effort to ensure it's working reasonably well when a user decides
http://www.cs.yorku.ca/~cs233144/MD11.zip
Regards,
Ampere
On July 17, 2004 09:23 am, Frederic Bouvier wrote:
Would these messages be removed before the release ?
WARNING: ssgLoad3ds: Texture coords missing.
WARNING: ssgLoad3ds: Texture coords missing.
WARNING: ssgLoad3ds: Texture coords
The MD-11 has 4 different level of details for parts that have a high
concentration of polygons (engines). I plan to expand it to the entire
aircraft in the future. I am confident that the amount of triangles is small
enough for the traffic manager.
Regards,
Ampere
On July 17, 2004 09:40
Load the aircraft, then zoom in on it in tower view mode. You will see the
lowest level of details.
Regards,
Ampere
On July 17, 2004 11:48 am, Durk Talsma wrote:
Option #2 is my least favorite, even though I'm beginning to agree with
Erik that the current MD11 model is quite heavy in terms
Hi Ampere,
I'm sorry if I did't explain carefully enough what I wanted to say.
Personally, I haven't had any problems running FlightGear using the MD11,
either as the main aircraft, or as an AI traffic object. I've actually seen
the LOD mechanism work, so that's not the problem. And finally, I
Oh, I forgot to mention:
Durk, this particular version doesn't have the six flight displays that you
put on.
On the subject of flightdisplays, I am still hoping that the MD11 can have a
set of its own.
Regards,
Ampere
On July 17, 2004 01:24 pm, Ampere K. Hardraade wrote:
Is this issue caused by the complexity of the LODs.
How do we speed up the loading process?
Regards,
Ampere
On July 17, 2004 02:23 pm, Durk Talsma wrote:
However, there is also the loading time factor. This is getting quite high,
and especially when done during the simulation, this can cause
On Sat, 17 Jul 2004 15:40:45 +0200
Erik Hofman [EMAIL PROTECTED] wrote:
Now that we can specify the texture path of a given model I guess we can
move the 747 and 737 of the static Objects directory into the Models
directory and use that for static models, AIModels and AirTraffic.
Yeah.
Ampere K. Hardraade wrote:
The MD-11 has 4 different level of details for parts that have a high
concentration of polygons (engines). I plan to expand it to the entire
aircraft in the future. I am confident that the amount of triangles is small
enough for the traffic manager.
In the end, or
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