[Flightgear-devel] MD11 related messages in the console

2004-07-17 Thread Frederic Bouvier
Would these messages be removed before the release ? WARNING: ssgLoad3ds: Texture coords missing. WARNING: ssgLoad3ds: Texture coords missing. WARNING: ssgLoad3ds: Texture coords missing. WARNING: ssgSGIHeader::: Failed to open 'i:/flightgear/cvs/fgfsbase/Aircraft/MD11/Models/cowlings/SLEEVE.RGB'

Re: [Flightgear-devel] MD11 related messages in the console

2004-07-17 Thread Erik Hofman
Frederic Bouvier wrote: Would these messages be removed before the release ? WARNING: ssgLoad3ds: Texture coords missing. WARNING: ssgLoad3ds: Texture coords missing. WARNING: ssgLoad3ds: Texture coords missing. WARNING: ssgSGIHeader::: Failed to open

Re: [Flightgear-devel] MD11 related messages in the console

2004-07-17 Thread David Culp
Actually, fine tuning the AI traffic systems should be high on our priority list before the next version comes out. Even when the AI is disabled by default in the new version, as Curt suggested, we should still make a minimal effort to ensure it's working reasonably well when a user decides

Re: [Flightgear-devel] MD11 related messages in the console

2004-07-17 Thread Ampere K. Hardraade
http://www.cs.yorku.ca/~cs233144/MD11.zip Regards, Ampere On July 17, 2004 09:23 am, Frederic Bouvier wrote: Would these messages be removed before the release ? WARNING: ssgLoad3ds: Texture coords missing. WARNING: ssgLoad3ds: Texture coords missing. WARNING: ssgLoad3ds: Texture coords

Re: [Flightgear-devel] MD11 related messages in the console

2004-07-17 Thread Ampere K. Hardraade
The MD-11 has 4 different level of details for parts that have a high concentration of polygons (engines). I plan to expand it to the entire aircraft in the future. I am confident that the amount of triangles is small enough for the traffic manager. Regards, Ampere On July 17, 2004 09:40

Re: [Flightgear-devel] MD11 related messages in the console

2004-07-17 Thread Ampere K. Hardraade
Load the aircraft, then zoom in on it in tower view mode. You will see the lowest level of details. Regards, Ampere On July 17, 2004 11:48 am, Durk Talsma wrote: Option #2 is my least favorite, even though I'm beginning to agree with Erik that the current MD11 model is quite heavy in terms

Re: [Flightgear-devel] MD11 related messages in the console

2004-07-17 Thread Durk Talsma
Hi Ampere, I'm sorry if I did't explain carefully enough what I wanted to say. Personally, I haven't had any problems running FlightGear using the MD11, either as the main aircraft, or as an AI traffic object. I've actually seen the LOD mechanism work, so that's not the problem. And finally, I

Re: [Flightgear-devel] MD11 related messages in the console

2004-07-17 Thread Ampere K. Hardraade
Oh, I forgot to mention: Durk, this particular version doesn't have the six flight displays that you put on. On the subject of flightdisplays, I am still hoping that the MD11 can have a set of its own. Regards, Ampere On July 17, 2004 01:24 pm, Ampere K. Hardraade wrote:

Re: [Flightgear-devel] MD11 related messages in the console

2004-07-17 Thread Ampere K. Hardraade
Is this issue caused by the complexity of the LODs. How do we speed up the loading process? Regards, Ampere On July 17, 2004 02:23 pm, Durk Talsma wrote: However, there is also the loading time factor. This is getting quite high, and especially when done during the simulation, this can cause

Re: [Flightgear-devel] MD11 related messages in the console

2004-07-17 Thread Chris Metzler
On Sat, 17 Jul 2004 15:40:45 +0200 Erik Hofman [EMAIL PROTECTED] wrote: Now that we can specify the texture path of a given model I guess we can move the 747 and 737 of the static Objects directory into the Models directory and use that for static models, AIModels and AirTraffic. Yeah.

Re: [Flightgear-devel] MD11 related messages in the console

2004-07-17 Thread Erik Hofman
Ampere K. Hardraade wrote: The MD-11 has 4 different level of details for parts that have a high concentration of polygons (engines). I plan to expand it to the entire aircraft in the future. I am confident that the amount of triangles is small enough for the traffic manager. In the end, or