Curtis L. Olson writes:
>
> Paul Surgeon writes:
> > I'm sure this subject has been brought up plenty of times but I
> > think it would be great to compile a list of all the features that
> > we need the FG terrain rendering system to support.
>
> Norman Vine writes:
> > > - Ability to cut in pol
Paul Surgeon writes:
> I'm sure this subject has been brought up plenty of times but I
> think it would be great to compile a list of all the features that
> we need the FG terrain rendering system to support.
Norman Vine writes:
> > - Ability to cut in polygon models of airports.
>
> Any cut in
On 11/14/03 at 12:17 AM Paul Surgeon wrote:
>I'm sure this subject has been brought up plenty of times but I think it
>would
>be great to compile a list of all the features that we need the FG terrain
>rendering system to support.
>
>I want to keep this to features only - lets forget about the
>
Curtis L. Olson writes:
>
> Paul Surgeon writes:
> > I'm sure this subject has been brought up plenty of times but I think it would
> > be great to compile a list of all the features that we need the FG terrain
> > rendering system to support.
> >
>
> I'll add in a few things:
me too
> - Ab
Paul Surgeon writes:
> I'm sure this subject has been brought up plenty of times but I think it would
> be great to compile a list of all the features that we need the FG terrain
> rendering system to support.
>
> I want to keep this to features only - lets forget about the implementation
> for
I'm sure this subject has been brought up plenty of times but I think it would
be great to compile a list of all the features that we need the FG terrain
rendering system to support.
I want to keep this to features only - lets forget about the implementation
for the moment so we can at least ge