Re: [Flightgear-devel] Traffic Management screenshots

2004-11-29 Thread Chris Metzler
On Sat, 27 Nov 2004 09:13:09 +0100
Durk Talsma [EMAIL PROTECTED] wrote:

 Hi Folks,
 
 This morning I decide to post a selection of FlightGear sceenshots on my
 
 website illustrating the development of the TrafficManager subsystem,
 and its interface with the AIManager. 
 
 http://durktalsma.xs4all.nl/FlightGear/web/index.html

Looking cool!

I'm curious whether you have ideas on how to generate traffic data
(flights and flightplans) for the aircraft that the TrafficManager
and AIManager will handle.  Are you thinking of doing real-world
flights?  If so, is there a good place to harvest that data?  Thoughts
on how to convert it into flightplans of the style you use?

Given the work that still needs to be done, there's clearly no
urgency to this.  I'm just curious what direction you're going
. . .

Anyway, cool stuff.

-c

-- 
Chris Metzler   [EMAIL PROTECTED]
(remove snip-me. to email)

As a child I understood how to give; I have forgotten this grace since I
have become civilized. - Chief Luther Standing Bear


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Re: [Flightgear-devel] Traffic Management screenshots

2004-11-29 Thread Durk Talsma
On Monday 29 November 2004 09:17, Chris Metzler wrote:
 Looking cool!


 I'm curious whether you have ideas on how to generate traffic data
 (flights and flightplans) for the aircraft that the TrafficManager
 and AIManager will handle.  Are you thinking of doing real-world
 flights?  If so, is there a good place to harvest that data?  Thoughts
 on how to convert it into flightplans of the style you use?

Many ideas, but no real solutions yet. I have made a few example traffic files 
by hand, based on airline and airport time tables and some imagination. 
Flight plans are currently autogenerated by FlightGear. Nothing fancy, but 
just a set of waypoints connecting the center point of the departure and 
arrival airports, using a runway for take-off. 

I don't know of any good data source for traffic schedules. Eventually, I'm 
hoping to be able to use the data from projectAI (http://www.projectai.com), 
using a conversion tool that exports their data into a FlightGear format xml 
file. I'm unable to contact them, however, because their contact email 
addresses appear not to be working. I'm thinking about making my conversion  
script available for download, so that users could download their own 
favorite PAI files and convert them to flightgear format. AFAICT, that 
wouldn't be in violation of their licence. 

I've also started writing a small tutorial on creating traffic files, but 
that's not ready for release yet. 


 Given the work that still needs to be done, there's clearly no
 urgency to this.  I'm just curious what direction you're going
 . . .

Aside from finishing the tutorial and updating the pai-conversion script, I'm 
trying to add more realistic airport parking and taxi behavior. Once that's 
in place separation handling would be next. This is indeed not something that 
I expect to finish off soon. 


 Anyway, cool stuff.

 -c
Cheers,
Durk


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Re: [Flightgear-devel] Traffic Management screenshots

2004-11-29 Thread Christian Mayer
Chris Metzler schrieb:
I'm curious whether you have ideas on how to generate traffic data
(flights and flightplans) for the aircraft that the TrafficManager
and AIManager will handle.  Are you thinking of doing real-world
flights?  If so, is there a good place to harvest that data?  
You can try the homepage of the StarAlliance (they consist of quite a 
few big carriers).

AFAIK the offer their timetables in an electronic format to download.
At least they have them packaged for PDAs and a very cool screen saver 
where you can see all flights at their current (predicted) position. 
(Sorry for Windows only IIRC)

CU,
Christian
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[Flightgear-devel] Traffic Management screenshots

2004-11-27 Thread Durk Talsma
Hi Folks,

This morning I decide to post a selection of FlightGear sceenshots on my 
website illustrating the development of the TrafficManager subsystem, and its 
interface with the AIManager. 

http://durktalsma.xs4all.nl/FlightGear/web/index.html

Cheers,
Durk


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Re: [Flightgear-devel] Traffic Management screenshots

2004-11-27 Thread Erik Hofman
Durk Talsma wrote:
Hi Folks,
This morning I decide to post a selection of FlightGear sceenshots on my 
website illustrating the development of the TrafficManager subsystem, and its 
interface with the AIManager. 

http://durktalsma.xs4all.nl/FlightGear/web/index.html
It's getting busy: 725 Aircraft in one scene!
How is the performance in those situations?
Erik
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Re: [Flightgear-devel] Traffic Management screenshots

2004-11-27 Thread Durk Talsma
On Saturday 27 November 2004 09:38, Erik Hofman wrote:

 It's getting busy: 725 Aircraft in one scene!
 How is the performance in those situations?

 Erik


I've actually had it up to close to 1200 AI aircraft. :-)

It does take a hit on performance. With the traffic manager enabled, Initial 
performance on my system is about 30fps, which dropped to about 13fps once 
more than 1130 AIModels were created. 

It's not likely though that release versions of FlightGear will have to handle 
so much AI traffic in the near future though. The traffic file I used for 
testing is one that I converted from projectAI data, which I can't release 
without their permission and since the main contact email addresses on the 
projectAI website appear to be non-existent I wouldn't even know how to ask 
them for permission. Second, in the current version of the code, *every* 
aircraft that is within 500nm of the user is created as an AIModel. This 
covers a huge area, and can most likely be shrunk considerably. Third, once 
an AIModel is created, it is never released again by the AIManager once it 
flies out of user range again. Modifying the bahavior of the last two points 
is moving up my prioritylist pretty rapidly.

Cheers,
Durk





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